Clinic: Deluxe Edition
124 questions players ask about Clinic: Deluxe Edition. Pick one for the answer. See also the full rulebook.
Updated 2026-11-03.
Setup and Components
- What does the bonus tile with a white patient and three people with an arrow do?
- Does a person from a bonus tile come with a car?
- Are gardens or parking spaces from a bonus tile built for free and without using an action?
- Do you pay for the starting modules and initial build, including in expert setup?
- In expert setup, do players start with a random patient?
- Does the expert initial clinic still need the Psychiatric Service Hub, and where must the first entrance point?
- Where do the starting white doctor and its car go during setup?
- Are red doctors put in the doctor bag during setup?
- How many orange and red doctors are in the box?
- How many service hubs of each type are there, and can several of one type be built?
- Is the display limited to one of each service hub and special module?
- Can I build a Psychiatric Service Hub in round one, even though one is used at setup?
- Are treatment rooms limited to a set number per player?
- What do the descending hexagon icons beside the turn order track mean?
- In a two-player game, does turn order alternate every round?
- What happens when the patient bag runs out?
- Do the setup limits on Supply Rooms and Orderlies still apply during play?
Core Concepts and Buildings
- What counts as a building, and does it need a service hub?
- Does a building need its own entrance, helipad or conveyor to count?
- Can I join two buildings together later?
- Can a parking space or garden sit between two buildings without joining them?
- Can two modules of the same colour touch, including one on top of another?
- How high can a clinic be built?
- Can one building have two service hubs on the same floor, or two in different buildings?
- How many service hubs and special modules can I build per round, and can several players build the same type?
- Does a treatment room need its service hub on the same floor, and where can its supply room be?
- Can one service hub serve several treatment rooms, and one supply room several treatment rooms?
- Which patients can an operating room treat?
Action: Build
- How many things can I build with one Build action?
- Can an upper-floor module overhang an empty ground-floor space?
- Can I build on top of a garden?
- How much does a supply room cost on upper floors?
- Does the bonus supply room apply every time I build a treatment room?
- Do I get a free entrance when I start a second building?
- Can I build more than one entrance pointing at the same module?
- How many doctors fit in a lab, and can I build several labs?
- Can a helipad be built on the ground floor?
- Must entrances or helipads I build later connect to a service hub?
- Where can conveyors go, and can they link buildings?
- Can I build the same special module, such as two Triage rooms, more than once?
Parking and Cars
- Can I build a module or floor above a parking space?
- Can I build a module in a square next to a parking space?
- Can I build a module when cars are parked on its borders?
- Where exactly can cars be parked on my player board?
- Can I rearrange cars that are already parked?
- Can I place a 2-space parking tile and upgrade it to 3 spaces in the same Build action?
- Do I have to park a car for every patient and employee?
- Can I park a car in a space that a module half-covers?
Actions, Hiring and Admitting
- Do I have to carry out all three actions, or can I do fewer?
- What can I hire with one Hire action?
- Where do newly hired staff go, and can I choose their entrance?
- How much does a nurse cost, and how do the prices in the column work?
- What does an orderly do, how many are there, and where does one stand?
- Can a nurse just sit in a treatment room without being used?
- How many queue points do I get when admitting patients, and what do they buy?
- If I spend queue points moving a patient, must I admit that patient?
- Can I admit patients for a service I have no hub for?
- When and how do new patients appear on the appointment notepad?
- Is there a restriction on swapping patients on the notepad?
Movement and Business
- Can staff or patients leave my clinic?
- Where must people end the Move phase?
- What happens to an orderly when no supply room is free?
- Do staff go back to the entrance each round, or stay where they were?
- How much time does each kind of movement cost?
- Can people walk through gardens, parking spaces and empty ground-floor spaces, including between buildings?
- Can people move through a pillar, and does it cost the same as a module?
- Does a conveyor between two buildings merge them, and how does zero-time movement work?
- Can a conveyor link two modules that have other modules between them?
- Can a patient in pre-admissions move into a treatment room, even though patients never switch rooms?
- Can I use Outpatient Services as a free shortcut for a patient to reach other rooms?
- Does a doctor who outranks the patient still need nurses?
- If I have a matching doctor in a room, must I treat the patient?
- How is income calculated, and do gardens help every room?
- Do treated patients always go home, whatever their colour?
- What costs upkeep, and how do orderlies reduce it?
- What happens if I can't pay my expenses?
- Can I spend saved money on popularity, and in what order do players buy?
Admin and End of Game
- What happens to doctors in the University and in my clinic during Admin?
- When a doctor or patient changes colour in Admin, where do the old and new pieces go?
- Where do patients removed from the notepad's red column go in Admin?
- How is turn order set each round, and what if it doesn't change?
- Is the Admin phase played in round 6 before final scoring?
- Do doctors level down after the last round before staff are scored?
- What qualifies an extra building for the 8-point end-game bonus?
- Can I score three buildings on a 3x3 board?
- How do treatment rooms score at game end, and do ground-floor rooms count?
- What counts for staff and patients at the final scoring?
- Who wins a tie on final popularity?
Solitaire Mode
Base Box Mini-Expansions
- How does Blood Transfusion work?
- Can the same orderly keep giving blood every round?
- Does an Extinguisher boost treatment rooms directly above or below it?
- How much does a workaholic doctor cost to hire and to keep, and when does he leave?
- What does "in your clinic" mean for Zombies scoring?
- Can I play with every expansion module at once?
- What are the green cubes in the base box?
Clinic: Deluxe Edition – The ExtensionExpansion
- Does the Virus module make infected patients worsen two levels instead of one?
- How much time does using the Amenities board (Dormitory and Cafeteria) cost?
- How many elderly patients fit in a room, and are both treated?
- What happens to an ambulance after its patient is admitted, and how many can I send per round?
- How does the ICU work, and can I move patients in and out repeatedly?
- Where must a Satellite TV dish go?
- How does the Janitors module affect conveyors?
- What can be built on a pillar, and do pillars count as modules?
- Can I hire a nurse or orderly and rush a pregnant woman in the same Hire action, and how are pregnant patients treated?
- When a patient dies, do they go back into the patient bag?
Clinic: Deluxe Edition – 2nd ExtensionExpansion
Clinic: Deluxe Edition – 3rd ExtensionExpansion
- Must I send someone into a Toilet module, and are workers there paid?
- Does treating a psychiatric patient with a therapy dog give popularity?
- Can ghosts go on gardens, and can I park in the space under a Cigarette Vending Machine?
- After the Public Toilet, can a patient go to any service?
- How much does treating a burn victim pay?
- Can the Gift Shop be built in Phase 1, and how does a Triage cube move after its colour is revealed?