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Puerto Rico

194 questions players ask about Puerto Rico. Pick one for the answer. See also the full rulebook.

Updated 2026-11-01.

  • Setup and components
  • Roles and rounds
  • Settler and plantations
  • Mayor and colonists
  • Builder and quarries
  • Craftsman and production
  • Trader and the trading house
  • Captain and shipping
  • Goods storage and victory points
  • Buildings: Wharf, Harbor and warehouses
  • Buildings: other small and large buildings
  • Game end and scoring
  • The game for two
  • Puerto Rico: Expansion I – New BuildingsExpansion
  • Puerto Rico: Expansion II – The NoblesExpansion
  • Puerto Rico: Expansions 1&2 – The New Buildings & The NoblesExpansion
  • Puerto Rico: BuccaneerExpansion
  • Treasure ChestExpansion

Setup and components

  • Are the colonists on the ship at setup in addition to the colonist supply?
  • Do players start with a plantation tile or with goods?
  • How many plantation tiles are turned face up at the start?
  • Do the plantation tiles have to be split into five face-down stacks?
  • Are all buildings put out at the start of a 3-5 player game?
  • Can two players buy the same building in the same Builder phase?
  • Is the doubloon supply limited?
  • How many goods tokens of each kind are in the game?
  • What is the windrose on the player board?
  • Can players trade goods, colonists or buildings with each other?
  • Do the rules differ between editions of Puerto Rico?
  • Are the Factory/University price swap and the reduced starting money for corn players official rules?

Roles and rounds

  • Can a player decline the action or privilege of the role they chose?
  • Is the Captain the only role whose action is compulsory?
  • When do I take the doubloons that are on a role placard?
  • How many doubloons go on unused role placards at the end of a round?
  • Does the Governor receive any extra doubloons?
  • Can I choose a role I cannot use, just for its doubloons or to deny others?
  • Is each role finished by everyone before the next role is chosen?
  • If nobody chooses the Captain, do goods spoil at the end of the round?
  • Is there a separate harvest step before goods are produced?

Settler and plantations

  • Must the Settler take a plantation or quarry?
  • Can I take a plantation or quarry when all 12 island spaces are filled?
  • Who can take a quarry in the Settler phase?
  • What happens to the face-up plantations nobody takes?
  • Do the face-up plantations refresh when nobody chooses Settler?
  • Can the Settler take plantations from the discard pile?
  • Can the plantation tiles run out during the game?
  • Is there a limit on how many plantations of one type a player may own?
  • Can quarry and plantation tiles be removed once placed?
  • When do I use the Hacienda in the Settler phase, and must I keep the tile?
  • With a Hacienda, can I draw the random tile and then take no face-up tile?
  • Can I take two quarries with a Hacienda and a Construction Hut in one Settler phase?
  • Does a Construction Hut let me take a quarry whenever Settler is played?
  • Where does the Hospice colonist go, and does it work for the Hacienda tile?
  • If the colonist supply is empty, can a Hospice or University still give a colonist?

Mayor and colonists

  • Can a player decline colonists in the Mayor phase?
  • What happens to colonists left on the ship if every player declines in the Mayor phase?
  • If I decline the Mayor action, can I still take the Mayor's privilege colonist?
  • Does the Mayor take a colonist from the supply in addition to the colonists from the ship?
  • How are the colonists on the ship divided up?
  • How many colonists are put on the ship at the end of the Mayor phase?
  • Does the refill count depend on colonists still on the ship?
  • What happens if the Mayor forgets to refill the colonist ship?
  • If nobody notices the ship was not refilled, can it be corrected later?
  • When can colonists be moved between buildings and plantations?
  • Can I leave colonists in San Juan while I have empty circles?
  • Can spare colonists on my windrose staff a newly built building or plantation?
  • If the colonist supply is empty during the Mayor phase, can players still take colonists from the ship?
  • If nobody chooses the Mayor, does the ship get new colonists?
  • Is the minimum of colonists on the ship the number of players?
  • In what order do players place their colonists in the Mayor phase?

Builder and quarries

  • Can I build more than one building per Builder phase?
  • Does the Builder get the discount if they do not build?
  • Does the Builder discount stack with quarry discounts?
  • How many doubloons can quarries save on a building?
  • Do quarries need a colonist to give their discount?
  • Can a building cost zero doubloons, and do I get paid if the discount exceeds the cost?
  • Can I build with no empty city spaces?
  • Can I move buildings within my city?
  • Can a player own two copies of the same building?
  • Can a player build more than one large building?
  • Does a building work when it has no colonist?
  • Where does the University colonist go, and how many do I get?
  • Does the University give a colonist for every building I build?

Craftsman and production

  • Can I produce only some of my goods in the Craftsman phase?
  • How does the Craftsman's extra good work?
  • Can the Craftsman's extra good be a kind I cannot produce?
  • What if there are not enough goods left for everyone to produce?
  • What do I need to produce goods other than corn?
  • If the Craftsman chooses not to produce, do the other players still produce?
  • Can a good become permanently unavailable?

Trader and the trading house

  • Can I sell more than one good in the Trader phase?
  • Can I sell a good the Trading House already holds?
  • When is the Trading House emptied?
  • Can I sell corn, and do the Trader and market bonuses apply?
  • Does the Trader privilege stack with the Small and Large Market?
  • Does a good sold through the Office take a space in the Trading House?
  • Do I get the Trader's extra doubloon if I do not sell?
  • In what order are goods sold in the Trader phase?

Captain and shipping

  • When several empty cargo ships could take my goods, which one must I use?
  • Can I hold back barrels I am able to load, to sell or keep for later?
  • Must I ship the good I have the most of?
  • Can I load more than one kind of good, or use two ships, on one shipping turn?
  • Can two cargo ships carry the same kind of good?
  • Must I load goods on my turn if I can?
  • Do the other players have to ship the same good the Captain shipped?
  • How many bonus victory points does the Captain get?
  • How many victory points does shipping give?
  • When do full cargo ships empty?
  • Can I move colonists during the Captain phase?
  • What if every cargo ship is full or closed to my goods?

Goods storage and victory points

  • How many goods can I keep after the Captain phase?
  • When does the goods storage limit apply?
  • In what order do players discard excess goods?
  • Can a warehouse protect the same kind as the barrel I keep on my windrose?
  • Do VP chips have to be kept secret?
  • Can I exchange VP chips for change?
  • What happens when the VP chips run out?
  • Are the victory points printed on buildings paid out from the VP chips when I buy them?

Buildings: Wharf, Harbor and warehouses

  • Do I have to use my Wharf?
  • How often can the Wharf be used, and with how many kinds of good?
  • Can the Wharf take a kind of good that is already on a cargo ship?
  • When I use the Wharf, must I ship all my goods of that kind?
  • Do goods wait on the Wharf until it is full, and what is the 11-barrel limit?
  • Can I use a cargo ship and my Wharf in the same Captain phase?
  • Can I put one barrel on a cargo ship and send the rest of the kind to the Wharf?
  • Does the Wharf store goods like a Warehouse?
  • How many VP does the Harbor give?
  • Does the Harbor score again when I use the Wharf?
  • Does my Harbor score when an opponent loads goods?
  • How many goods can the Small and Large Warehouse store?
  • Does a warehouse protect me from having to load goods on a ship?

Buildings: other small and large buildings

  • Do plantations and quarries need colonists to count for the Residence?
  • How many VP does the Residence give?
  • Which colonists count for the Fortress?
  • Which buildings does the Guild Hall count?
  • What does the Customs House count?
  • Does an unoccupied large building still score?
  • Does the Factory pay for goods I could produce but cannot because the supply ran out?
  • Do the markets pay for each good I sell?
  • Does the Hacienda work only in the Settler phase, and do I have to choose Settler?
  • Are the functions of beige buildings mandatory?
  • With a Hacienda and a Construction Hut, can I take a quarry instead of the Hacienda's face-down tile?

Game end and scoring

  • What ends the game?
  • When a game-end condition is met, does the round still finish?
  • When does running out of colonists end the game?
  • Does the game end immediately when a player fills their last city space?
  • Does the game end when the VP chips run out?
  • Do unoccupied buildings score at game end?
  • How is a tie for the most victory points broken?
  • What if players are still tied after counting doubloons and goods?

The game for two

  • Are there official two-player rules?
  • How are roles chosen in the two-player game?
  • Which starting plantations do the players get in the two-player game?
  • What changes in setup for the two-player game?
  • Do both players take the action of the chosen role in the two-player game?
  • How does the two-player game end?

Puerto Rico: Expansion I – New BuildingsExpansion

  • Can the Forest House be combined with the Hacienda?
  • What happens when a Forest House owner also has a Library or Hospice?
  • What do I use as a forest tile, and how many forests are there?
  • How does the Forest House reduce building costs?
  • What does the Library double?
  • How does the Library work with a Hospice or Construction Hut?
  • What can I return to the supply with the Black Market?
  • Which colonists can I return to the Black Market, and can that cancel a Church or Quarry bonus?
  • If a Black Market return takes the last colonist or VP chip, is the game end cancelled?
  • Does the Church give VP for building the Church itself?
  • Where do the Guest House colonists come from, and when can they move?
  • Can a Guest House colonist be used on the final round?
  • How does the Small Wharf work?
  • Does using the Small Wharf let me skip normal shipping?
  • What does the Lighthouse give, and does the Captain get a bonus?
  • When does the Union Hall score, and does it depend on shipping?
  • How does the Cloister score?
  • How does the Trading Post work?
  • When does the Aqueduct pay, and for which buildings?
  • Does the game end when the last VP chip is taken outside the Captain phase, for example with the Church?
  • Can the New Buildings expansion be used in a two-player game?
  • Do I change the colonist and VP chip counts when adding the New Buildings?

Puerto Rico: Expansion II – The NoblesExpansion

  • Does the Jeweler count as a large production building for the Guild Hall?
  • Do nobles work like colonists?
  • Do nobles score VP, and do they count for the Fortress?
  • Does running out of colonists or nobles end the game with the Nobles?
  • How are nobles put on the colonist ship?
  • Can the Mayor's privilege colonist be a noble?
  • How does the Villa work? Is the noble in addition to my normal colonists?
  • Does the Jeweler pay for every noble I own or only nobles on my island?
  • Do nobles on buildings count for the Royal Supplier and the Royal Garden?
  • Does the Royal Supplier count as shipping for the Harbor or Captain bonus?
  • In what order are colonists and nobles taken with the University or Hospice?
  • How does the Land Office work, and does the Trader bonus apply?
  • Can the Land Office be used more than once per Trader phase?
  • Does the Hospice give a colonist to a plantation bought with the Land Office?
  • What can a noble-occupied Land Office discard?
  • Can the Royal Supplier and the Union Hall be used in either order on the first shipment?
  • Must I use all the Nobles buildings, and where do they go?
  • What if the Villa owner finds no nobles in the supply?
  • Does filling all your plantation spaces end the game?

Puerto Rico: Expansions 1&2 – The New Buildings & The NoblesExpansion

  • How do I combine the base buildings, New Buildings and Nobles buildings?
  • Can I play the Expansions 1&2 with two players?

Puerto Rico: BuccaneerExpansion

  • What does the Buccaneer's Plunder take goods from?
  • What if the Buccaneer kidnaps a role and nobody takes it?
  • Is a kidnapped role usable only by the Buccaneer player?
  • Where do colonists removed by the Buccaneer's Raid go?

Treasure ChestExpansion

  • What does the Gold Mine do in Witch's Brew?
  • Why does the San Juan Treasure Chest expansion add one extra copy of each production building?
  • Does the Treasure Chest version of the Forest use forest tiles?
  • Are the Treasure Chest buildings the same as the stand-alone Expansion I buildings?
  • Does the San Juan Caritas work in the phase it is built?
  • Do building bonuses apply to the Governor Visit event?
  • Is the Cathedral shuffled into the deck, and what does it cost?
  • Are the Great Wall tiles chosen or drawn at random?
  • When does the Inn trigger, and must its owner build?