RulesPal
Chat
Rulebook
FAQ
Panamax thumbnail

Panamax

94 questions players ask about Panamax. Pick one for the answer. See also the full rulebook.

Updated 2026-11-03.

  • Setup and Advanced Setup
  • Action Table, Dice and Executive Actions
  • Contracts and Loading Cargo
  • Captain, Stevedore and Bonus Cards
  • The Clipboard and Flags
  • Ship Movement and Grouping
  • Market Actions and Shares
  • End of the Round
  • End of the Game
  • Unique Ships

Setup and Advanced Setup

  • How do I cascade the action dice during setup when a column is overfull?
  • Does the 2-3 player mulligan re-roll apply to every round's dice roll?
  • In a 2 or 3 player game, do I use shares of all four company colours?
  • What ships does each company start with, and which are ready at the start?
  • Where and when can I place my free starting 2-slot ship, and do I have to load it first?
  • Does the one-die-per-ship limit apply to the setup load?
  • Can I build a ship during setup so I can load a die onto it?
  • In what order do players choose and load their Setup Contracts?
  • How are starting Setup Contracts chosen, and how many are dealt?
  • Do I have to load all my starting contract's cargo, and must each container go in its matching zone?
  • Which setup steps does the Advanced Set-up replace, and when is turn order set?
  • Is the Financial Advisor card I keep at setup secret, and does the order of the unchosen cards matter?

Action Table, Dice and Executive Actions

  • What can I do with an Executive Action die?
  • Can an executive load action put dice straight from the warehouse onto ships?
  • With an executive load action, can I take any contract and load three dice?
  • How does transferring a die across the Action table work?
  • Can I transfer a die into a column whose rows are all full, or into an executive space?
  • Can I use a die I just transferred as an Executive Action die?
  • After I transfer a die, do I change its pips to match the new column?
  • What if I take a Contract/Load die but can't take the contract (not enough dice)?
  • Must I use all my movement points, and in what order?

Contracts and Loading Cargo

  • Can I take a contract if I don't have enough dice for all its containers?
  • Which dice go on a newly taken contract: warehouse or dice pool first?
  • Do I roll my coloured cargo dice when loading a contract?
  • Can I flip a contract to its generic side after taking it?
  • If I take a load action but not the contract card, what happens to the card?
  • What happens when the contract deck runs out?
  • How many incomplete contracts can I hold at the end of my turn?
  • Can I load two dice onto the same ship in one turn?
  • Can I load dice from a contract card I don't have dice on, or from another player's contract?
  • Can any die value go onto any ship?
  • Can a contract die go on a ship in a loading zone that doesn't match its flag?
  • Can generic cargo from one contract go onto ships in different loading zones?
  • When must a die go on the Rail table, and can a die without a rail icon go there?
  • Can I put a die on the Rail table when one is already there, and how many fit?
  • What happens if the Rail table fills before my rail die can be loaded?
  • Can I load a ship that is still in a Waiting zone?
  • Can I move an empty ship from the Waiting zone into a loading zone without loading it?
  • Can a ship move from one loading zone to another?
  • Can I load cargo when I have no dice left?

Captain, Stevedore and Bonus Cards

  • Can I play a Captain or Stevedore card on the turn I got it?
  • When in my turn can I play a Captain or Stevedore card, and can I do it mid-action?
  • Can I play a Stevedore card first, then use my main action to finish a contract?
  • Can I hold more than one Captain card or more than one Stevedore card?
  • If a ship exits the canal while I use a Captain card, do I get a new Captain card?
  • Can I play a Captain or Stevedore card I gain during the end-of-round phase?
  • Where do used Captain and Stevedore cards go?
  • How does the Stevedore card that reduces cargo fees round, and what does it halve?
  • Where can a die loaded with a Stevedore card go?
  • What do I get when my ship exits the canal, and do I get a bonus for each ship?
  • When a 3-slot ship exits, do I have to choose between a Financial Advisor card and $5 before looking at the stack?

The Clipboard and Flags

  • Must I use the free action when I place a flag on my clipboard?
  • In what order do multiple free actions resolve, and when relative to my main action?
  • Must flags be placed left to right in each nation's row?
  • What happens when I earn a fourth flag of the same nation?
  • What does filling the first flag column with four different flags give me?
  • How does a deferred Market free action work?
  • What does the free 'load one die' flag bonus allow?
  • What does the free Rail clipboard action do?
  • Can I decline or must I complete a flag's 3-movement free action, including from the Rail platform?
  • How do Passenger tokens and their benefits work?
  • Are flags limited, and can I claim a Rail table flag by completing a contract?

Ship Movement and Grouping

  • Can Captain cards or clipboard movement be used on locks and lakes, or only waterways?
  • Which ships can I move with a movement action?
  • When my ship enters a lock holding other ships, must we group or do I push?
  • Once ships are grouped in a lock, can I split them or reorder them?
  • Is grouping in lakes and loading zones required, and what is the size limit?
  • Can I regroup ships when leaving a lock?
  • How does pushing work, and can a 2-slot ship push a 3-slot ship?
  • Do pushed ships still pay out when they exit the canal?
  • Where does a ship go after it exits the canal?
  • What do companies earn when a ship reaches the end of the canal?

Market Actions and Shares

  • How do I buy shares and what happens to prices?
  • Can an executive action raise stock by $1 instead of $2, and is there a cap?
  • What can personal money be spent on?

End of the Round

  • Can I decline the flag I'd take from the Rail platform?
  • What is the end-of-round sequence for Rail dice?
  • How is turn order decided if players have no dice on the Rail or tie?
  • Are Rail platform flags replenished, and how many are there?
  • What if a company can't pay all its dividends?
  • For the Managing Director tie-break, does wealth include shares and ships?
  • What cargo fees do I pay at the end of the round?
  • What if my company can't pay its cargo fees?
  • What moves to the warehouse during maintenance?

End of the Game

  • How many Financial Advisor cards can I hold, and how many score?
  • Who repays bailouts at game end, and with what?
  • How do the Most Favored Nation, International Expeditor and Diverse Portfolio cards pay?
  • How does Offshore Accounts work?
  • Do extra flags or Passenger tokens matter?

Unique Ships

  • How often can I be paid for moving a military ship?
  • Where do military ships go after exiting and can they move again?
  • Do I get paid if a military ship moves as part of a group?
  • How do passenger tokens work when a cruise ship exits?
  • Which dice can load on the San Juan Prospector?