Undaunted: Normandy FAQ
100 questions players ask · Updated Nov 7, 2026 · Full rulebook
Overview and Components
- Are the American and German decks identical in Undaunted: Normandy?
- Can you play Undaunted: Normandy solo?
- Is there a campaign system in Undaunted: Normandy that carries casualties between scenarios?
- Do rivers, streams or bridges change movement or combat?
- Does Undaunted: Normandy use line of sight, or have a maximum attack range?
- Is there a limit to how many combat counters can share a tile?
- Can you play a random skirmish without a printed scenario?
- Must map tiles be laid out in the order they are listed in a scenario?
Round Structure and Initiative
- Is the initiative phase played in the first round?
- Who gets the initiative when both players reveal the same initiative value?
- Do players draw back up to four cards after the initiative step?
- Where does the card played for initiative go, and can it be inspired or recon'd?
- If I hold the initiative, can I choose to let my opponent play first?
- Can I choose not to play some or all of my cards, and can I save them for later?
- Can the same unit take more than one action in a turn?
- Do I shuffle my played cards back into my deck every round?
- Can I look at my opponent's discard pile or supply?
Movement and Scouting
- Can the Platoon Guide's Guide action move more than one counter?
- Can Guide move or un-suppress a suppressed counter?
- Can Guide move a Scout or Sniper onto an unscouted tile?
- Can Guide move an opponent's counter, or place a counter that is off the board?
- Can a unit move onto or through a tile holding enemy counters, or one the enemy controls?
- Can I move onto a tile that only my opponent has scouted?
- Is there special melee combat when enemy units are on the same tile?
- Must a unit use the full value of its Move action?
- Does a Scout take a Fog of War card for tiles it enters that are already scouted?
- Does Stalk place scouted markers or let the unit take control?
- Can I attack an enemy on a tile I have not scouted?
Fog of War and Recon
- What happens to a Fog of War card removed by Recon, and can Fog of War run out?
- Can Recon take a Fog of War card from my deck or discard pile, and must I play the card I draw?
- Can Fog of War cards be played for actions or hunkered down?
- Can a Scout use Recon or Conceal if it is suppressed or its counter is off the board?
Control and Objectives
- Can I take control of a tile that has an enemy unit on it?
- When I take control of an enemy-controlled tile, is that one Control action or two?
- Can I use Control just to flip an enemy's control marker back to scouted, without taking the tile?
- Does moving a unit or a Scout onto a tile give me control?
- Do I keep control of a tile after my units leave or are destroyed?
- Does a suppressed unit still hold or block control of a tile?
- Does a tile I control still count as scouted?
- Is there any point in controlling a tile that has no objective points?
Support Actions and Hunkering Down
Combat and Mortars
- How is an attack resolved, and can I attack a unit with defence above 10?
- How is range counted for the defence bonus, and does it apply on the same tile?
- Does a missed attack have any effect, and do extra dice matter?
- Can I attack a suppressed enemy, and does a hit cost it a card?
- Can a unit attack an enemy on another tile while an enemy shares its own tile?
- Does a Mortar Blast hit every counter on the target tile, including mine?
- Does the Mortar's target marker stay on the board after a Blast, or if the Mortar is suppressed or respawns?
- Does the Grenade action hit friendly units?
- Do casualties make a unit's attacks weaker?
Casualties, Spawning and Counters
- In what order are cards removed when a unit takes a casualty?
- Can a card in my play area be removed when my opponent hits me?
- What happens when a unit is hit and I have no card for it in hand, discard or deck?
- Does a combat counter leave the board when its last card is removed?
- Do cards removed by casualties or Recon return to the supply?
- Where and when does a removed or bolstered unit's counter come back?
- Can a Squad Leader, Platoon Sergeant or Platoon Guide be hit?
- When I hit a unit like Rifleman A, which card does the opponent remove?
Game End, Pinning and Beyond All Hope
- When am I pinned, and does having Riflemen in my supply matter?
- If both players are pinned, who wins?
- Does pinning the enemy win the game?
- What is the Beyond All Hope rule and when do I count as pinned?
- Can I pin myself by hunkering down my Riflemen?
- Does the game end the moment a victory condition is met?
Scenario Notes
Undaunted: ReinforcementsExpansion
- What does Undaunted: Reinforcements change in the Normandy rules?
- Should I use the Reinforcements Control rule in base Normandy scenarios?
- Under the Reinforcements Control rule, can I Control a tile the opponent controls if they have a unit there?
- Which scenarios support solo and four-player play?
- Does the Reinforcements solo mode cover the Normandy and North Africa base scenarios?
- Can three people play Undaunted?
- Can Reinforcements tanks or vehicles be used in the original Normandy scenarios?
- Can vehicles be suppressed, or hit by a Mortar Blast?
- How does a Grenade action hit a vehicle, and how far does it reach?
- What does the Advance action need at its destination, and can the group split?
- Can the Platoon Sergeant bolster tanks, and where do they spawn?
- After Air Support, where does the aircraft card go?
- Which cards are removed when my own Blast or mine hits one of my units?
- In four-player games, who receives the Fog of War card from Conceal?
- Who can place, remove or be hurt by mines?
- When I hit a bot unit, which of its cards are removed, in what order?
- In solo play, when is a bot's combat counter removed?
- What does the solo bot do when a card line or action is impossible?
- What is a threatened objective for the solo bot, and what does uncontrolled mean?
- Will the solo bot take Control on a tile with no objective points, or with a player unit present?
- Which target does the solo bot attack when several are eligible?
- How does initiative work against the solo bot, and where does its bid card go?
- Why do bot combat counters get control markers, and when are they removed?
- How many cards does the bot's Platoon Sergeant bolster?
- Do the bot's bolster decks contain Fog of War cards, and should they be face down?
- How many cards does the bot's Squad Leader inspire?
- What does the bot's Platoon Guide do, and does it get a second action outside solo?
- How does a bot Rifleman choose where to move?
- How does the solo bot's Scout move, scout and attack?
- Are there known solo setup mistakes or card errata for the Normandy scenarios?