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Too Many Bones: Undertow FAQ

220 questions players ask · Updated Nov 7, 2026 · Full rulebook

Game Set-up and CompatibilityCampaign Mode and DaysEncountersThe Gearloc Mat and DiceDuster and NightshadeStanzaGhillie, Tink and CompanionsBaddies and Baddie SkillsKrelln and MechTyrantsBattle Set-up and InitiativeIn BattleKOs, Wipes and Battle ResultsLoot and Trove LootPlaying as AbominationToo Many Bones: DartToo Many Bones: GasketToo Many Bones: Lab RatsToo Many Bones: Rage of TyrannyToo Many Bones: RiffleToo Many Bones: Splice & DiceToo Many Bones: StaticToo Many Bones: The Automaton of Shale

Game Set-up and Compatibility

  • Can Undertow Gearlocs, Tyrants, Baddies and encounters be mixed with the original Too Many Bones?
  • Can Undertow be played with 3 or 4 players?
  • Does party size count Nightshade or other allies, or only Gearlocs?
  • Who is the Party Leader and how is one chosen?
  • Is Splice & Dice fully compatible with Undertow?
  • What is the card taped to the bottom of the Undertow box?
  • What does the small brown skull next to the wave icon on some encounter cards mean?

Campaign Mode and Days

  • What carries over between Tyrants in the Undertow campaign?
  • How long is the Undertow campaign and what happens if I lose to a Tyrant?
  • Do KO'd Gearlocs stay KO'd between Council Labs battles?
  • Do Locked Slots and Counters carry into the next adventure?
  • Do Duster's Alpha Wolf and Killer Instinct dice reset after each battle?
  • How do I track progress toward a Tyrant on the campaign map?
  • How many Encounter cards go into the deck for each campaign Tyrant?
  • Can I face the Tyrant on the same day I earn my last Progress Point?
  • Do Duster and Nightshade each get a Training Point in Adventurer mode?
  • How does Special 005 with a Mech work in solo?

Encounters

  • Where does the Day 2 encounter go when a special encounter reshuffles the deck?
  • Which lanes does the Halved Raft encounter cut?
  • On the Ranger Danger encounter, who gets Surprise?
  • Does Dangerous Darts happen automatically in battle?
  • How does solo encounter 008, Hanging with the guys, work?
  • How do multiple lockpicking attempts and costs work?
  • How does the Hunting Net work and can I skip its Baddie?
  • In Nobulous Encounter #2, why roll the dice if Gearlocs may set them to any side, and does it cover allies?
  • Does 'success no matter the outcome' cover both options of Science of Immortality?
  • In the 1-on-1 Gorilla duel encounters, does the 5-point Baddie come out and can companions join?
  • Do I still play the Reach Out and Touch Someone Baddie chips face down if I scouted them?
  • How do obstacles with HP like the Goblin King Effigy and Timid Geophage get damaged?
  • How does the Bot from Under New Management act?
  • How many encounter cards does Live Battle set-up use with Barnacle?
  • Who decides the order Gearlocs are placed on the battle mat?
  • Can Duster's innate let her start on any position?
  • Does a Day 1 special encounter placed with the Tyrant card stay in play for the Tyrant battle?

The Gearloc Mat and Dice

  • What absorbs damage first: Defense dice, Buff HP or HP?
  • Can Buff HP be healed, and does Stanza keep it if her song die is exhausted?
  • How does a Defense die absorb damage?
  • Do Defense dice in Locked Slots count against how many Defense dice I can roll?
  • Do dice in the Backup Plan cost Dex or count against my roll limit?
  • Does a double-Bone die count as two Bones in the Backup Plan?
  • Is a Gasket skill die exhausted when used as Bones in his Backup Plan?
  • What can Shock exhaust?
  • When can Locked skills be used?
  • Do consumable dice return to the tray after use, and can I gain them again?
  • Do dice reset between battles?
  • Do the same status effects stack on a unit?
  • Can I choose the order of start-of-turn effects like songs, Poison or Bleed?
  • Which effects does Cleanse remove, and does Scrag Roots block Bleed?
  • What does the hand symbol on an effect die mean?
  • How does Scrag Roots work?
  • What is the strongest or weakest unit judged by?
  • If an Attack or Defense upgrade roll fails, must I spend the point elsewhere?
  • When can I use Focus rolled on a Focus die?
  • What value does an added Defense die have?
  • Does the Dragon Center Scale give +2 Defense every battle?
  • Can a Gearloc in the water spend Dex, and how much does boarding the raft cost?
  • Does Buff HP from a peaceful encounter last until a battle?
  • Do Gearlocs get consumable dice without loot?

Duster and Nightshade

  • When does Nightshade deploy?
  • Where does Nightshade enter and where does she go in initiative?
  • Does Nightshade keep fighting if Duster is KO'd?
  • If Nightshade is KO'd, when is she back?
  • How is Nightshade trained?
  • What does the X on Nightshade's health mean?
  • Must Duster learn Promise of Prey before Ferocity?
  • How do Promise of Prey and Ferocity work with Nightshade's turn?
  • Can Nightshade's attack dice hurt a Dodge Baddie, and does Weaken affect her?
  • How does Nightshade's Leech work?
  • Can Duster target a non-adjacent Baddie?
  • Does Backstab need both Duster and Nightshade next to the same Baddie?
  • How does Pack Mentality work?
  • How does Flint 'n' Tinder heal?
  • How long does Duster's Innate +1 Untargetable last?
  • Does Infusion Bracers' counterattack bonus last all battle?
  • Is Duster's Dagger exhausted after use?
  • Can one set's Duster play against another Duster?
  • How does Nightshade act in a turn?
  • How does Duster's skill tree work?

Stanza

  • How do Stanza's songs work each turn?
  • Do I get a song's effect before or after advancing it?
  • When is a song's Target chosen, and must Stanza be adjacent?
  • How does Add Distortion work?
  • How does Forever Mine (Trance) work on a Baddie?
  • Can I suspend a controlled Baddie's Dodge or remove its Def die to reroll it?
  • How do Second Chances and Dissonant Dissidence interact?
  • How does Only Time Will Tell revive?
  • How do Stanza's Luitar and Amplifier dice work?
  • How do Stanza's smaller skills work: Mischief, Siege of Caron, Rhythm and Motion, Disable?
  • Can Stanza skip, repeat or exceed a song's sections?
  • What do Stanza's songs cost in Dex and Focus?
  • What does Siege of Caron's defense bonus do?
  • Can Stanza's Forever Mine control any Baddie, and must it be her Target?
  • Does Stanza's party Buff HP song cover Nightshade, and does it stack?
  • When do Stanza's song effects apply, and how does Second Chances' Bone work?

Ghillie, Tink and Companions

  • How do Ghillie's pets and Tink's bots attack and what happens when the owner is KO'd?
  • Where can Ghillie place traps?
  • Do Tink's rules differ between editions?
  • Do Ghillie's pets roll dice?
  • What does Gasket need to roll dice?

Baddies and Baddie Skills

  • How does Flee work?
  • When does a Baddie drop its Loot die?
  • Does a Baddie that returns to the mat keep its damage?
  • Do Baddie skills trigger when its attack rolls nothing or is blocked?
  • In what order does a Baddie's turn resolve?
  • How does a melee Baddie choose its target and path?
  • When can units move diagonally?
  • Can attack dice damage a Baddie with Dodge?
  • How does Hardy limit damage?
  • When does Careless trigger and can Defense stop it?
  • Does a ranged Baddie's Bleed or Poison reach a Gearloc anywhere on the mat?
  • When does Detonate trigger?
  • How does Self Repair work?
  • Does a Baddie's Trap trigger if it enters mid-battle?
  • How does Blind Strike work?
  • Does Untargetable or Flight stop damage?
  • How does a Baddie's Mischief work?
  • Does a multi-target Baddie roll Defense once and Attack dice for each target?
  • How does Trickery work with two Goblin Gurus?
  • How does Darter work?
  • Is Mechorilla a Mech, and do Baddies see it as an enemy?
  • Are Mech Baddies immune to Fatigue, and to what else?
  • What do the shield icons on a Baddie chip mean?
  • What do the names and numbers at the bottom of a Baddie chip mean?
  • How do I handle Baddie stacks when scouting?
  • Can units stand on wreckage and can it be repaired?
  • Can effects that need a Baddie Point affect a Mimic?
  • How does Surprise change initiative?
  • How does Terrify (Black Pearl) work?
  • Does Amanight's Rot 2 hit every Gearloc?
  • When does a Baddie's bone-triggered skill apply?
  • Can a non-Krelln Baddie be moved off the raft?
  • Do Mech-specific effects like the Mechanist Uniform and Vibroblade hit Abomination?

Krelln and Mech

  • How do Krelln choose targets and move?
  • When does a Krelln place Wreckage?
  • How are Krelln and Mechs placed in the Baddie Queue?
  • What is the difference between 'add' and 'include' for Krelln and Mechs?
  • Are Krelln and Mech starting positions adjacent for displacement and pull skills?
  • Can Gearlocs pick a Krelln starting position and can two share one?
  • How do Krelln in Leech's nest work?

Tyrants

  • How often does the Goblin Queen's Guard act?
  • How can the Goblin Queen be damaged while her Guard is on the mat?
  • What does the Goblin Queen's bomb and die do?
  • How do Barnacle and his tentacles work?
  • Do I need to kill all of Barnacle's tentacles?
  • How do I hurt Kollossum?
  • How does Kollossum's Synapse work?
  • What does Kollossum's Challenge add, and how is his initiative handled?
  • How do Vol'kesh's Lashback, Scalding Skin and fireball work?
  • How do Nobulous's and Abomination's Tyrant dice work on the Ini meter?
  • Must a Tyrant roll all its dice in battle?
  • Where do late-arriving Tyrants and 20-point Baddies go on initiative?
  • How does Tyrannical Typhoon count party weight?
  • How do Leech and Oxide work?
  • Who are Blobulous's Clonepanions?

Battle Set-up and Initiative

  • How is the Baddie Queue built and how many Baddies are on the mat?
  • How does initiative work and what happens on ties?
  • Where does a unit that enters after Round 1 go on the Initiative meter?
  • What is the difference between a turn and a round?
  • How does Fatigue work?

In Battle

  • Do I need to declare a Target if I'm not rolling Attack dice, and can I roll Defense without one?
  • What happens if a unit is KO'd partway through its turn?
  • When do start-of-round and start-of-turn effects take effect?
  • Can I put a skill die back on my mat instead of using a bad roll?
  • How do the Mech Ado About Nothing barrier and Shock work?
  • How do I control a temporary ally from an encounter card?
  • What happens if Wreckage lands on a Gearloc's position in Rock the Boat?

KOs, Wipes and Battle Results

  • What happens on a full party wipe?
  • What happens to a KO'd Gearloc's dice and effects, and can it be revived?
  • Does the battle end the instant the last Baddie is defeated?

Loot and Trove Loot

  • How many loot cards can I hold, and when can I play them?
  • How much Trove Loot does a single chest symbol give?
  • How does the Mohlnor Loot Cache work?
  • Can I take loot from the 'This isn't what it looks like!' pile?
  • Does the Drone Trove Loot work on single-option encounters?
  • Can the Trove Loot Catapult hurt Drellen?
  • How do Spider Silk Salve and Bottled Smoke work?

Playing as Abomination

  • Can the Abomination use training points or Dex?
  • How does the Abomination act in a battle?

Too Many Bones: DartExpansion

  • When are Dart's attack dice and Agents exhausted?
  • How can Dart get exhausted attack dice back?
  • How does Dangerous Dart's rampage work?
  • Must the damage from Dart's Agents and their attack die be applied?

Too Many Bones: GasketExpansion

  • How does Gasket's Hydro Valve work?
  • How do Gasket's Ram, Grab and Shield die work?
  • Can Gasket use loot, and which effects is he immune to?
  • How do Gasket's Directive dice, Reprogram and Energy Arc work?

Too Many Bones: Lab RatsExpansion

  • Do status effects carry over when I tag a different Lab Rat in?
  • How do Lab Rats training and health work?
  • What do the gray Lab Rats dice and Contraptions mean?

Too Many Bones: Rage of TyrannyExpansion

  • Does Mad Mulmesh's Waxing give the Werewolf an extra turn?
  • Does Abomination 2.0 roll its Tyrant die in a non-Tyrant battle?
  • How does the Goblin King's Boom differ from Thick Skin?
  • Why does Rage of Tyranny include Day 3 encounters when Undertow uses Days 1 and 2?

Too Many Bones: RiffleExpansion

  • Does Riffle keep his hand between battles, and does he still draw when the battle ends on his turn?
  • How do Riffle's card combos work?
  • What do Vision and Vitality cards do?
  • Is Riffle's Gears an attack, and does it work on untargetable Baddies?
  • How do Good Read and Sleeved Card work?
  • Does Call the Clock give a Baddie a second turn?
  • Can Riffle be played without the Automaton of Shale?

Too Many Bones: Splice & DiceExpansion

  • What does a Tyrant's Signal skill bring out?
  • Are the Krelln and Mech spots on the online Splice & Dice tyrant sheet used?
  • How are skills spliced onto a Tyrant in NAP mode?
  • Can one place action mix Tyrant and dice placements?
  • Is the Research Area shared in NAP, and how is Compound X counted when splicing?
  • Must a NAP Tyrant roll its Tyrant dice, and can it get a mismatched die?
  • How many 5-point Baddies do you set up for NAP with only Undertow?
  • Can I end a fulfilled Opportunity at any time, and what happens if I do it in Cleanup?
  • How do 8 Nob cards and Workplace Accident work in NAP?
  • Does Raiding affect the opponent's Baddies in NAP?
  • How does Stench damage work?
  • How do Build-a-Tyrant days and decks work?
  • How are negative splice results resolved?
  • Does a unit's Armour count as Defense when splicing?
  • How do Locgear's Survivor, Appeasements and encounters work?
  • Can Baddies exceed their max HP in Lethal Lethargy's Fry the Supply?
  • How much does the Teds Talk setback reduce the tank limit?

Too Many Bones: StaticExpansion

  • How do Static's Vanish and Inner Peace work?

Too Many Bones: The Automaton of ShaleExpansion

  • Where do Automaton of Shale cards go and can it be mixed in?
  • What do Pull-In and Return do?