Too Many Bones: Undertow
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How does Hardy limit damage?
Hardy caps the HP the Baddie loses at 1 per turn. All damage dealt during one unit's turn, from attack dice, skills and Backup Plans together, counts as a single 1. Every unit's turn is separate, including Gearlocs, allies, pets and the Baddie's own turn (when Bleed or Poison resolve), but not Tink's bots, whose actions fall within Tink's turn.