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Return to Dark Tower FAQ

180 questions players ask · Updated Nov 8, 2026 · Full rulebook

Setup, App and TowerTurn Structure and TradingMovementCleanse and Heroic ActionsAdvantagesBattle and the AdversaryQuests and DungeonsReinforce and Haggle DieCorruptionsHeroes, Items and CompanionsThe World: Buildings, Skulls, Glyphs and FoesEnd of Turn: Skulls and EventsWinning and LosingCompetitive GameTokensReturn to Dark Tower: AlliancesReturn to Dark Tower: Covenant

Setup, App and Tower

  • What batteries does the Tower need, and can I use rechargeables or swap them mid-game?
  • Do the skulls fall out of the Tower when I change the batteries or leave the seals on?
  • How do I get the skulls out of the Tower after a game?
  • Does it matter which way the Tower faces on the board?
  • Does the Tower rotate when I switch it on?
  • Does every player need a phone or tablet?
  • Can I pause a game and resume it later? Can the app hold several saved games?
  • Can I undo a mistaken Advantage, battle choice or skull drop in the app?
  • Is there a timer on dropping skulls, or can I drop several quickly?
  • The app quit and I dropped an extra skull. How do I fix the count?
  • What is different in Gritty difficulty?
  • Do I have to tell the app which heroes are in the game?
  • Is the adversary on the board at the start of the game?
  • I tapped Next before noting where the adversary moved. Can I find it again?
  • What does the game seed include, and does it include the player count?
  • Are the battle cards in the app random?
  • Who gets the main companion at setup, and do I get its bonuses?
  • Can Nimet be the main goal in a cooperative game?
  • Can I use expansion heroes in a base-game-only play?
  • Can I shuffle expansion treasures into a base-game-only play?
  • Why does the south kingdom's virtue use grasslands rather than deserts?
  • Are there special rules for two players, and must we sit opposite each other?
  • Can I play with five or six players, or solo?
  • In a 3-player game, do dormant kingdoms get setup skulls?
  • Where does my hero start?
  • What if I run out of foe tokens when one needs to spawn?
  • What are the advantage tracking tokens for?
  • Can I look at the backs of foe and companion cards?
  • Does the game adjust its difficulty to how well we are doing?
  • What is the Raging Foes event in Gritty mode?

Turn Structure and Trading

  • When during my turn can I trade with other heroes?
  • What can I trade, and with whom?
  • Can I trade with another hero in the middle of a battle or quest?
  • Can heroes on the same space pool their Advantages for one battle?
  • Can I spend a potion before I would be forced to lose it?
  • Can I use a potion or other item before my Banner action?
  • Is the Banner action mandatory, and can I save it for later?
  • Who goes first each month, and does the first player change?
  • When I spend or lose gear, treasures or potions, where do they go?
  • In what order can I move, take a heroic action and Reinforce?
  • If an effect says to spend something I do not have, do I take a corruption?

Movement

  • Do I have to use all my movement, and when do I decide to double it?
  • Do foes, skulls or other heroes block movement or actions?
  • What is the difference between moving, placing and entering a space?
  • Can I use a potion to move a hero or foe out of a battle in progress?
  • Does crossing a river cost extra movement, and can I move along the river?

Cleanse and Heroic Actions

  • Do I still gain 2 spirit if I do not defeat the foe or finish the dungeon?
  • Can I take the Cleanse action in a space with no skulls?
  • What exactly does the Lamp of Hope let me do?
  • Does the Relic of Light trigger on any skull removal?
  • Does the Relic Hunter's Inventive virtue use up my heroic action?

Advantages

  • When are Advantages calculated, and what happens if I gain or lose the item mid-battle?
  • Do my Advantages apply to each battle card or are they shared across the whole battle?
  • Do I need to track which item or virtue each Advantage came from?
  • Can I add Advantages mid-battle with a potion or treasure, such as Zaida's +3 wild?
  • Which Advantages can I use in a battle versus a dungeon?
  • Do terrain Advantages (like +2 Wild on mountains) apply when I explore a dungeon or finish a quest?
  • Can a conditional Advantage be used more than once if its condition is met repeatedly?
  • When I use an Advantage from an item, is the item spent?
  • Is there a cap on how many Advantages I can use?
  • How do Advantages count toward a quest that needs Advantages?
  • Can Wild Advantages count as any type?
  • What counts as one battle, and does a per-battle effect trigger on every card?

Battle and the Adversary

  • Do I have to battle a foe on my space or one that spawns onto it?
  • Can I retreat from a battle?
  • How many battle cards must I resolve to defeat the adversary, and does progress carry over?
  • If the last adversary card gives me a third corruption, do I lose? Can I absorb the last cards with corruptions?
  • Can foe-removal effects like potions, treasures or lamps remove the adversary?
  • Does removing a foe with an effect count as defeating it?
  • What are critical hits and the red cards in a battle?
  • When a battle card says 'lose X or lose Y', can I pick the one I cannot pay?
  • When a battle card makes several heroes lose something and some cannot pay, who gets the corruption?
  • How does an improved Shadow Wolves card that removes another wolf work?
  • Can I improve the Corpse Cloud battle card?
  • If the foe card and the app disagree on a battle effect, which do I follow?
  • How does the Orek lethal event work when Oreks are in several kingdoms?
  • How many skulls does the Gaze Eternal card place per glyph?
  • Can the Oakstone Bow battle the adversary from an adjacent space?
  • Can I use the Lamp of Darkness to remove a foe in the middle of its own battle?

Quests and Dungeons

  • Is the one-corruption limit per quest or per room in a dungeon?
  • Does movement limit how many rooms I can explore in a dungeon?
  • A dungeon room says to lose warriors unless I have a potion. Do I lose the potion?
  • Must one hero meet all of a quest's requirements, such as the final Azkol's treasures goal?
  • What does the Break Grigor's Ensorcellment quest need in Advantages?
  • Does removing a Mormo without battling it give the quest item for Hakan's main goal?
  • What do ambush tokens do in Miras' Laying the Trap goal?

Reinforce and Haggle Die

  • Can I take the free Reinforce effect and also pay for the enhanced one?
  • Can I roll the Haggle die on any Reinforce, including moving a Siege Tree?
  • If the Haggle die cancels my Reinforce, can I Reinforce again elsewhere, and do after-Reinforce effects trigger?
  • How does the Spymaster's Fortunate virtue work with Reinforce?
  • How does Reinforcing interact with Siege Trees?
  • If a Reinforce gives me a virtue with an after-Reinforce effect, does it trigger that turn?
  • Does the treasure market refill right away after I buy a treasure?

Corruptions

  • When do I gain a corruption?
  • Do I gain only one corruption per battle card, and does the battle continue after I take it?
  • Can I take a corruption instead of resolving a battle card's effect?
  • Do I gain a corruption for every building destroyed in my home kingdom, whatever destroyed it?
  • Do I take a corruption if a card puts skulls on or next to a foe but there is no building there?
  • What if a battle card needs more skulls than the buildings can take, or than the supply holds?
  • If several wolves or foes in one event hit me, is it one corruption or one per foe?
  • How do I remove a corruption?
  • If a corruption ends my turn after Reinforce but I remove it with that Reinforce, does my turn end?
  • What happens to extra treasures when a corruption limits how many I can hold?
  • Does a corruption limiting Advantage use apply right away in a battle?
  • Does an adversary card that says 'gain 2 corruption' respect the one-corruption-per-card limit?

Heroes, Items and Companions

  • Can I use a potion or other item on another hero's turn or during event resolution?
  • Can I use an item, virtue or companion effect right after I gain it?
  • Does a treasure work if I never spend it?
  • Can I spend an item for Zaida's wild Advantages and also trigger its own spend effect?
  • Can I voluntarily discard a treasure or item to avoid a loss?
  • Does receiving an item in a trade count as gaining it?
  • How many treasures, potions, gear and quest items can I hold?
  • Is there a discard pile for potions and treasures, and where do lost corruptions go?
  • What counts as an item when an effect says to lose or spend an item?
  • Can I use a virtue more than once per turn?
  • Do virtues that say "you" apply only to my hero, and when can I use Bounteous?
  • What does it mean to lose a virtue, and can the printed virtues be lost?
  • Does the Callous virtue look at warriors lost in total or at the net change?
  • Does Crafty let the Potion of Purifying Breath remove skulls from several buildings?
  • What counts as a skull emerging from the Tower for Skullweaver?
  • Why does the Spymaster have a base move of 4, and how does Swift work for him?
  • How does the Relentless Warden's quarry token work?
  • Must the Amulet of the Marid move end on the opposite side of the river?
  • What is the Black Mark and how is it passed?
  • Can a hero have several companions, and can companions be traded?
  • Do I gain Grigor, Yana or Hakan as a companion when I finish their main quest?
  • Which side of a companion card is active, and what do its texts mean?
  • What does Yana's companion ability do?
  • What is the difference between gray and black Advantage backgrounds?
  • Does the Bezoar's warrior-loss limit apply to battle cards?
  • How do Isa's bargain events work when I lack the companion or the cost?

The World: Buildings, Skulls, Glyphs and Foes

  • What happens to the skulls when a fourth skull destroys a building?
  • Who gains the corruption when skulls must be placed in a kingdom that has no buildings left?
  • Does anyone gain a corruption when a building in a dormant kingdom is destroyed?
  • Can effects target a destroyed building, and what happens if one is named?
  • Does a glyph need to be lit to apply to me?
  • How does a glyph work: is it an action, how often do I pay, and does it depend on where my hero stands?
  • How do I know which seal the app wants me to remove?
  • Can skulls get stuck in the Tower, and how do they come out?
  • Is the adversary a foe for potions and treasures that move or remove foes?
  • What do foe level and status do, and do foes get worse over time?
  • What if a foe level-up event comes up with no such foe on the board, or the app asks for a foe I do not have?
  • Who chooses where foes move and which path they take?
  • How does the Lemure strike work?
  • How do Dragon Strike, Shadow Wolves and Orek events count targets and corruptions?

End of Turn: Skulls and Events

  • When can I drop my skull, and whose turn do end-of-turn events belong to?
  • In an event, who does 'you' mean, and who takes the corruption if the event can't be paid?
  • How does the Tower detect my skull drop, and is the order skulls come out random?
  • If an event places several skulls and they can't all fit, how many corruptions do I get?
  • Who decides where a skull from the Tower lands, and does the exit spot matter?

Winning and Losing

  • What are the ways to lose the game?
  • How do I record a loss in the app?

Competitive Game

  • How does competitive mode differ: adversary, monthly quests and losing?
  • How do I complete heroic tests in competitive mode, and are they recorded in the app?
  • Can I use the expansions in competitive mode?
  • In competitive mode, who resolves an event's skulls and what if the supply is empty?

Tokens

  • What happens when I cross a river of fire without enough warriors?
  • How many caravan tokens are there, and how do siege trees work?

Return to Dark Tower: AlliancesExpansion

  • How do the Archwright's Battlement tokens work?
  • How do I raise a guild's rank, and can the Haggle die interfere?
  • Do the rank 3 and rank 4 guild effects stack, and can any hero upgrade any guild?
  • How do specific guild effects such as the Thieves Guild or Arcane Scouts work?
  • How do power skulls work in Alliances?
  • Does Greedy make me lose spirit when Ema treats a building as a Bazaar?
  • Is a failed guild quest at the end of a month an event for the one-corruption limit?
  • What is the fourth virtue slot on a hero board?
  • How much does Haunted Recluse prevent per battle card?
  • Can I combine Alliances with Covenant?

Return to Dark Tower: CovenantExpansion

  • How do monuments and foundations work: are they random, and do they count as buildings?
  • Does a completed monument moved into a kingdom with an uncompleted monument satisfy the Arkwright Sledge?
  • Can wasteland tokens be removed, and do siege trees cure them?
  • Do Wand of Celerity, Azkol's Vambraces or caravans bypass wastelands and rivers of fire?
  • Can doom skulls be cleansed, moved or removed, and what if the doom supply is empty?
  • Do Blessings last past the end of my turn, and how many does Orphaned Scion's Charm give?
  • How does the Cenotaph work, and can I use a virtue from a hero who isn't in the game?
  • How do monument offerings work with spent treasures, moved foes and quests from afar?
  • How do the Devious Swindler's virtues work?
  • Are the Infused virtue and Spymaster's Haggle banner action optional, and can the Undaunted Aegis peek at a corruption?
  • What does 'that kingdom' mean in Sanctify the Land, and what does 'upgrade' mean on the Brutal Warlord's Bell?
  • Can I use Covenant heroes, treasures or corruptions in a base-game session?