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Welcome to the Moon

119 questions players ask about Welcome to the Moon. Pick one for the answer. See also the full rulebook.

Updated 2026-11-05.

  • Turn structure and number placement
  • Actions and Wild symbols
  • Missions, ties and end of the game
  • Campaign mode
  • ASTRA solo mode
  • Adventure #1: The Launch
  • Adventure #2: The Journey
  • Adventure #3: The Colony
  • Adventure #4: The Mine
  • Adventure #5: The Dome
  • Adventure #6: The Virus
  • Adventure #7: The Escape
  • Adventure #8: The Battle

Turn structure and number placement

  • What happens if I can't write any of the three numbers on my sheet?
  • Can I leave empty spaces or skip numbers in a zone?
  • Can I use my action before writing the number?
  • If I write my number in a space with a water tank or other symbol, can I still use my own action?
  • Can I use the Water action if I wrote the number in a space without a water tank?
  • Can I write a number in a water or plant space even if my action isn't Water or Plant (and the reverse)?
  • When a draw pile runs out, how do I reshuffle?
  • Which cards do I use in the Starship deck at the start?
  • Does an X count as a number, and can it complete a quarter, zone or mission?

Actions and Wild symbols

  • Does the Planning X have to go next to the number I just wrote?
  • Can I use Planning to place an X if I can't place my number?
  • Can I still take Astronaut or Planning actions once all their symbols on my sheet are crossed off?
  • How does a Wild action work, and does it change the number?
  • Does using a Wild as Astronaut or Planning also cross off the Astronaut or Planning symbol?
  • If Planning earns me a Wild, can I use that Wild in the same turn?
  • If I can't place a number, must I use a Wild (for example as Astronaut) to avoid a System Error?

Missions, ties and end of the game

  • Does the game end when one end condition is met, or do all three have to be met?
  • How are ties decided at the end of a game?
  • If two players fulfil the same mission in the same turn, do both get the highest value?
  • Do I have to accomplish a mission as soon as I meet its requirements?
  • Can a mission completed by end-of-game scoring still be claimed?

Campaign mode

  • Who is "you" in the campaign book, and who becomes Captain after a game?
  • What happens to the Captain and the victory star if the first place is tied in a campaign game?
  • How is the campaign winner decided, and how many loops are there?
  • Who earns stars in a campaign Adventure: only the winner?
  • Can I use cards unlocked in the campaign when playing standard Adventure mode?
  • Does the introductory campaign unlock cards or change the story?
  • Can I play with the B side of a campaign card before unlocking it?
  • Do I need a new Dashboard for each new campaign?
  • How do I choose Mission cards if the campaign text doesn't say?

ASTRA solo mode

  • Where do the A, B and C ASTRA Effect cards go in the draw deck?
  • In solo mode, are the Starship cards placed number side up or action side up?
  • Can I look at both sides of my three cards before deciding which one goes to ASTRA?
  • When I draw an ASTRA Effect card, when do I draw its replacement?
  • What changes on the second draw of an ASTRA Effect card?
  • When does the solo game end because the deck runs out?
  • Does ASTRA ever complete missions, and can it end the game that way?
  • What happens if my score ties ASTRA's?
  • What does a circled Solo bonus do?
  • In Adventure #8 solo, does ASTRA benefit from Bonus symbols?

Adventure #1: The Launch

  • In Adventure #1, when can I cross off my circled System Errors, and can rockets overflow?
  • Do uncircled System Error boxes matter, and can I cross them off?
  • What happens if all my System Error boxes are circled in Adventure #1?
  • If a sabotage adds a System Error in the turn my rocket would launch, do I still launch?
  • How is the final score calculated in Adventure #1 when nobody launches?
  • What are the 8 extra rockets next to the final score for?
  • If a launch and another end condition happen in the same turn, which applies?
  • Do I have to resolve a completed quarter's effects at once or in a set order?
  • Where can an Activation effect be used, and what about inactive rockets?
  • Does an X from a Building effect count, and does it trigger the room's effects?

Adventure #2: The Journey

  • Does the number I write have to match the water tank to circle it, and what if I write in a water space with another action?
  • Can the Planning X go in any space, even one with a symbol, and does it trigger it?
  • How are the "most zones" points awarded when players tie?
  • Do zones counted for missions or scoring have to be filled with numbers?
  • How do System Errors score in Adventure #2?

Adventure #3: The Colony

  • In Adventure #3, do quadrants break up the ascending-order rule?
  • Does an X count as even or odd when a campaign card asks for them?
  • When do I circle a parabolic antenna?

Adventure #4: The Mine

  • Is the number of Planning actions limited in Adventure #4?
  • Can one Water or Plant action circle two resources next to my cavity?
  • Does writing an X circle pearls and rubies in the space?
  • What is the filling bonus in the main factories, and who gets it?
  • Do energies and robots have to be crossed off in a certain order, and can an Energy action cross a Robot?
  • Can the three robots from the right secondary factory go to any factory?
  • Do mine columns need ascending order, or only rows?
  • How many plants does the Adventure #4 plant mission require?
  • Does the main factory bonus need one connected resource or all of them?
  • In campaign chapter 16, what happens when I can't write a number without error, and can well numbers be reused?

Adventure #5: The Dome

  • Can one player take both the top and bottom bonus of the same skyscraper?
  • How is the Astronaut scoring calculated in Adventure #5?
  • Where can I build dome sections, and can I build on both sides?
  • If Planning cuts a dome section in half, how many unbuilt sections count at the end?
  • What counts for the mission "write an X in 4 levels with Planning actions"?
  • Which skyscraper bonus do I cross off when an ASTRA Effect card is drawn, and how many Solo bonuses do I get?

Adventure #6: The Virus

  • Does the grey virus propagate, and does it propagate at the end of the first turn?
  • Does a propagation happen every turn, and how many per turn?
  • In what order do several active viruses spread?
  • How does a virus spread when its quarter isn't full, and what stops it?
  • Does a virus keep spreading from an evacuated or complete quarter?
  • Does a virus spread from every infected quarter or only from its starting quarter?
  • If one player activates a virus, does everyone's sheet change?
  • If virus spread lets another player complete a mission in the same turn, can they claim it?
  • Can I complete a quarantine mission after the virus has already spread in, or use evacuated quarters?

Adventure #7: The Escape

  • Does a Wild used as Planning in Adventure #7 cost the Planning penalty?
  • What does the water tank do in Adventure #7?
  • If my Planning number lands on a Robot space, do I resolve the Robot before writing the X?

Adventure #8: The Battle

  • What is the order of resolution when my insignia fills a planet's last space?
  • Must I take the action, and where does the Robot insignia go?
  • At game end, who controls an unfinished planet with no insignias?
  • How do circled Astronaut symbols work in Adventure #8?
  • Can each mission be accomplished on both sheets?
  • What happens when the two sides' rockets meet on the rocket track?
  • How is solo Adventure #8 set up, and how is a tie decided?
Can I put several Xs in the same row or series, or fill a series only with Xs?
  • Can I look at other players' sheets while we play?
  • Can I play with more than 6 players?
  • Which cards can I write on with the dry-erase marker?
  • Must the 8 1/2 card go between an 8 and a 9, and can it be used in Adventures #5 and #8?
  • How many campaign Starship cards can be in play, and how do their X and plant pairs work?
  • With campaign card 7B, can I circle free water that is already numbered, and what does the vortex cannon need?
  • Campaign chapters 108 and 14: what do their end-of-game and infection rules mean?
  • In the solo campaign, where does the Event card go?
  • How do I add ASTRA's fixed value and level points on the ASTRA Adventure card?
  • Why do I cross off boxes on the Adventure #1 ASTRA card before starting, and how does its track work?
  • In solo Adventure #2, how do cards work when I use a Wild action?
  • How does the ASTRA level change in a solo campaign, and what happens on a loss?
  • Which ASTRA opponent should I start a second solo campaign against?
  • In a solo campaign, who is Captain and how do I know whether I beat ASTRA?
  • Do I perform actions in Adventure #1?
  • Is ascending order required across a whole floor or per quarter?
  • Do missions give points in Adventure #1?
  • In solo Adventure #1, do I circle or cross off errors, and what do I need to launch before ASTRA?
  • In solo Adventure #1, if an ASTRA Effect on the second draw flips a mission, which points do I get?
  • If I complete a quarter when writing a number, can I still circle its plant or water, and do energies count?
  • Do Xs count as numbered housing spaces for evacuation and missions?
  • Is each floor one numbering zone, even though it's split into quarters?
  • In solo Adventure #6, when does ASTRA's propagation resolve, and what if the mission was already accomplished?
  • In solo Adventure #6, what does ASTRA do on the first draw if blue and green are already active?
  • In campaign chapter 174, can robot bonuses advance the vaccine tubes, and what if the vials weren't made before shuffling?