The 7th Continent
189 questions players ask about The 7th Continent. Pick one for the answer. See also the full rulebook.
Updated 2026-11-05.
Setup and expansions
- Can you play The 7th Continent with five players?
- Which cards make up the Action Deck at setup?
- Are Advanced Skill cards part of the starting Action Deck?
- Which starting card do you use when you play several curses at once?
- Should you mix expansion cards into the base game before choosing a curse?
- What happens when an expansion card has the same number as a base game card?
- How many fire figures does each character have, and what happens when you light a second fire?
- Does a fire figure count as the Fire resource?
- Can you read the 777 (easy mode) or 650 (hardcore) card during setup despite the rule against looking at Adventure cards?
Turn sequence
- Are there turns, turn order or passing in The 7th Continent?
- Can another player join an action after the involved characters have been decided?
- Can you take an action from an adjacent card without moving onto it?
- Must you finish one action completely before starting another?
- Can you give a Skill card from your hand to another player?
- May players show or discuss the cards in their hands?
- Can you pray more than once at the same idol or Terrain card?
Action resolution
- When must you decide which items to use in an action, and can you wait until you see the cards?
- How many Skill cards can you keep from one action, and who gets it?
- When is the hand size limit enforced?
- How do lucky 7 and 7-star icons turn into successes?
- Do the stars on Skill cards in your hand or on your items count as successes?
- How do half-stars combine into full stars?
- What does the padlock (lock) icon on an action change?
- Can a card that draws extra cards be used on a locked action?
- Can you apply only part of a cost reduction, such as drawing 1 fewer card with a -2 effect?
- Can you draw more cards than an action's cost, and do you decide before revealing?
Consequences of actions and events
- Do discarded cards go to the Discard Pile or the Past?
- What is the difference between temporary and permanent events, and can you postpone a temporary one?
- When a revealed event shows a mandatory action, who has to take it and when?
- Can you hold two copies of the same State card?
- How many cards do you discard for a State card with the vital force loss icon?
- Who becomes Paranoid when a group action fails, and how is it removed?
- Does an action's consequence apply to every involved character or just the active player?
- What if no card with the needed number is available in the Adventure Deck?
- Which card do you take when several cards share the number?
Life force, Action Deck and Discard Pile
- What happens when the Action Deck runs out and you still need to draw?
- Do Curse cards hurt you while the Action Deck still has cards?
- What if an action needs more cards than remain in the Action Deck?
- Can you still keep a Skill card when drawing from the Discard Pile?
- How can you refill the Action Deck?
- Do Think and Remember work when the Action Deck is empty?
- Can you look through the Action Deck or the Discard Pile?
- When drawing randomly from the face-down Discard Pile, can you just take the top cards?
- When is the Discard Pile turned face up again?
- What if a State card tells you to discard from the Action Deck while it is empty?
Exploring the continent
- Whose movement cost do you pay when you move: the card you leave or the one you reach?
- Can one Move action take you across several Terrain cards, and what blocks it?
- Do you move onto the new Terrain card automatically after resolving an Exploration card?
- How does the discount for moving toward a fire or another explorer work?
- Can you open an Exploration card from any Terrain card next to it, or only the one whose arrow created it?
- Do you need to stand on a Terrain card to spot and use a hidden number on it?
- Where can hidden numbers appear, and are they always obvious?
- When you replace a card via a hidden number, do you discard or banish the original?
- Can you repeat an action while the permanent event it created is still in play?
Items
- How does combining items work, and when does durability add together?
- How many cards can one item hold, and how many items can you have?
- What does spending one durability pip let you do with a combined item?
- Can you remove a single card from a combined item?
- If an item in a stack says to discard it after use, what is discarded?
- What happens when an item's durability reaches zero?
- Does food have to be in your inventory to eat it, and does it take space?
- If a stack holds several food cards, can you eat them all in one action?
- What does it cost to give or swap items between characters?
- Can you track item durability with Save cards instead of dice?
Saving and resuming
- What do you keep and what goes back to the box when you save?
- Can you save when a character is away from the group, or mid-action?
- Does a fire survive saving and resuming?
- Does saving restore hunting spots or hunt results?
- What happens to roots, worms and the balloon when you save?
- Can you keep more than one saved game going?
- Can you save and reload to undo a bad result or retry a card?
- Is saving mandatory?
- Can players join or leave a game in progress?
- Can you swap characters mid-run and keep the items?
Winning, losing and game modes
- When exactly do you lose the game?
- What happens when a character dies or is eliminated?
- Does anything carry over to a new game after you win or lose?
- When you lift one of several curses, what happens to its Curse card and to the game?
- How does Easy mode (card 777) work?
- What are Hardcore (650), Immortal (888) and Prodigy modes?
- After the party loses, do you restart the curse from scratch?
- Does the order of play matter when you play several curses?
Cards, icons and general
- How do hand limits work for Skill, Bonus and State cards?
- Does your Character card count as a State card or red-hand card?
- Can you use or hold a Skill card that shows another character's portrait?
- Can you discard Skill or Bonus cards from your hand voluntarily?
- Is a Skill or Bonus card discarded after you use it?
- When can you play a Skill card that has no timing text?
- Which cards go straight to inventory and which go to your hand?
- Is Gorchkov's Sixth Sense meant to be reusable?
- Is the Advanced Skill Knowledge is power (A0120) a blank misprint?
- How do you get Advanced Skill cards and experience points?
Curses and scenarios
- Is sacrificing the goat required to lift the Voracious Goddess curse?
- What do the snowflake and spider symbols mean if you only own the base game?
- Can you reach a curse's special area without playing that curse?
- Do you have to find all the guardians to finish The Offering to the Guardians?
- On the Voracious Goddess map, is the underground dungeon past the X part of the curse?
- Can I add all the Crystal's Song cards to the base game at once?
The 7th Continent: What Goes Up, Must Come DownExpansion
- What does the red diamond Mastery icon do?
- A card tells you to put a white 680 card into play but the Weather card was returned. How do you travel?
- How do you take off again after landing the balloon, and what happens when you save?
- When do you take a white card instead of a green one?
- Should you add What Goes Up, Must Come Down to the base game right away?
- Is What Goes Up, Must Come Down compatible with the Classic edition of the base game?
- Can you trade cost for difficulty when solo with this expansion's characters?
- Does the expansion change the 35 basic Skill cards or what carries between curses?
The 7th Continent: The Flying RootsExpansion
- If you draw two Strangest Encounter cards in one action, do both place a root and does the action fail?
- When Strangest Encounter shows up during a Move, does the root go on the old or the new Terrain?
- Do Flying Roots cards replace the Death is lurking cards?
- Are Strangest Encounter cards resolved when they are discarded from the Action Deck?
- If a move action with a Strangest Encounter fails, do you move?
- Do Flying Roots stay when you save?