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Imperium: Horizons

366 questions players ask about Imperium: Horizons. Pick one for the answer. See also the full rulebook.

Updated 2026-11-06.

  • Setup and Components
  • Core Concepts and Resources
  • Turn Structure and Clean-Up
  • Reshuffling and Developing
  • Solstice
  • Keywords: Costs, Resources and Find
  • Keywords: Card Text, Triggers and Timing
  • Game End and Scoring
  • Trade Routes and Variants
  • Common, Fame and Trade Route Cards
  • Nations: Martians, Cultists and Polynesians
  • Nations: Japanese, Inuit and Taino
  • Nations: Americas
  • Nations: Africa, Asia and Mediterranean
  • Nations: Europe and Steppe
  • Solo: Practice Mode and Campaign
  • Solo: Resolving Bot Cards
  • Solo: Bot Market, Clean-Up and Scoring
  • Solo: Bots with Special Setup
  • Solo: Other Nation Bots
  • Keywords: Acquiring, Garrison, Free Play and Exile

Setup and Components

  • Where do I find the official Imperium: Horizons errata files?
  • Does Horizons include updated cards for Classics and Legends, and do they fix first-printing errors?
  • What do the set codes on common cards mean, and how do I find which card a replacement replaces?
  • How many cards go in the main deck at setup?
  • How many Unrest cards are used in a solo or 2-player game?
  • Can I mix Classics, Legends and Horizons common cards in one game?
  • Can civilisations from Classics, Legends and Horizons be played with any box's common cards?
  • When I use tributaries from another set, do I still remove the chosen nations' own tributary cards?

Core Concepts and Resources

  • Is there a difference between a card in play and a card in your play area?
  • What does a slash (/) mean in card text, such as 1 VP per River / Ocean?
  • Are progress tokens considered resources?
  • Can I spend, move or score resources that sit on a card?
  • What happens to resources on a card when it leaves play?
  • How do I read the Jingu-Ji Shrine Temple choice of 'Add 2 here OR Spend 4 here to draw Glory'?
  • If a card makes me pay a cost, or says 'do A and B', how much of it must I resolve?
  • Do the production icons on a Merchant power card count toward scoring, given that the state card is not in play?

Turn Structure and Clean-Up

  • Can you take your accession card and your first development in the same round?
  • Can you innovate when your hand is empty?
  • Do I have to discard down to my hand size?
  • At clean-up, must I draw up to my hand size, or can I stop drawing early?
  • When you return Unrest during a Revolt, which pile does it go to, and does Japanese Unrest go to the Unrest pile?
  • Can you spend an action to activate a card already in your play area again?
  • When a passive effect triggers off playing a card, such as Dog Sleds or Macedonians, does it resolve before or after the played card goes to discard?
  • Can a card drawn back into your hand later in the same turn be played again after it was discarded?

Reshuffling and Developing

  • Is a card added to your Nation deck during a reshuffle public information?
  • Did the reshuffle rules change between Classics/Legends and Horizons when you run out of draw cards?
  • If your draw deck runs out while you resolve a card that draws cards, is the card you are playing reshuffled with the discard?
  • Is becoming an Empire mandatory when your draw deck runs out and the conditions to add a Nation or Accession card are met?
  • Is the Atlantean development that takes an Unrest drawn correctly during clean-up when your draw deck runs out?
  • Can a 'return Exhaust' effect remove an exhaustion token from my Nation deck or Development area?
  • Can you reshuffle an empty discard pile into a new draw deck when Utopians' Power A triggers?

Solstice

  • In a 2-player game, does the first-player token pass each round so that Solstice timing shifts?
  • If a Solstice cost offers abandon or discard and your hand is empty, which option must you take?
  • Can Hawaii's Solstice discard-two option be chosen if you do not have two cards in hand?
  • Can a Solstice effect that has a cost be used more than once in the same Solstice?
  • If a Cultists journey card flips at Solstice, do I also resolve the Solstice effect of its new side?
  • Does Scrubland's Solstice placement still happen if my draw fails because the draw deck is empty?
  • If a Solstice effect says choose between two options and you cannot pay for one, must you still resolve the other?
  • Does a Solstice effect that is written as two sentences (recall a card, then a Choose) resolve both parts during Solstice?

Keywords: Costs, Resources and Find

  • If a card says to abandon a card, can it abandon itself?
  • Can Cornwall Tin Road's profit find a card in your History pile?
  • If you abandon a Minoan Pottery card with progress points on it, do you gain them, and do leftover tokens score at game end?
  • Can you find a card that is already in play, such as Tendai Buddhism with Prince Shotoku Taishi?
  • What is the difference between Add, Move and Remove resources, such as adding materials to Glacier?
  • Where can you take cards from, and what does take mean compared with find?
  • Can resources on cards be stolen by an opponent's steal effect?
  • When can you substitute resources such as Progress, and must a cost be paid in full?

Keywords: Card Text, Triggers and Timing

  • Can Taino move resources from one of their cards to another, for example from Zemi to Canoes to pay for Canoes?
  • Can you pay Progress or a Trade Good instead of 2 Materials to avoid an attack with Dhar Tichitt?
  • How do you pay a Development cost that asks for both population and materials using Progress tokens?
  • For a card like Prosperity that gains materials per y/z icon, do you count both the y and z icons or choose one?
  • Can a cost or effect be satisfied with zero cards or zero resources?
  • When a Find effect offers a choice, can you look at every matching card before picking one?
  • How does a Choose effect with OR read, such as Choose: X to Y OR Z, or Choose: X OR Y to Z?
  • When does a 'when' ability trigger after its card is played: during the card or after it resolves?

Game End and Scoring

  • Do state cards, power cards, and setup cards count toward Exports & Imports-style scoring?
  • When scoring a card that counts cards you own, do both the journey and ceremony cards count at once?
  • Does an incomplete quest under King Arthur's Court count for scoring or for Sir Gawain?
  • If Brave takes the last Unrest from the pile, can you still free play it before the next uncivilised card refills?
  • Can the Martian game end by developing your last Development-area card without gaining the Nadir card?
  • Does running out of the main deck trigger game end even if suit-specific mini-decks still have cards?
  • When scoring is triggered, do I finish the round and play a final round?
  • If Catamaran's Ocean-to-Production effect triggers a collapse, does it change scoring?

Trade Routes and Variants

  • How do I add Trade Routes to Classics or Legends commons?
  • Can Trade Routes be played with attack cards or with Horizons common set A?
  • Do trade tokens sitting on a Trade Route card count toward scoring?
  • Can you trade with a Trade Route card just to place a trade token, without resolving its effect?
  • When a card lets you pay 1 Goods to trade, do you need a second Goods to take the trade route?
  • Can I use goods and the Trade Routes replacement cards in a game without the Trade Routes module?
  • What do the alien-face currency tokens do?
  • Are the Trade Route Merchants cards playable in a solo game against the bot, given the 2+ player icon?

Common, Fame and Trade Route Cards

  • How does the Merchants exile ability work, and can I use it without acquiring a Trade Route?
  • Can an Ambassador resolve a copied card's Exhaust and Solstice, and be exhausted outside my turn?
  • Does Stone Mask let you return any card from your hand to the top of your deck, or only a card you just drew?
  • How does Frozen Waste's Solstice Choose work, and can it abandon itself?
  • Does the Gardening card return one Unrest for a City and another for a Metropolis?
  • How does the Notorious card score in Horizons?
  • If a card requires paying materials to return an Unrest and you have no Unrest, can you pay and still gain the VP?
  • When Welcoming's profit reveals only cards you cannot legally play, must you free play one anyway?

Nations: Martians, Cultists and Polynesians

  • Can Glorious Uplifting put Reactor Explosion into history?
  • Can I return the exhaust token I just used on Twisted Grove?
  • What can you do with the five Population tokens placed on the Martian power card?
  • Can Polynesians develop with Waka Hourua while cards remain in the Nation deck?
  • Can Polynesians develop while isle-bound?
  • On Tohunga's second option, must you gain 1 mana before you can return an Unrest or abandon Overpopulation, and can you skip that option if you cannot gain mana?
  • If Smugglers gives a player a card they can never play, such as Overpopulation for Polynesians, what happens?
  • Does the Martian Side A passive let you discard one card per Progress token when acquiring from the Market?

Nations: Japanese, Inuit and Taino

  • How does Epic Poetry work with Miyabi or an ordinary acquire?
  • What does Cultural Diversity actually let me ignore?
  • Can I play Shinto without Tendai Buddhism in play?
  • How do Taino Agriculture and Soil Rotation interact on grain icons?
  • How do I count cards with both civilised and uncivilised icons for Inuit scoring cards?
  • Can the Taino's Gift Exchange free play an Empire card even though the Taino never become Empire?
  • Does each choice in Hopewell Exchange's 'choose up to 7 times' trigger Inuit's +1 material separately?
  • Does Oral History count as your History for cards that must be in History to score?

Nations: Americas

  • Do the Mayan cities with slightly different wording (gain 1 Population/Material versus Population OR Material, Palenque versus Caracol and Tikal) differ?

Nations: Africa, Asia and Mediterranean

  • Does Dhar Tichitt trigger when an attack would make me abandon or recall a Region?
  • Does Triremes steal population once or per sea icon, and can it be played with no ocean icons?
  • Does the Minoan Traders bricks bonus count only undeveloped cards still in the development deck?
  • Can Seaport be used repeatedly in one turn to trade, by recalling its ocean card each time?
  • When King Wu of Qin pays up to 3 progress to acquire cards, must all the progress be paid before acquiring?
  • Can the two cards I discard for Confucianism be Unrest cards that I then return from my discard pile?
  • How many Materials does the Carthaginian power card add at end of turn: 1 or 2?
  • What does Shah's Find option do, finding a fame card for an action?

Nations: Europe and Steppe

  • Does the Roman passive trigger when a card has me take the top Fame card?
  • Can you keep Atar in play by paying 1 material when you have no Unrest garrisoned?
  • How many materials does Macedonian Phalanx's passive give when you play a double-region card like Nunavut from your discard pile?
  • Can you choose a Solstice option on Atar that you cannot complete, such as putting a Knight into history when you have none?
  • Does the Revised Scythians Power B score 1 VP per 3 materials and regions combined, or per 3 materials plus per 3 regions?
  • Does Celtica's 'return a card from your discard pile to the top of your deck' work the same as the Classics wording?
  • When Determined garrisons a card, which card's play effect triggers, and can I garrison under a card that is already garrisoned?

Solo: Practice Mode and Campaign

  • Can I switch between the Classics, Imperium and Horizons common card sets from game to game in a solo campaign?
  • In Practice Mode, how many progress tokens do I add during clean-up?
  • In Practice Mode, does the game end immediately when the 12th progress token is placed?
  • In Supreme Ruler mode, do I still change my deck after a win?
  • How do I handle opponent-targeting effects in Practice Mode?
  • In a solo campaign, if I keep a tributary card and later face that nation, do I swap the tributary out?
  • On Chieftain or Warlord difficulty, does the solo bot still place a resource when it rolls a 5 during clean-up?
  • Can a card from your play area be included when you add a card to your starting deck after a Solo Campaign win?

Solo: Resolving Bot Cards

  • When does a bot row count as resolved instead of falling through to the next row?
  • If I ignore or defend against a bot's attack row, what still happens?
  • What happens when the bot must resolve or discard the top card of an empty deck?
  • When does the bot's State card flip after its Accession card is resolved?
  • When Tyranny is played on the bot, does it take and discard the Unrest?
  • Do I need Horizons to play Classics or Legends bots, and are there errata for the bot charts?
  • Do recall or abandon effects affect the bot when it has no matching card?
  • How do 'if unable' and semicolons work on bot cards?

Solo: Bot Market, Clean-Up and Scoring

  • Does the bot score its Merchants or Merchant Empire power card?
  • How does the bot break ties when choosing a card to acquire or break through for?
  • Which Market card does the solo bot exile?
  • Which bot effects count as attacks for Protection and similar abilities?
  • Does a bot's Star card scoring use a cap, and how many points does the bot get per Star card?
  • How does the bot's end-of-turn Trade effect work with progress and goods on the bot trade table?
  • When the bot's commerce or profit has nothing to resolve, such as an empty trade route row, what happens?
  • When the bot chooses a market card to acquire, does it count net victory points including tokens and unrest?

Solo: Bots with Special Setup

  • When does the Polynesian State card flip, for a player and for the bot?
  • When the bot interacts with Cultist Chaos cards, where do they go and does it pay?
  • How does an AND condition on a bot card, like the Mayan bot, work?
  • Does putting a Taino pinned card into history count as resolving its bot line?
  • Does the Martian bot count as playing a gadget when it resolves one, so that Sharing Our Secrets triggers?
  • Is the Martian bot Empire or Barbarian when a bot card asks about its state?
  • Where do resources removed from the Cultist bot state card go, to the supply or to the bot's pool?
  • On the Cultist bot's Ceremonial Gathering side, should the step after reshuffling place progress or population on the card?

Solo: Other Nation Bots

  • Why does the Tang bot trigger Collapse so quickly?
  • Magyar bot on the Empire side with an empty discard pile: how do consecutive Empire cards from the bot deck resolve?
  • What does the Minoan bot's 'abandon a civilised' step on the Other trigger mean?
  • What does 'if unable' mean on the Japanese bot's Empire state card?
  • Can the Carthaginian bot draw a card on its Empire attack option when it has no region to abandon?
  • When a Scythian bot's Glory card comes from the top of the dynasty deck while the bot is still Barbarian, which state rule applies?
  • Does the Scythian bot's 'If unable' Breakthrough line trigger when it finds no valid card?
  • If an Aksumite bot card says acquire then break through, and an if-unable clause, when does the card go into history?

Keywords: Acquiring, Garrison, Free Play and Exile

  • Can I free play the same card more than once in a turn?
  • When you break through for an exiled card, can you look through the Exile pile and pick the one you want?
  • What happens when a Breakthrough finds no card, for example when the main deck is empty?
  • When breaking through from a Small deck, is the card you take shown to the other players?
  • When two cards in a chain are both 'Break through' with multiple suits, which suit and which card can you pick?
  • Does a card that triggers when you acquire also trigger when you break through?
  • When a knight like Bucellarii garrisons itself under a region, what gets resolved?
  • When a knight garrisons itself to resolve a region's play effect, whose state restriction matters?
  • Does Egyptians B's extra hand size change how many cards you draw at game setup?
  • Do civilised cards that are refilled into the Market get a progress token during the game?
  • Where does a civilisation's starting Unrest go during setup?
  • How many Fame cards do I use, including when mixing common sets?
  • When not playing with Trade Routes, which Common cards are removed during setup?
  • How is the Cultists deck organised for setup?
  • Which deck is Chandragupta in for the Horizons replacement set?
  • Do the Inuit start in Summer, and what hand size applies in Summer and Winter?
  • Which State card side does the Polynesian player start on?
  • Do the Cultists start in Empire, and what do the pentagram or old Corrupted icons mean?
  • Which side of the Merchants card do I start on, given the player-count icons on one side?
  • What do I do when I run out of exhaust tokens or other tokens?
  • Which Unrest cards go into the unrest pile during solo setup?
  • Can a civilisation have more than one Power card at setup?
  • What are the Ruthless cards in the Horizons commons?
  • Is the Horizons rulebook enough for solo play, or do you still need the Legends solo rulebook?
  • With the Trade Routes expansion, do I add the Horizons commons that show the black trade icon?
  • What do the icons on the Progress, Population and Material tokens show?
  • When a card has several sentences and one free-plays another card, when does the first card's remaining text resolve?
  • Can Unrest cards be exiled, including from my History?
  • Are Civilisations and Nations the same thing in Imperium: Horizons?
  • Do Cultist Chaos cards count as Unrest for returning and free-playing effects?
  • When the solo bot or a player returns nation-specific Unrest, which pile does it go to?
  • Do region benefits such as gaining population happen again when you put an action token on the Region?
  • When acquiring or breaking through from the Exile pile, can you choose any matching card?
  • Must a card with a State symbol match your State card, even for Polynesians and Cultists with their own symbols?
  • Can a progress token be placed on the Unrest stack during cleanup?
  • If a card is added to the Main Deck while market slots are empty, is a slot filled immediately?
  • Can exhaust abilities be used on a Revolt turn?
  • Do extra action or exhaust tokens from cards like Mayan Halach Uinic or Blood Sacrifice last more than one turn?
  • Can a Region card in the Market have Unrest underneath it?
  • Can you break through for a card from another suit's mini deck, such as breaking through the Civilised deck for a Tributary?
  • In quick setup with mini-decks, where do you search when breaking through for a suit no market card matches?
  • When the main deck runs out, can you draw from a mini-deck to refill a market slot?
  • Can you still score 2 points for a breakthrough when the main market deck is empty?
  • If you still have fewer than 5 cards in hand after drawing with an exhausted nation deck, what do you do?
  • If several players can reshuffle at once, like Prosperity and Cultists A, who resolves first?
  • If my deck runs out mid-turn and I reshuffle again, do I add another Nation or Development card?
  • Do I reshuffle when I would draw a card but both my draw and discard piles are empty?
  • When Taino reshuffle with fewer than five cards in hand, how many Nation cards do they add to the deck?
  • Is buying a development card an action, and does it need an exhaust token?
  • When can I add a Nation or Development card to my discard pile at a reshuffle?
  • Can you develop when the development deck already has an exhaust token from an earlier reshuffle?
  • Can you develop more than once in a turn with an exhausted development area, for example with Mayan Fine Featherwork?
  • Can you develop a card while your nation is in the Barbarian state?
  • Can King of Kings develop a card like Holy Right whose prerequisite card is not yet in history?
  • Does King of Kings' free development skip an Unrest taken during development or a Baghdad-type requirement?
  • Can you develop a card you cannot play because of its state, such as Sabeans with Martians during the Reactor Explosion?
  • Does the Sabaens tributary's Develop effect let you develop for free or ignore an exhausted development area?
  • Can you choose a Solstice or exhaust option that does nothing when you cannot gain anything from it?
  • What does the Pin icon on a card mean?
  • Where does a Fame card with the Free Play keyword go after you play it?
  • Do Martians' progress-ignoring rules apply to breakthrough and market purchases?
  • When Find asks for a card type, can I search any zone, or must I search in the order given?
  • When a card with several sentences is responded to by an exhaust or passive ability, when does that response resolve?
  • When a card says to add a token to a card in the market, does the token come from my supply or the bank?
  • Is the Exhaust ability mandatory when you play a card with an infinity symbol?
  • When a card says 'treat 1 Ocean as 4 bags', does it convert every Ocean icon or just one?
  • After a Look effect on your nation deck, do you shuffle, and must you remember the order?
  • When a card's 'when you play' exhaust effect (like Shinto) triggers, is it before or after the played card's own text resolves?
  • Does 'Put up to 2 cards from your hand and/or discard pile into your history' let you choose 0, 1 or 2 cards?
  • Where does the card come from when a card says to place a card on top of your deck?
  • If a card says you MAY draw a card if possible and then place a card on top of your deck, what happens when there is no card to draw?
  • Does giving your Unrest to another player with Smugglers or Exports trigger Spreading Chaos?
  • For a Pay X to do Y up to Z times effect, do you pay the cost once or each time?
  • When returning an Unrest card with an effect like Honourable, do you still pay the cost on the Unrest?
  • After exhausting and abandoning Waka Hourua, can I exhaust it again in the same turn if it returns to play?
  • Can you reuse an exhaust token on a card you already exhausted, and does a passive card effect need the card to be played again?
  • Is the Commerce effect mandatory when you play a Commerce card, and does it need a Goods token?
  • When does the Protection card trigger?
  • Do Vineyards, Shaduf and similar passives trigger on materials gained indirectly?
  • Are unrests in the garrison or legends/flooded pile counted when the collapse condition is checked?
  • Are Chaos cards in the Chaos pile scored for or against the Cultists at game end?
  • Can game end be un-triggered if a card puts cards back into an empty Main Deck?
  • Do you score the bot's cards placed under the market deck at game end?
  • Does King of Kings count as Fame when scoring a card like Oracle?
  • When a card shows two suit icons, does it count twice for suit-based scoring?
  • When Revised Ambassador copies a Region, does it keep the Region and Merchant icons, and is it still a Region after leaving play?
  • Is Trading City's Solstice discard mandatory, unlike the City card's optional discard?
  • On Altar, does the Recall cost also apply to the option to return an Unrest?
  • If Gold Merchants is played in Barbarian state and exhausted during Empire, does it go into history?
  • Does Taxation's 'gain 1 per player with equal or more cities' count me as well?
  • Does Hunters and Nomads pay out for every matching icon, or just one per card?
  • Does Blood Oath trigger when I gain Unrest through acquiring a card, or only when I take it?
  • Can I exhaust Catamarans to treat Nunavut's ocean as production so Dog Sled triggers when I play Nunavut?
  • Can Distant Island's 'exile a card from the market, then exile another card from the market' exile twice from the same slot?
  • Does Pirates go into history after either option, or only after the second one?
  • Does Rarotonga need to be in play to develop Rapa Nui, or to play it?
  • When a Glacier card says to add 2 materials, do they come from the supply or from your pool?
  • Is exhausting the Merchants card an action?
  • Does 'that card' in a Fame card's garrison-to-trigger effect refer to the region or to the garrisoned card?
  • Does River Raiders' garrison-for-an-action effect work when you play a region and garrison the card during the region's activation?
  • Does 'Welcoming' put the remaining cards back, and where does the free-played card go?
  • Is the Market Stalls Choose effect part of its Exhaust action?
  • When you put several cards into Legends at once with Whakapapa in play, how many Unrest can you return?
  • What counts as gaining material from a region in play?
  • Does the Atlanteans power card let you return a card for each card you sink with Flood?
  • Is it legal to chain a draw card with Tea Ceremony to keep drawing until your actions run out?
  • Can the Polynesian Voyaging End of Solstice effect be used when your hand is empty?
  • Does converting progress into population count as paying progress, and how many conversions do Martians get per region?
  • Do gadget cards moved into history score positive points for the Martians?
  • Does the Martian B side 'when you discard a gadget' trigger when a gadget I played goes to the discard pile?
  • Can Martians' Signals to Space be exhausted without abandoning a region, or without returning Unrest?
  • Can Triumphant be garrisoned under Oral History, or does its 'cannot be garrisoned' text win?
  • Does the Cultists' Priesthood solstice work for Cultists in the Corrupted state?
  • What does the Polynesian Mana passive mean by 'garrison any cards gained as mana here'?
  • If you acquire a card with Fame card Brave active and an opponent has Spreading Chaos, which resolves first?
  • Why does Polynesian Overpopulation say it cannot be gained as mana when Triumphant only says cannot be garrisoned?
  • Can Martian Landing Site swap Reactor Explosion out of the nation deck when it is the only card?
  • If Reactor Explosion is gained back from history, is it put into play again?
  • Can Cultists get King of Kings, and does it do anything for them?
  • What happens when you flip the Martian Sword of Power's top nation card?
  • If you cannot exile a Martian card to break through for an Alien Overlord, can you still play the card?
  • Can the Cultists' Power A give Chaos to a player who already has Unrest or Chaos in their discard?
  • Are Region-Gadgets acquired with Unrest?
  • In Winter, does putting a card into Oral History still give you an Unrest?
  • Can Zemi's exhaust move a mix of population and material to the region in one use?
  • Does Miyabi's scoring ability let you return Unrest from anywhere you own cards, including garrisoned Unrest?
  • Does the Traveler's put-a-card-into-history bonus apply when an Inuit garrisons the card through Oral History, and does the Traveler player gain Progress?
  • For Taino's Bohio card, do you choose once per icon type or once per icon total?
  • Can the Taino play Empire cards?
  • Inuit power B side: can I discard the card I just acquired or broke through, or the Unrest I gained, to gain progress?
  • Does the Protection card count as a civilised card for scoring effects like the Japanese power?
  • Does a region's play effect like Kansai's 'gain one Material, garrison a card' happen only once?
  • If Ambassador copies a pinned card with Oral History active, where does a card put into history go?
  • What counts as exactly 1 resource for the Japanese Miyabi card's unrest return?
  • Can you play a Taino card whose cost is paid with resources if you ignore its benefits?
  • Does Taino Migration need six production icons spread over separate cards, or six cards?
  • Do I put Chanakya into history after choosing between acquiring two cards and finding Arthashastra?
  • When can you choose the materials-or-population substitution on a replacement card like City of Carthage?
  • In what order do Borderland, Dhar Tichitt and Warfare resolve when an opponent defends?
  • How many cards does Harbour City draw, and is paying Goods mandatory?
  • Can you remove Zoroastrianism, a pinned card, from your play area?
  • Does the Carthaginian Power A side double the materials on a gained card, or add to them?
  • Do progress markers count as resources for the Aksumites Power card's 2-resource requirement?
  • With Nile Corridor's Commerce free play of Terraces, can you then exhaust Terraces to draw from your discard?
  • When Taoism is exhausted to take a population token, does it come from your own supply or the general supply?
  • Does a Wagadou Great Wealth passive trigger when you return Unrest by Revolt?
  • On Abbasid Revolution, what does the 'it' in the Unrest breakthrough option refer to?
  • Does garrisoning a card that triggers its play effect count as playing it for the Magyars power?
  • Can Conversion to Christianity's 'return an unrest' option be chosen when you have no Unrest to return?
  • When do you resolve an Exhaust power on a Magyars region or Carolingian Kingdom play?
  • Do you take an Unrest when you play Bishoprics, or is it part of the Exhaust cost?
  • When can the Arthurians garrison their impending quests?
  • Must the Magyars Conversion to Christianity card be used in one turn, with the unrest coming from hand?
  • How many cards does the bot resolve at Imperator difficulty?
  • In Practice mode, can you exile a market card that has tokens on it during cleanup?
  • Is the Sharing Our Secrets passive mandatory when you cannot convert Progress?
  • Does a card the bot acquires get resolved right away, or does a bot acquisition chain into more resolves?
  • Which bot card does 'THIS' refer to in a bot's card text?
  • When a bot returns Unrest from its discard and the pile has both Unrest and Chaos, which one does it return?
  • When the solo bot runs out of cards in the final round, what happens?
  • When the bot would gain King of Kings a second time, does it apply the next row or do nothing?
  • When the bot's Fame action says to resolve the top dynasty card, does it follow that card's printed text?
  • Does Prosperity give the bot one material and one population per region, or one of each in total?
  • If the bot has no resources, what happens when a card tells you to steal resources from the solo bot?
  • Why doesn't the solo bot discard cards when an attack says each other player discards?
  • When the bot breaks through with a Barbarian-row card, does it discard the card that triggered the row?
  • In solo, do you add the arrow unrest cards from the bot's civilization to the common deck?
  • If a bot line says pay 3 to break through, and if unable acquire something, does the bot pay for the acquire?
  • In Horizons, does the solo bot acquire a card at the end of its turn?
  • When the bot resolves trading, which table row is the 'first applicable effect'?
  • If the bot must discard from an empty bot deck, does its line count as resolved when the steal gains nothing?
  • When the bot's Glory line puts a region from its discard into play, does the region also resolve through the region row?
  • On a bot card, does 'you' mean the player or the bot?
  • When the bot breaks through for a suit with no card in the market, what does it take, and when does it gain 2 progress?
  • Does the solo bot add a card from the Dynasty deck when a deck it must resolve is empty?
  • What happens when the bot cannot fill every market slot because its deck is small?
  • Are the face-down cards under the bot's slots part of its hand for scoring?
  • In the Trade Routes mode, do resources from a bot's trade effect (for example gain 2 progress) belong to the bot or to you?
  • In what order are the bot's dynasty deck cards placed?
  • Does the bot need its own Goods token to use a Trade Route?
  • When the bot cleans up and its deck is too thin to fill its slots, how many nation cards does it add?
  • When the bot must place a resource on the die position, which die roll do you use?
  • Can you choose a faction with a trade icon as a bot if you are not using the Trade expansion?
  • Does a bot need a Goods token to trigger a Commerce trade route?
  • What does a bot do when it is supposed to add a resource to a 6th slot but there is no slot?
  • When the bot profits from a trade route, where does the route card go?
  • Where does the bot's top card of its Dynasty deck go after it resolves?
  • On the Martian bot chart, what happens when a flipped card's entry would have no effect, such as a gadget with no matching entry?
  • What do the Inuit bot's exhaust tokens do, and where do they go?
  • Utopian bot: when does the 'if this is not possible' branch apply to the Remains in Play row?
  • Does the Martian bot start with 25 VPs?
  • Why does the Mayan bot's Empire chart show an Unrest icon in two rows?
  • Does the Atlantean bot have a history, given its power card says it sinks cards?
  • Does a Utopian bot apply its Solstice effects and Vision of Shangri-La ability?
  • What does 'gain the top card of the Discovery deck' mean for the Polynesian bot?
  • When does the Arthurian bot gain 5 Progress and put its Accession card into history?
  • How does the Utopian bot resolve Solstice and the Journey to Shangri-la?
  • What happens when the Polynesian bot resolves King of Kings?
  • Do Inuit's no-History rules apply to the bot?
  • Does the Vikings bot pay 3 materials to acquire an uncivilised card when none is in the market?
  • Does the Martian bot score negative points for gadgets not in its History?
  • How does the Martian bot choose which Region to replace with Cryostasis?
  • What does the Sassanid bot do when its played card is Zoroastrianism?
  • For a Magyar bot Barbarian card with a 3-region check, which steps apply and is the card put into history?
  • If the Tang bot's reveal finds no card in its deck, do the else-effects of the row still apply?
  • How many cards are in the Japanese bot's dynasty deck?
  • When the bot's decks run out, does it abandon regions to fill its bot row?
  • For the Scythian Nomads bot line, does the 'gained 2 or fewer' clause trigger if it gained none?
  • How does the Scythians bot resolve a Nomads row that says gain 1 material, if gained none do X, and if gained 2 or less do Y?
  • What happens when the Wagadou bot cannot pay for Pride but can pay goods?
  • Can a Region card be garrisoned under another Region card?
  • What happens to a garrisoned card when the card it sits under leaves play?
  • How do you get back a garrisoned card?
  • Can you garrison a card under a different Region that also has the Garrison keyword?
  • Can I exile a card that has tokens or goods on it, such as a Trade Route?