Star Wars: Imperial Assault
263 questions players ask about Star Wars: Imperial Assault. Pick one for the answer. See also the full rulebook.
Updated 2026-11-03.
Activations and Actions
- Can a figure perform the same action twice in one activation?
- How many attack actions can a non-hero figure take in one activation?
- Does an attack granted by another figure's ability count toward the one-attack-action limit?
- Can a figure move, take an action such as an attack, then spend the rest of its movement points?
- Can a hero suffer strain for movement points without taking a Move action?
- Do unspent movement points carry over to the figure's next activation?
- Can a hero take the Rest action with no strain, and does it heal damage?
- Does Rest work the same way in the Legacy of the Ancients app?
- Can a player skip, pass or delay an activation?
- In what order can heroes activate when one has two activation tokens?
- Can figures deployed during the Activation Phase activate that same round?
- If one figure in a group is stunned, does the whole group lose an action?
- When do a hero's exhausted Class and Item cards ready?
- In what order do the figures of a group activate, and must they act alike?
- Does an Order or Executive Order give the ordered figure an extra activation?
- If a figure is defeated during its own activation, does the activation end?
- How often can Jyn Odan use Quick Draw?
- Can Gaarkhan spend movement points or take another action in the middle of his Charge?
- Can Gideon take other actions or spend movement points between his Command and Masterstroke?
- Can Fenn use Lone Wolf's strain to gain movement after his activation has ended?
- How do Rebel allies activate, and do they cost a hero's activation?
- Who activates first each round in a campaign?
- Can an Imperial group activate twice in a round?
- Must a figure use both of its actions?
- How many activation tokens do the Rebels have for fewer than four heroes?
- Can a figure make a non-action attack, such as Jedi Luke's Heroic, from a space shared with another figure?
Movement, Terrain and Line of Sight
- Can a figure see another figure standing directly behind a single wall edge?
- Is line of sight blocked at a corner where walls or blocking terrain meet?
- Do figures block line of sight, and does the attacker or target block it?
- Why can one figure shoot another that cannot shoot back?
- Can a figure move diagonally past a wall or blocking terrain corner?
- How much does difficult terrain cost, and is it charged for every space?
- What does it cost to move through a space containing a hostile figure?
- Can a figure take an action or end its movement in another figure's space?
- How do large figures move, rotate and pay for movement?
- How does a Move X Spaces effect (Force Speed, Charge, Fenn's Superior Positioning) work?
- How do Massive figures such as the AT-ST move and end their movement?
- Can a Mobile figure target, or be targeted in, blocking terrain, and can it cross diagonal wall intersections?
- Does impassable terrain (dotted red) block melee attacks, line of sight or adjacency?
- How does Nexu Pounce work with walls, line of sight and occupied spaces?
- How do pushes work around walls, other figures and pits?
- Does the gap between map tiles count as terrain?
- Can a figure escape through an exit space that is occupied by another figure?
- Which spaces count as adjacent?
- Can a large figure draw line of sight from any space it occupies, and do its own spaces block it?
Attacks, Dice and Keywords
- Can I spend surges on an attack that misses or deals no damage?
- Can a hero spend a surge to recover strain, and how many times per attack?
- Can the same surge ability be used more than once in one attack?
- Does Evade cancel surges that are gained later in the same attack?
- When must a card that adds damage or Accuracy be used during an attack?
- Do block results cancel damage added by surge abilities?
- How is the Accuracy needed for a ranged attack counted?
- Is Force Choke or another damage-dealing ability an attack?
- What happens if the target moves out of range after a melee attack is declared?
- Can a declared attack finish if the attacker becomes stunned during it?
- Do large figures, such as an E-Web Engineer, need to face their target?
- Can the second attack from Brutal Cleave use a different weapon, such as a ranged one?
- Does Lead by Example let an ordered figure attack more than once in an activation?
- Can Leia use Battlefield Leadership on herself?
- Can a Hired Gun with Parting Shot recover damage during its interrupt to avoid being defeated?
- Can weapon abilities or modifications be used on the melee part of Close and Personal?
- Which attack dice and abilities does Verena Talos use for Close Quarters?
- When a hostile figure attacks for you (such as Murne's False Orders), who counts as attacking?
- Can an AT-ST with Awkward attack a figure on the far side of a wall?
- If Relentless strain defeats the target, does the attack still roll dice?
- Who takes Blast damage, and is it reduced by block or defense dice?
- Does Blast need the target to take damage, and do attack bonuses add to it?
- How does Cleave work: one extra figure, valid targets, and conditions?
- How does Pierce work?
- How far does Reach go, and does it need Accuracy?
- Do multiple Sentinel, Protector or Distracting effects stack?
- Can a die be rerolled more than once?
- What if I need more dice of a colour than the game contains?
- Must surge abilities be spent in the order printed on the card?
- Can a hero attack with two weapons at once, and does switching weapons cost an action?
- Is there opportunity fire when an enemy moves into a figure's line of sight?
- When targeting a large figure, which of its spaces is the target?
- When do Blast and Cleave resolve, and do they still happen if the attacker is defeated?
- What does the Assault ability allow?
Damage, Strain, Conditions and Wounds
- Can a surge give Stun, Bleed or Focus when the attack deals no damage?
- Can recovering strain heal damage when a hero has no strain?
- When does Focused apply, and can it be saved for later?
- Can a figure have two Stun or two Bleed conditions at once?
- What does the Stunned condition stop a figure from doing?
- How does the Bleed condition work?
- Does Rest remove Stun or Bleed?
- What happens when a non-hero figure would suffer strain?
- How is damage applied to a group of several figures?
- What happens when a hero is defeated? Is he wounded first?
- Can a hero voluntarily suffer strain beyond his Endurance?
- How many movement points can a hero buy with strain per activation?
- Can non-hero figures rest or recover damage?
- What can a withdrawn hero still do?
- Does Bleed trigger when another figure's command or an ability makes you move or attack?
Abilities, Timing and Interrupts
- When must a figure use Disengage against an approaching enemy?
- How do you count 'within X spaces' for abilities?
- Can an ability be used more than once for the same trigger?
- Is exhausting a card for an ability mandatory, and does the ability need the word Exhaust?
- Can an interrupt be saved for later, and what if it makes the interrupted action invalid?
- Who resolves first when several effects trigger at the same time?
- Do the passive abilities on an exhausted class or reward card still work?
- Can an officer give Executive Order to himself, and does Field General's version go to the whole group?
- Does Diala's Force Throw still deal its damage if the Insight test fails?
- Is there a limit on how many class or item cards a hero can use in an activation?
- Can Failsafe stop a figure from being defeated by Parting Shot or Hidden Detonators?
- When must Mak Eshka'rey decide to use Disengage?
Figures, Tokens, Doors and Objects
- Can a melee attack with Reach target a door?
- Can a melee attack hit a door, or a figure on the other side of a door?
- Can a figure attack an object or terminal that is in its own space?
- How do you count spaces to or from a door?
- Can an Imperial figure open a door that is locked only to Rebels?
- Do mission tokens, crates and terminals block movement or line of sight?
- Can a Nexu or other creature interact with objects?
- Do successes from a failed attribute test carry over to the next attempt?
- How do non-hero figures resolve attribute tests?
- Can a hero interact with a token or terminal that an enemy figure is standing on?
- Does an interact action require line of sight?
- Can Imperial figures or allies interact with crates in a campaign?
- Can a figure drop or hand over a token it is carrying, and what happens when it is defeated?
- Does a closed door block line of sight and counting spaces, and can a door be shot open?
- How do allies handle strain and recovery?
- Do the Rebels earn the elite or the regular version of a rewarded ally?
- Does each group of the same unit need its own Deployment card, and do tokens count as figures?
- Do allies count as heroes for wound or defeat win conditions?
- Does unlocking a locked door also open it?
Campaign Setup and Missions
- Which Deployment cards can the Imperial player choose as open groups?
- What must the Imperial player read aloud to the Rebels?
- Can a hero interact with a terminal or token the mission hasn't mentioned?
- How do side missions get chosen and replaced?
- How do forced missions work, and are they side missions?
- What does a campaign's Time Period do?
- Can expansion heroes, enemies and cards be mixed into the core campaign?
- What changes with two or three heroes?
- In Brace for Impact, who places the reinforcing Rebel Troopers?
- In Loose Cannon, does the AT-ST attack twice, and does defeating it wound Mak?
- In Communication Breakdown, can Gideon's commanded hero use the snow-pile Strength test?
- In Drawn In, can an incapacitated hero suffer strain to gain movement?
- In Sympathy for the Rebellion, is threat gained for every recruit token ever claimed?
- Can an earned ally be taken to more than one mission?
- When a mission progresses to a new objective, do the earlier end conditions still apply?
- What may the Imperial player tell the Rebels about a mission before and during play?
- Who decides the order when several mission events trigger together, and can any figure open a door?
- What does 'the entrance' mean in a mission rule?
- What does bringing an ally to a mission give the Imperial player?
- In the tutorial, how do the Imperials win: one terminal or both?
- Can heroes use strain abilities in the tutorial, and why does the app tutorial use Jet Troopers?
- Is there a catch-up mechanic for the losing side in the campaign?
- In the tutorial, does 'defeating a hero' mean wounding him or removing him?
Deployment, Threat and Reinforcement
- Which deployment points can the Imperial player deploy or reinforce to?
- Can a defeated figure be reinforced when none of its group is left?
- Do the Imperial player's deployment cards or threat carry over to the next mission?
- How does threat work in the Status Phase, and can it exceed 20?
- Can the Imperial player redeploy or reinforce a defeated figure right away?
- Can a deployed group be spread over several deployment points?
- Can an optional deployment triggered by a mission event happen during a Rebel's activation?
- Do unique villains or allies return to the Imperial hand after being defeated?
- Can the Rebels see how many cards, and which types, the Imperial player holds?
- Does Endless Ranks reduce the reinforcement cost too?
- Does an Imperial attachment such as Assault Armor apply to every figure in its group?
Upgrades, Items, Credits and Influence
- When a reward says 'each player' gets XP, does a player controlling two heroes get it twice?
- How many Item cards do the Rebels draw in the Rebel Upgrade Stage?
- How much do items sell for?
- Are credits kept by each hero or shared?
- How many Item cards can a hero bring to a mission, and can items be traded?
- Can the Imperial player change Imperial class decks during a campaign?
- How many Agenda cards are in the Imperial deck and how many does he draw?
- Do unused Supply cards carry over to the next mission?
- Does one player controlling two heroes earn double credits at mission end?
- When does the Imperial player get an agenda side mission's reward?
- Which Agenda cards does the Imperial player keep after buying them?
- Can a weapon carry two modifications with the same trait, such as two Barrels?
- Can Saska's Gadgeteer add a modification to a weapon with no modification bars?
- Can a hero carry a melee weapon and a ranged weapon and choose between them?
- Can a hero give his starting class weapon or a Reward card to another hero?
- Do Heroic and Legendary reward cards keep their extra Health on the wounded side?
- How much XP does each hero earn after a campaign mission?
Skirmish
- How many copies of a card can a skirmish army include?
- How many cards and points go into a skirmish Command deck?
- Are Command cards, class cards and item cards used in both modes?
- How are victory points scored in a skirmish?
- Can a skirmish player pass or choose any group to activate?
- Can I answer my opponent's Take Initiative with my own copy?
- How does strain work in a skirmish where there is no Endurance?
- Can Rebel armies include Mercenary Deployment cards?
- Can a Command card be played now and its effect used later?
- Does a Skirmish Upgrade count as a Deployment card for abilities?
- Can a figure attack more than once in a skirmish?
Star Wars: Imperial Assault – Heart of the EmpireExpansion
- How does J4X-7's Supporting Fire work: optional, how often, and does it need Jarrod?
- Can J4X's Suppressive Fire be used once per group activation or per figure activation?
- When can Drokkatta's Demolish be used?
- Does a persistent mission rule stay in effect after a later rule takes effect?
- Can the Imperial player force a hero to take the attribute test on Embrace Fear?
- Can Embrace Anger modify an attack a hostile figure makes through Embrace Suffering?
- Do Endless Ranks or Blaise's discounts reduce the cost of Vader's Legion?
- Can Jarrod sell, trade or leave behind his Vibro-Claws, and can he attack with an exhausted weapon?
- Can Loku place a Recon token on Zaaryn?
- In Capital Escape, does the Imperial threat increase still happen, and are the reserve Stormtroopers deployed later?
- Is the Council Chamber tile labeled 02B in Heart of the Empire a typo?
- How is the Heart of the Empire side mission deck built, and does it award the progression XP?
- Where is Ahsoka Tano's Home Invasion mission?
- How do companions such as J4X-7 work: activation, exhaustion and attachments?
Star Wars: Imperial Assault – Jabba's RealmExpansion
- Can a figure on one Skiff use abilities other than ranged attacks against a figure on the other Skiff?
- Does the four-Agenda-card limit in Jabba's Realm count cards in play?
- Do heroes really get no XP for winning Jabba's Realm story missions?
- How do spice barrels work in Hostile Negotiations: retrieving, dropping and carrying?
- Can Jabba be earned as a villain in the Jabba's Realm campaign, and can a defeated unique figure be redeployed?
- Does a Gamorrean Guard take damage from Labored Attack in a campaign?
- How does Onar Koma's Rush work?
- Can a Mobile figure pass the barricade token in Jabba's Realm?
- Does pushing a figure into the Sarlacc Pit deal the 10 damage?
- Which Jabba's Realm skirmish maps work with two players?
Star Wars: Imperial Assault – Legends of the AllianceExpansion
- Can Massive figures enter interior spaces in Legends of the Alliance?
- How does Stun work on Imperial figures in the Legends of the Alliance app?
- Which Imperial card abilities still apply when the app controls the enemies?
- How do Imperial figures work through the app's instruction lines?
- How does Rest work in the Legends of the Alliance app?
- How many heroes does Legends of the Alliance need, and can they activate in any order?
- How does Bleeding work on Imperial figures in the app?
- When do the heroes lose in the app, and does strain carry over between missions?
- How are crates, supply cards and starting weapons handled in the app?
- Can expansion allies and villains be used in the app without their figure packs?
Star Wars: Imperial Assault – Return to HothExpansion
- Can Loku use Set Your Sights twice at the same timing point?
- How do Loku's recon tokens work: placement, damage bonus and removal?
- When Verena's Close Quarters and Combat Momentum trigger together, how do they resolve?
- What triggers Overwatch?
- Can the Rebels choose a Threat Mission instead of a side mission in Return to Hoth?
- In The Hard Way and Boon/Bane missions, is Dengar one of the open groups or in addition to them?
- In Disaster, are the evacuees figures, and do adjacent heroes give extra defense dice?
- Who pays the Vibro Generator's surge trade-off?
- Which activation tokens does Bacta Radiator count?
- When can the Environmental Hazard Suit be depleted?
- Can Return to Hoth heroes, villains and side missions be used in the core campaign?
- In Escape from Cloud City, which closed door advances the mission?
Star Wars: Imperial Assault – The Bespin GambitExpansion
- What can Murne Rin's False Orders target, and what can she use during the controlled attack?
- Does Bleed resolve before Waylay after False Orders, and can Waylay hit allies?
- How do Stealth and Hidden work together, and does Reach change the Accuracy needed?
- Can a Junk Droid ready and act at the start of its Ugnaught's activation, and can a second be placed?
- In Hostile Takeover, is the setup threat increase the threat level or double it?
- Do a new scenario's end conditions replace the original ones?
- Does pushing Agent Blaise cost an action?
- How much Accuracy is needed to hit a hologram, including melee?
- Does Agitate carry over if the chosen Imperial group is exhausted?
- Does Davith's Blindside trigger when he moves past a hostile figure?
Star Wars: Imperial Assault – Twin ShadowsExpansion
- How is the Twin Shadows mini campaign structured, and do I need Biv or Saska?
- Can Biv Bodhrik use Final Stand or Close and Personal while stunned, and what does Final Stand cost?
- Can a defeated unique figure such as Boba Fett be redeployed in the same mission?
- Can Twin Shadows Heavy Stormtroopers be used as open groups in the core campaign, and do I need the expansion for Boba Fett?
- In Shadow Armor and Shadowsilk Cloak, can I apply all three effects?
- Do Elite Tusken Raiders get their +1 damage with the Tusken Cycler?
- How do patrols in Shady Dealings work?
- Do unused Device tokens carry over, or work after Saska withdraws?
- What happens to C-3PO when defeated in Past Life?
- How does Strategic Planning work, and can the Imperial player pass afterwards?
Star Wars: Imperial Assault – Tyrants of LothalExpansion
- How does the Tyrants of Lothal ally threat rule work, and does it apply in other campaigns?
- After winning Pirate's Ploy, what does the Imperial player get?
- Are agenda side missions and regular crate credits used in the Tyrants of Lothal mini-campaign?
- Does Barrage's second target need line of sight?
- How many dice can Ezra's Stronger Together reroll?
- How many open-group slots do Death Trooper groups use?
- Can Tactical Mastery let an Imperial figure use a friendly figure's surge ability within 3 spaces?
- Can Punch Dagger pick a die already rerolled, and can Tress combine Fluidity with Krayt Dragon Fury?
- In Duel on Devaron, does the Nexu's power token apply every activation?
- Does Personal Flagship give a free villain every mission?