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Sleeping Gods

155 questions players ask about Sleeping Gods. Pick one for the answer. See also the full rulebook.

Updated 2026-11-02.

  • Setup and Components
  • Turn Structure and Ship Actions
  • Events and the Event Deck
  • Travel and the Atlas
  • Exploring, Towns and Ports
  • Crew, Health, Fatigue and Status
  • Command, Abilities and Equipment
  • Skill Challenges
  • Combat: Attacks and Damage
  • Combat: Enemies, Counterattacks and Block
  • Combat: Synergy, Weapons and Special Cards
  • Totems, Quests and Keywords
  • Storybook Errata and Printing Mistakes
  • Campaign, Saving and Defeat
  • Sleeping Gods: DungeonsExpansion
  • Sleeping Gods: Tides of RuinExpansion

Setup and Components

  • Do you still use all nine crew members in a solo or small-group game?
  • Can you play Sleeping Gods with 5 or 6 players?
  • Can you play without the meat food tokens?
  • Where are the four starting cards (Gloria, Soup, Gear, Flapjacks) kept during setup?
  • What if a rulebook picture (enemy card, level card, player board) differs from the real component?
  • How much is a big coin worth compared to a small coin?
  • What are artifacts for, and can they be spent as coins?
  • If a story makes you lose coins and you only have artifacts, do you lose artifacts?
  • What is the open-book icon in front of bold text in the storybook?
  • How many ability cards can a player hold in hand?

Turn Structure and Ship Actions

  • Can you take the same ship action (Bridge, Galley, ...) two turns in a row?
  • Can you take "gain 1 command" as one of your two actions?
  • Does an event card that says "Action" cost one of your two turn actions?
  • Can you apply ship action effects in any order, e.g. discard for fatigue at the Galley before drawing?
  • Where does the Cargo Bay card go, and does it cover other ship spaces?
  • How do you clear the command token on the ship board's redraw-fate spot?
  • How do search tokens work with the Deck ship action, including Laurent's extra token?
  • Who takes the Low Morale from a Deck search token, and do you take it from every flipped token?
  • What if an event makes you lose more food than you have, or an option needs food you lack?

Events and the Event Deck

  • What happens when the last event card is drawn — when do you read the storybook paragraph?
  • Are old event cards reshuffled when a new event deck is built, and where are the rules for it?
  • Do ongoing event cards leave play when the event deck runs out?
  • What does the Stone of Time do — does it skip the event draw, and can it be abused?
  • Do cards like World Wisdom that let you skip an event stop you drawing it?

Travel and the Atlas

  • In a Travel action, who can add their craft to the challenge, and who can discard craft cards?
  • Do you have to face a hazard in a region you only pass through, or are moved into by an event or the Gate Stone?
  • After resolving a hazard in the first space you enter, can you keep traveling?
  • Do you have to draw fate to travel when you only want to move one space?
  • Can a travel or challenge total go below zero?
  • Can the Gate Stone take you to any port, and do you pay anything to use the port?
  • How do you cross from one atlas page to another, and which region do you enter?
  • Does the atlas binding or a dotted line count as a region border?
  • Can you travel overland across land between regions?

Exploring, Towns and Ports

  • Can you explore the same location again to collect its rewards?
  • Can you choose the same option twice during one Explore action in a town?
  • Is the Auction House (location 58) part of the town of Glance for the once-per-explore rule?
  • Can you see a challenge's skill requirement before picking an Explore option?
  • At the Inn, does the heal apply to all crew or only your own?
  • Can you spend XP to level up a crew member another player controls?

Crew, Health, Fatigue and Status

  • When does venom deal its damage — each combat round or each turn?
  • What happens to venom when the poisoned crew member is at 0 health? Is the damage passed to someone else?
  • If a crew member takes more damage than their remaining health, where does the excess go?
  • What can a crew member at 0 health still do?
  • Can a crew member at 0 health receive a status token?
  • How many fatigue can a crew member have, and how are the two fatigue tokens used?
  • What if you must gain fatigue but every crew member you control already has 2?
  • How does the Weakened status work?
  • Can a crew member hold two copies of the same status (two Low Morale, two Venom)?
  • How do you remove status tokens, and does the healer or Inn do it?

Command, Abilities and Equipment

  • How many ability cards can a crew member have equipped, can they hold duplicates, and can you move them?
  • How many weapons can a crew member have equipped, given that the designer and publisher answers differ?
  • Can players swap crew members between each other?
  • Does a crew board ability stay active after you spend command, and can you use another one meanwhile?
  • Can an ability card or adventure card be used again while it has command on it?
  • Can you spend command on other players' turns, or in the middle of a ship action?
  • Can you spend your command to activate a crew ability of a crew member another player controls?
  • Can any player use or pay for an adventure card, including during someone else's challenge or combat?
  • Can an ability card's or crew ability's effect be used on a crew member other than the one it belongs to?

Skill Challenges

  • Can you attempt a skill challenge with no crew member taking part?
  • Do you always draw fate in a challenge, even if the result is certain or you would rather take the consequences?
  • Can you add a crew member to a challenge after drawing fate?
  • Can you use a crew member's abilities in a challenge they are not part of?
  • Can you discard ability cards from hand to add to a challenge, and does it cost command?
  • Can you equip an ability card once a challenge or combat has started?
  • How much command does it cost for another player's crew to join my challenge, and what about low morale?
  • Do skill icons on equipped ability and level cards add to a challenge?
  • Where can fate-redraw and fate-modifying abilities be used?

Combat: Attacks and Damage

  • If my attack misses, do I still deal damage?
  • Can you deliberately miss an attack, e.g. to trigger Rapid Strike or Counter?
  • Can I discard an equipped ability card for extra damage, and how many per attack?
  • What do the numbers on enemy hearts and flame icons mean?
  • How must I place damage tokens on an enemy card?
  • How does splash damage onto adjacent enemies work?
  • Can I combine the stats of several weapons in one attack?
  • How many attacks can the crew make per combat round, and can one crew member attack twice?
  • Can you flee a combat, and what happens to defeated enemies if you lose and fight it again?
  • In what order are enemy cards laid out, and when does combat start?

Combat: Enemies, Counterattacks and Block

  • Does an enemy counterattack if I hit it but do not defeat it?
  • When an enemy is defeated, do the remaining enemies slide together, and can a defeated enemy be regenerated?
  • Who takes counterattack and end-of-round damage, and can it be split?
  • What happens in the end-of-round enemy phase, and do hourglass icons trigger on counterattacks?
  • What do the Discard Ability and Disarm enemy effects take?
  • How does an enemy's First Strike interact with its counterattack?
  • What does Flying do, and what does the Ranged attribute change?
  • How does block work — one attack only, stacking, weapon vs equipment?
  • How long does an adventure card or command-paid effect last in combat?

Combat: Synergy, Weapons and Special Cards

  • How do synergy tokens work — zero health, stacking, timing and resets?
  • How do Marco's +2 damage token and Rafael's token interact with hearts and end-of-round attacks?
  • Can the Stone of Blood be used separately and in combination with an attack?
  • Does damage from an adventure card like Stone of Blood have to be placed adjacent to other damage?
  • Can non-weapon damage adventure cards add damage in the middle of an attack?
  • When does the Axe of the Cinderlands give fatigue, and can I use it at 2 fatigue?
  • How does Power Strike work?
  • Is there an official way to make combat easier?

Totems, Quests and Keywords

  • In what order do I follow keyword prompts, and what does "Unavailable if keyword X" mean?
  • Can I use a keyword in the same explore action I earn it, and do keywords from completed quests still count?
  • What if the storybook tells me to gain a quest I already have or have completed?
  • Do I have to complete the starting quests, and do I take Quests 1 and 2 every campaign?
  • Do base-game quests ever lead into expansion map areas?
  • What does the Gate Stone allow, and does using it have limits?
  • How do the Life Seed, Stone of Bargaining and weapon totems work?
  • Can the Stone of Undeath heal a crew member who is already Frightened?
  • Is a crew member unavailable for challenges and combat until a quest says so?

Storybook Errata and Printing Mistakes

  • After gaining the Dinosaur Egg token, do you return to the ship?
  • Can I explore location 91 without Gliglion's chart?
  • Does Adventure Card 20 leave play after completing Quest 74?
  • Which entry begins the Underworld quest line, and is Quest 31 active?

Campaign, Saving and Defeat

  • What happens when all crew or the ship are defeated?
  • If fewer than 6 event cards remain when I am defeated, how many do I discard?
  • After reading paragraph 1 (or 1.2) and rebuilding the event deck, do I always discard 6 events?
  • What happens if I lose the F1 finale combat in normal mode?
  • How long is a campaign, and how do I win?
  • How do the achievement sheet and unlocked quest cards work, and what if the rulebook and the sheet disagree?
  • What carries over into a new campaign?
  • How do I save a game, and what gets bagged?
  • Do market and starting cards count as adventure cards for final scoring?
  • How is the second and third event deck built?

Sleeping Gods: DungeonsExpansion

  • How do I add Dungeons content to the base game?
  • Do I stumble into a dungeon, or must I choose to enter it?
  • How does the Camp action work, and what stops unlimited dungeon actions?
  • What does "Continue exploring" mean in a dungeon, and where do missing explore tokens come from?
  • Do Dungeons items and command-gaining abilities work in dungeons?

Sleeping Gods: Tides of RuinExpansion

  • How do I add Tides of Ruin to the base game, and does it add rules?
  • What do the R numbers, atlas pages 30-31 and open-water market icons mean?
  • How do I get back to the surface after visiting every Underworld location?
  • Are the compass directions in Tides of Ruin quests 204 and 206 wrong?
  • How does the Stone of Screaming's "empty square" work, and can I retry an entry?
  • How does the Alzarrian Cook Book work with recipes?
  • When can you cook recipes — during a challenge, or in combat?
  • Can Inventive Chef swap an ingredient for any other ingredient?
  • Can you repeat the Merchant Vessel event's coin-for-grain option?
  • How do you get command moving again if you have none and the recovery rooms are damaged?
  • Can travel cards like the Lukran Boiler or Full Steam be used outside a Travel action?
  • Who receives a status token gained from a challenge, travel, combat or storm?
  • Who takes the damage from a failed skill challenge?
  • Who takes damage or a status from a storybook effect that is not a challenge (a snake bite while exploring, a stated "you lose 2 health")?
  • When a story says "restore 2 health" or "restore 6 health", is that total or per crew member?
  • What does the Captain's heart ability do, and can Marco split his heal and status removal?
  • Is there a limit on level cards, and do they count against the two-ability-card limit?
  • Can a crew member's maximum health be raised?
  • Can Rafael's Protect be used repeatedly, and can Patch Up heal the character it is equipped to?
  • How do Instant Effect and Passive ability cards work?
  • Does Bold Attempt need to be equipped, and does Gear's redraw work with all redraw-fate effects?
  • Are equipped ability cards discarded at the end of an event deck, and do level cards stay?
  • Can Kasumi's fate-1 redraw be used on another player's turn?
  • If you fail a challenge, do you still get the reward and progress?
  • Can you keep retrying a challenge that says you may try again?
  • If a challenge names a specific crew member, must that crew member take part?
  • Does block reduce the damage from a failed skill challenge?
  • Is the Cunning 1 challenge at location 146 a real Cunning 1?
  • How does a skill challenge resolve, step by step?
  • When does a crew member gain fatigue?
  • What if the only crew member left standing is frightened?
  • Can I use another crew member's +damage, +accuracy or block ability for a different attacker?
  • Is there a way to gauge a fight's difficulty before starting it?