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The 7th Citadel

335 questions players ask about The 7th Citadel. Pick one for the answer. See also the full rulebook.

Updated 2026-11-06.

  • Turn sequence and involved characters
  • Action types and mandatory actions
  • Gear up, drawing and counting successes
  • Consequences and taking cards
  • Card types, events and special cards
  • Skill cards and hand size
  • Purse cards and maximum carried weight
  • Life points, unconsciousness and Recovery
  • Exploring the Collapsing Lands
  • Threat Booklets, scenarios and the Citadel
  • Citadel leaflet, Destiny and Hope Reborn
  • Saving, resuming and changing players
  • Setup, storage and expansions
  • Terms, icons and keywords

Turn sequence and involved characters

  • Can a character who is involved in an action but isn't the active player use cards or help?
  • Who applies an action's consequences: only the active player or every involved character?
  • When an action is mandatory, who has to take part and who becomes the active player?
  • Is turn order fixed, or can one player take several actions in a row?
  • Do the Preparation phase steps have to be done in the listed order?
  • When can I flip newly placed World Map cards during the Preparation phase, and can I do it more than once?
  • Can I spend Hope Reborn on Destiny to build something and use that building's Preparation bonus in the same Preparation?
  • Can I repeat the same action again and again to keep getting its reward?

Action types and mandatory actions

  • How do I tell a compound action from a simple action?
  • Can a single-row action be completed a few stars at a time?
  • Can I stop a compound action partway and resume it later?
  • Can I take another action in the middle of a mandatory compound action?
  • In a compound action, do I choose which row to resolve next, or does the die decide?
  • Do I gear up again on each attempt of a compound action?
  • Are successes saved between attempts of a compound test?
  • Must I resolve a mandatory action right away when its card is revealed or entered?
  • When a mandatory action sits on the destination card, must each arriving character take it?

Gear up, drawing and counting successes

  • Can I draw more cards than the cost shown on an action?
  • Can I choose to fail an action on purpose without drawing its minimum cards?
  • What does the Chain icon limit: cards drawn, or cards counted?
  • Does a chain restriction carry over to an alternative cost with no chain icon?
  • On a chain action can I reorder the drawn cards to choose which ones count?
  • What if a chained action needs more successes than the cards I can count?
  • How do half-stars combine into a full-star success?
  • Can I ignore successes on my drawn cards?
  • Do the stars or icons on the left side of a Skill card in my hand count?

Consequences and taking cards

  • How does Evasive X work with the cards I draw?
  • When are Temporary events discarded, and do Skill cards used for an effect get discarded?
  • If there's no adjacent Terrain, do I still take the Move action, and what happens?
  • Can I swap items between a dialogue- or event-triggered action and the next action?
  • Who is the active player when a Temporary event triggers a mandatory action?
  • How many cards does "several" mean in dialogue 37?
  • May I read the rest of a card or dialogue passage before choosing an option?
  • If a mandatory encounter gives items, can they be shared between involved characters?
  • Can an involved character keep a Skill card drawn during an action?

Card types, events and special cards

  • Does the black question mark count as a class icon, and who decides which one?
  • How do I tell a scenario-specific card from the generic one among cards with the same number?
  • When can I use a brown modifier on a Permanent event?
  • Can I move onto a Permanent event card or rotate it?
  • Does a Permanent event stay in play after it is revealed, and does its effect repeat?
  • Must I resolve a Permanent event right away, and where can it be placed?
  • If a Permanent event is attached to several Terrain cards, can its action be taken once from each?
  • Can I use a Hope Reborn card on card 140 only at the Citadel?
  • Is Capped Arante (card 050) discarded or blocked after use?

Skill cards and hand size

  • Can Sneak Attack ignore Ambush when no weapon can be selected?
  • When can I play a Skill card, and do its effects apply at any step?
  • What's the benefit of blocking a Skill card?
  • Can the Reflex! card shuffle itself back into the Action Deck?
  • After Reflex! shuffles a card back, do I draw a replacement?
  • Do stars on a Reflex card count against a chain limit, and does its effect still apply?
  • When a Reflex card triggers on reveal, can I decide before the other cards in the same reveal are shown?
  • Do stars and icons on a Skill card in my hand count toward a test?
  • Can I recover the Crown's 451 cards, and is the Crown discarded or banished when done?

Purse cards and maximum carried weight

  • Can characters trade items at the Citadel or between chapters?
  • Do Alembic pieces stay in my purse between scenarios, and must I collect all three in one session?
  • Which Purse cards are returned when a new scenario starts?
  • Does each word like SECONDARY count as its own keyword?
  • Can I discard a Purse card, like Taja or a weakness, at any time?
  • If an event makes me discard a Fragile card, can I choose one with a Lock icon?
  • Does a blocked Cumbersome item still count as Cumbersome?
  • Can I unblock Purse cards during the chapter reset?
  • Must I select a Blessing at Gear up for every test?

Life points, unconsciousness and Recovery

  • Do I get my life points back at the start of each scenario?
  • How much life does a Recovery cost?
  • Can I recover only a few cards at a time, and what about an odd number?
  • Can I Recover in the middle of an action, a compound action or a mandatory action?
  • Can I Recover with no cards so an effect tied to Recovery still triggers?
  • If I'm Injured, does the penalty apply to each life point I refresh or to the whole Recovery?
  • What happens when every character is unconscious?
  • Is death permanent, or can I return to a save point?
  • If a Temporary event says to discard cards and banish the card and I go unconscious, is the card banished or returned?

Exploring the Collapsing Lands

  • Can I walk away from a challenge on an Exploration card?
  • Can I act on an Exploration card beside my Terrain when no arrow runs from my Terrain to it?
  • Can I move to an adjacent Terrain card when no gold arrow points to it?
  • Do I need to stand on a Terrain card to take a card whose hidden number I spotted?
  • What do I do when there's no room on the table for another card?
  • Do I have to shuffle Exploration cards before starting and when cards are returned?
  • How does card 065 (A subterranean world) work with Exploration cards and the board?
  • After the side quest on green card 337, can I loop back and return the Past to trigger the golden 337 again?
  • If an Exploration card is already in a space, is a new one placed there?

Threat Booklets, scenarios and the Citadel

  • Must I take card 077 to end a scenario, or can I just return to the Citadel card 075?
  • Do I clear the Board and the Past between scenarios?
  • Must I replay a scenario I failed to finish?
  • What carries over when I start a new Threat?
  • Do blocked cards and life points carry over between scenarios?
  • Do I keep my items and Skill cards after a scenario ends?
  • Is the introductory scenario a separate Threat?
  • Do I have to play the Threats in a particular order?
  • Can I add an expansion without fighting the Threats it includes?
  • In The First Garden's Preparation phase, do I return the blocked Hope Reborn cards?

Citadel leaflet, Destiny and Hope Reborn

  • Can I keep winning the Tradamus dialogue to collect the stellarscope reward repeatedly?
  • Where do I find Tradamus in Kel for his side quest?
  • Where is the innkeeper for Britha's Shield of Innocence quest in Kel?
  • Why does a map section give +1 Knowledge only the first time it's read?
  • On a Destiny page spot that returns cards, do I return exactly 2 cards?
  • When can I use the Think action on Hope Reborn cards to improve my Destiny?
  • Do blocked Hope Reborn cards come back after a scenario, and where do they go?
  • After the intro scenario, can I place World Map cards or walk around before starting a scenario?
  • Can I reread a quest's dialogue after claiming its reward?

Saving, resuming and changing players

  • How often can I save during a scenario, and when?
  • What happens to my hand and the board when I save mid-scenario?
  • Can I leave the game set up and resume the next day without a formal save?
  • Does saving cost me progress in The 7th Citadel?
  • Where do the cards in the Past go at the end of the Introduction scenario?
  • What do I do with quest cards with book icons between chapters?
  • Can I run two campaigns in parallel with one copy of the game?
  • Can players or characters join or leave partway through an adventure?
  • What happens to a leaving character's Advanced and Reflex Skill cards?

Setup, storage and expansions

  • Can I add all expansion cards to the core box from my first game, including Edge of Peril?
  • Do expansion cards need separate piles, or can I mix them into the main game?
  • Can I add expansion content to a threat that has already started?
  • Should I add The Final Throne cards at the start, or can I mix them in before the core game?
  • Can I use Knowledge in Power in Season 2 without Bookworm?
  • May I look in the card holders to see whether a card is still available before acting?
  • Do I shuffle the card piles at setup or when adding expansions?
  • How do I order Adventure cards with banners when sorting them back?
  • Do I replay "A new beginning" before every new Threat?

Terms, icons and keywords

  • What does "available" mean for a card?
  • What are the black and white question-mark symbols?
  • Does Tough reduce the stars on each revealed card or the successes I counted?
  • On "You Are In Shape", does "return this" return the Weakness condition?
  • Can I read the asterisked lore in the Dialogue Book at any time?
  • Does a blocked card still count as one I have?
  • Where do Skill cards go when a Destiny symbol says to return them?
  • Are Reflex cards available for an upgrade at the start of the game?
Can I read an action's success and failure consequences before deciding to attempt it?
  • Can I take the same Examine action again once its Permanent event has been banished?
  • Can a second character involved in a Run action move a carried unconscious companion without paying the carry cost?
  • If a mandatory action triggers another mandatory action while resolving, which goes first?
  • Does a red chain icon on a compound row make the action mandatory?
  • Does a Stairs (group action) icon require everyone to be on the same card and involved?
  • What does being involved in a group action mean, and must everyone play cards?
  • If a mandatory Terrain action was already taken, must I take it again when I come back to that card?
  • If I fail a mandatory fight, can I leave with my next action?
  • When a card shows two actions, do cost, chain and stars apply to both, and can I use both?
  • Does the chain on a split action (two action icons) apply to both parts?
  • If an event's second option has no chain symbol, can I count every card drawn?
  • What does a brown icon on a card do, and is it an action I must take?
  • Does a brown Move modifier on a Terrain card cost extra when I move off it?
  • Does moving onto a tile where another character stands cost less?
  • Can other characters on my tile move along with me when I move or play On the Double?
  • Does Taja's extra movement cost apply when another character takes a Move action?
  • Can I use my Move action when there is no adjacent Terrain card?
  • Does exploring a space move my character into it?
  • Is Recovery an action, and can I do it at any time?
  • Can the action on a Hope Reborn card be taken at any time?
  • After choosing a Skill card in hand as my action, where does the card go?
  • How does the Run action work, and is it on the character card?
  • What counts as winning or losing a fight action?
  • What counts as "the action fails" on an item such as card 356?
  • Is The Art of War plus Tenacious legal, and is the blue card discarded?
  • Can anyone take the Heal action on a character's Injury card?
  • On card 173 do I have to fail the first row to reach the reward?
  • Can I return the strange slab card 057 before its mandatory wait action?
  • How does a mandatory action on card 260 that refers to a PROJECTILE card work?
  • Can I convert class icons printed on a Skill card in my hand?
  • When can I play a Skill card from my hand during an action?
  • Can I use Determination during Gear up to draw fewer cards?
  • Where do the flags come from for a "draw fewer cards if you have a flag" effect, since I haven't drawn yet?
  • Can one class icon be used for more than one effect in the same test?
  • What do the black and white question marks mean?
  • Where do I get Arcane icons, and how does Arcane differ from other class icons?
  • Do class icons on my cards count for my character in particular?
  • How do conversions such as "2 icons = 1 star" or a flail's "3 icons = 1 success, max 2" work?
  • Do the stars on a card that Reflex! shuffles back still count?
  • If a ring discards Reflex skills first, do those successes still count?
  • If an effect lowers a compound action's die to 0, do I still draw cards for that row?
  • In a fight row, do I still apply the failure consequence if I already gained some stars?
  • If I walk away from a non-mandatory compound action, is my progress kept?
  • With Ambush on a compound action, is the free first Gear up skipped only once?
  • Does "Ignore Ambush on a 1 during the first Gear up step" ever trigger?
  • Can I play a hand card with Ignore Ambush when Ambush skips the first Gear up?
  • Is Unsettling X's limit per action or per compound attempt?
  • When do I choose between the effects on a Purse card with "or" options?
  • Do I have to select a Purse card with no brown box at Gear up?
  • During Gear up, are all Purse cards for the action selected automatically?
  • Do I discard an item I selected at Gear up if I didn't need it?
  • Can I play a Purse card during the Result step?
  • Can I use a companion's effect by selecting it at Gear up?
  • How does a spell card like Protective Aura or Protective Sphere convert symbols?
  • What does Spare No Effort do when discarded during Preparation?
  • How does the Weak Point card with two fists work?
  • What does the brown +1 chain on card 052 do?
  • Do Objective cards help Rewis's communicate action?
  • Does the Traveler companion's class icon need to come from the test cards?
  • Does Save Your Energy let me skip drawing and revealing?
  • When I use On the double, do I discard it or another blue hand card?
  • How many cards do I lose when I move while carrying Taja?
  • If the crown's last card makes my move fail, can I still move?
  • How do I add drawn cards to my hand with a blue hand icon, and when do I discard to hand size?
  • Can I use a card I just added to my hand during Result step C?
  • Can I use "You are focused" at Gear up to bring Determination into hand and use it in the same action?
  • What can an involved non-active character actually do during an action?
  • Does a negative effect apply to an involved character who isn't the active player?
  • Can I finish the Orator side quest by repeating a zero-cost negotiate action with no barter card?
  • With Second Wind, is the extra discarded card put in the Discard Pile before the six cards are taken from it?
  • Can I go to Kel to refresh the Past and repeat the inn trick for -3 cards each action?
  • What is the timepiece some event cards tell you to check?
  • Can Recovery keep refilling the card 418 crown's stack?
  • When must Taja be banished?
  • On card 450 (Drums of Desolation) does the block-or-banish sentence apply even if the action doesn't fail?
  • What happens if I draw a second copy of a weakness card I already have?
  • Is a "max. X" limit counted per action or per character?
  • Can I return a card with a mandatory Wait/Do Nothing action when my Knowledge is too low?
  • If a scenario tells me to go back to the Citadel from far away, must I walk?
  • Do build effects and Hope Reborn turn-ins have to happen at the Citadel?
  • Can I eat Vigorina repeatedly while it's visible on the Terrain card?
  • If a card says to discard then return the Padded gambeson, is it lost?
  • What's the difference between returning and discarding an Adventure card?
  • Does a jump or balance result that moves my character count as a Move action?
  • If the card that locked an action is banished, can I take the action again?
  • Where does a Skill card go after it's unblocked?
  • On Gold 574 must one score reach 10 on its own?
  • Is Improvize always blocked when I use it?
  • Is the Barter item lost when I win the Ghobit bet?
  • Can a broken or discarded weapon be recovered at the end of a scenario?
  • Can Arthen's Inspiration and Specialty be combined to replay Inspiration repeatedly?
  • If a card marked with the "need not" circle is unavailable, can I return the Past to take it?
  • Can I take a card from the Past with a white-dot action?
  • What if an effect says to draw a Hope Reborn card but they're all blocked or in my hand?
  • Can I use the Glimmer of hope "at any time" exchange in the middle of another effect?
  • If card 030 lets me take a 039 card, can I take more than one?
  • When I take a specific numbered card with several copies, do I choose or draw randomly?
  • Can a take-a-card action like taking a 39 card be repeated?
  • What happens when a card says to take a numbered card that isn't in the box?
  • Can I use card 150 (You are Focused) to fetch a card and use it in the same action?
  • How does the empty brown box on Permanent event card 36 work?
  • How do banners on Adventure cards decide which card I take?
  • Does green card 015 let me keep a drawn card as the how-to-play video showed?
  • How do plant journal cards work, and how often can I use them?
  • What is an objective card, and how is it different from a Hope Reborn quest card?
  • Can I keep using a Gladius, and when does it go back to the deck?
  • How does the Piece of Alembic move me?
  • How do ghosts and the Pathfinder keyword work?
  • Do underscored or underlined words on a card trigger other cards?
  • What does the scroll icon on a World Map card mean?
  • On a black banner card, must I resolve the balance action before moving or running?
  • Can two effects on the same Purse card both apply in one action?
  • Can Glimmer of Hope unblock a Hope Reborn card?
  • Can a 049 card unblock a 099 Purse card?
  • How is the Arcane energy card (349) and its black star symbol used?
  • Can I keep a Reflex card in my hand?
  • Can I open and read all sides of the double-sided 449 cards?
  • When do I resolve an Exploration card that is a Quest (book) card?
  • Does "bluehand" on Flaglancia's shuffle effect mean only Skill cards in hand?
  • Do blocked weapons, armour or companions come back after a scenario?
  • Does a discarded card go to the Past or my Discard Pile?
  • Can I look through my Discard Pile or Action Deck whenever I want?
  • After I use Morningtea on a plant, do I return or block the card?
  • Is card 013 discarded or returned after I take a 049 card?
  • Does the underlined text or glossary asterisk on a card change play?
  • Does Stealth played from hand let me turn its Cape icons into a success?
  • When is a Skill card played from hand treated as discarded?
  • If I use Improvise for +1 chain, do I still block it?
  • Can the Flight Skill card be used on any action, and does it count as winning a fight?
  • Can Protective Sphere's arcane-to-star conversion be used on other actions?
  • Are Skill cards discarded after I apply their effects?
  • Can I take Pathfinder category X skills without playing a Pathfinder?
  • Does an event card on the path break On the Double's uninterrupted-terrain move?
  • Where do Advanced Skills come from, and must I earn all of them?
  • Can Motivation discard itself to pay for its own effect?
  • Can I repeat On the Double many times?
  • How do I unblock a blocked Whip?
  • What does Tenacious (card 317) do?
  • Can I exceed my hand limit during an action, and when do I discard?
  • Does "discard all Blue Hand cards" cover only my hand or all Skill cards I own?
  • Do blocked cards still count toward weight and hand size?
  • Does the Experienced card add hand size if I normally keep no cards?
  • Does Reassurance's Flag bonus apply to any test?
  • Do Purse cards without a weight number count toward carried weight?
  • Where does a discarded Purse card go?
  • Can I take the action on another player's weakness card to help remove it?
  • Can I use a Purse card's second effect in the Consequence step after using it in the Result step?
  • What does the Conqueror's Rage Purse card do?
  • When can I use a Hope Reborn card?
  • Why must I block all my Hope Reborn cards to gain 10 life points?
  • Does the Hope Reborn 10 life points work for a solo player?
  • Can I reuse Hope Reborn cards in the next Preparation phase after the intro epilogue blocks them?
  • Does a no-life-gain curse stop sharing life from Hope Reborn?
  • Does the extra-card cost for carrying an unconscious character apply to every action?
  • If I must discard or draw cards I don't have and can't pay with life, do I die?
  • Does "all characters share 4 hit points" on card 136 move health between players?
  • If an unconscious character is healed with Hope Reborn, do they wake up?
  • Can I switch between Story, normal and Survival mode during a threat?
  • What does the Rest symbol on the Exhausted card do?
  • Can Vigorina return the "You are in shape" blessing to remove an illness?
  • Can I banish Taja voluntarily instead of carrying her?
  • When the 013 Exploration cards are resolved, are they returned or discarded?
  • If an Exploration card's text discards it while a modifier is on it, which wins?
  • On an Exploration card that depends on card 763 being unavailable, do I reveal 763?
  • Where can a Permanent event's brown action bonus be applied?
  • Does a mandatory Move modifier on a Terrain card apply when an event forces me to move?
  • Does Edge of Peril apply to the starting Terrain card of a scenario?
  • How do I cross a Permanent event that blocks the path?
  • If a Terrain card with attached Permanent events is banished and replaced, what happens to the events?
  • Where does a Quest card go when I reveal it from the Exploration deck?
  • After World Map card 74 is banished, do I take another World Map card?
  • Can I return to card 010 and take its left action again after the gold 015 card is out?
  • After a Conclusion sends me back to repeat a scenario's Introduction, can I keep failing and retrying?
  • Is card 119 in Dadachaem's Awakening a mistake that should give the third objective?
  • In Dadachaem's alternate third scenario, does the bird dialogue reward repeat?
  • When a failed dialogue check says I must return to the Citadel, does the scenario end immediately?
  • Is the underground world used in Drums of Desolation?
  • Do "first time" dialogue sections reset when I restart a Threat?
  • Must I finish a side request before returning to the Citadel to end the scenario?
  • What happens to terrain, Past and banished cards at the end of the intro scenario?
  • How do I choose a numbered card when a banner is shown in a threat?
  • Does the coach trip still work in Dadachaem's final scenario?
  • Does having a Fugitive card stop Denhom's personal quest dialogue from being read?
  • What do I do with the scenario-specific 182 quest card in The Gladius and the Pumpkin?
  • Can I use Hope Reborn cards while reading the dialogue book or an epilogue?
  • Does the Return to the Citadel quest item stay with me after the scenario?
  • When I restart a failed scenario, which cards do I recover?
  • Must the second circled box on a building be on the same building as the first?
  • Do the barrels show how much food I have in storage?
  • When I gain a Reflex Skill from Preparation or Destiny, do I choose the player before the random draw?
  • When Destiny gives Advanced Skill cards, do I choose which two I get?
  • When a dialogue says "If you are lucky, you have done X" and one player made the attempt, does the group get the outcome?
  • Does a building's bonus, such as the Watch Tower defense, apply again every Preparation phase?
  • How do I add a new map card to the big map with a feather icon?
  • Can the Levitors earthquake circle boxes on buildings that aren't built yet?
  • For Dadachaem's Awakening Scenario 1's Community reward, do I track which survivor each Objective came from?
  • Can I both check a Destiny symbol and block a Hope Reborn card with the same card?
  • Can I permanently remove two Skill cards from my deck at the Citadel?
  • Is there one Citadel leaflet for the whole group or one per player?
  • What do underlined words on quest cards mean?
  • Where do I start checking symbols on the Destiny page?
  • Can I use a Curative Roots card more than once?
  • How do I fortify a building during Preparation?
  • Can I carry characters, items and side quests from one Threat into the next?
  • Does The 7th Citadel use dice rolling for randomness?
  • Can the Ghobit game reward be claimed again if I already have card 124?
  • Can I turn the crank of the 485/442 wheel puzzle in either direction?
  • What does "the latter" mean in a dialogue instruction like Dialogue 92?
  • Does an action card named after a side quest's keyword count as a "mention"?