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Ticket to Ride Legacy: Legends of the West

103 questions players ask about Ticket to Ride Legacy: Legends of the West. Pick one for the answer. See also the full rulebook.

Updated 2026-11-01.

  • Setup and Campaign Basics
  • Newspapers and Events
  • Claiming Routes and Piggybacking
  • Company Routes, Towns and Large Cities
  • Game End, Tickets and Postcards
  • Employees
  • Open Range and the Robber
  • Sierra Madre Treasure Hunts
  • Haunted Wastes, Curses and the Ghost Train
  • Florida Circus
  • California, Great Plains and Other Frontiers
  • After the Campaign and Components

Setup and Campaign Basics

  • Do coins carry over between games, and how much money do you start with?
  • Is the money supply limited, or can I use substitute tokens?
  • Is the number of train cards and tickets in each player's hand public information?
  • Can I play the first game, then reset the campaign without making permanent changes?
  • Can a player miss a game, or join the campaign late?
  • Do I have to write anything on the back of the company box?
  • Which frontier board do I add at the end of a game?
  • What happens to newspapers dealt in starting hands or the face-up row at setup?
  • Do I redraw the face-up cards if four or five of them are locomotives?

Newspapers and Events

  • What happens when a newspaper comes up while refilling the face-up train row?
  • When a newspaper is drawn, must the replacement card come from the deck?
  • Where do newspapers go after they are resolved?
  • When the current event is retired, do I draw a replacement event?
  • Is an event with a lightning bolt replaced after it takes effect?
  • Who retires an event at the end of a game, and is it mandatory?
  • If the only card in the event discard pile is the current event, can it be retired at game end?
  • What do I do when the event A New Horizon comes up?
  • What happens if the event deck runs out?

Claiming Routes and Piggybacking

  • When is piggybacking on a claimed route allowed?
  • What colour cards do I play to piggyback on a claimed route?
  • In a 2- or 3-player game, can I piggyback on one side of a double route?
  • How many times can I piggyback in one game?
  • What do I get when I piggyback: shares and ticket credit?
  • Can I claim more than one route of a double or triple route?
  • Can I sticker the second side of a double trackbed in a later game?
  • Are trackbeds grey, and does claiming one in my company colour give the company bonus?
  • On a double with a trackbed and a grey route, must I use the trackbed?

Company Routes, Towns and Large Cities

  • Does a grey route earn the company bonus if I pay with my company colour?
  • Does the company bonus pay for placing stickers, or only for claiming routes?
  • How much do I pay when my route touches company towns?
  • Where can company town stickers and large-city stickers go?
  • Do I place a company town every game?
  • When do I draw a card for claiming into a large city?
  • Who places a large city at the end of each game?

Game End, Tickets and Postcards

  • Do I punch completed tickets at the end of the first game?
  • When is a punched ticket retired?
  • Do I keep my tickets from one game to the next?
  • Are unfinished tickets added or subtracted at game end?
  • What if we forgot to punch tickets at the end of a game and played on?
  • How many postcards can I take at the end of a game?
  • When several tickets qualify, do I choose which postcard to take?
  • If I do not take a ticket's postcard, is the ticket still retired?
  • Can a postcard drawn at game end be completed in the same game?

Employees

  • How does the Locomotive Engineer work, and can it be used more than once?
  • Does the Locomotive Engineer's pair count as a locomotive for the robber, tunnels and repairs?
  • How are employees picked at the end of a game?
  • When do I punch an employee card, and when is it retired?
  • What can the Financier do after the errata?
  • How does the Gambler work, and can I look at the ticket?
  • Can the Psychic be used when the draw pile is empty or when I do not draw?
  • How do the Vice President, Conductor and Silent Partner work?

Open Range and the Robber

  • When does the robber move?
  • Where can the robber move: along track, or to any city?
  • What does the robber cost me, and when?
  • Is the robber guaranteed to retire if Dead Man's Gulch is never found?
  • Where does the money on Dead Man's Gulch come from?
  • What does the event I Found Dead Man's Gulch let me discard?
  • Does Train Robbers! retire automatically once Dead Man's Gulch is gone?
  • With the Wanted event active, in what order do I resolve my claim and an extra locomotive?
  • Does the US Marshals postcard stay in my office between games?

Sierra Madre Treasure Hunts

  • How does a Sierra Madre treasure search work?
  • What can I do after claiming a route in Sierra Madre?
  • In what order do I scratch the treasure spaces?
  • Is there a bonus for collecting all six map pieces?
  • Can I use both punches on Postcard 102 in one treasure search?

Haunted Wastes, Curses and the Ghost Train

  • Do curses stay after the Ghost Train is retired, and how do I remove them?
  • Does a curse that stops me collecting money block money an event sends me?
  • Which routes does the Ghost Train curse, and does a parked train matter?
  • Which routes count for the Stroke of Midnight event, and what happens when it is retired?
  • What are the faces of the Ghost Train die?
  • Where do the tunnel rules come from in the Haunted Wastes?
  • Does a Haunted Wastes curse remove trains I already placed there?

Florida Circus

  • In a 5-player campaign with a missing player, do I stop at the 4-player circus marker?
  • When does the circus stop being used?
  • In what order do I fill the circus trains, and how are they scored?

California, Great Plains and Other Frontiers

  • How do California bridge routes and repairs work?
  • Can I claim the other side of a double route whose first side was damaged?
  • How do the Cascadia claim cards work?
  • How does Mama O'Connell's company work with postcards and events?

After the Campaign and Components

  • What changes in the post-campaign 1901 game?
  • Can I use Legacy's trains or cards with regular Ticket to Ride maps?
  • Where are the missing rules stickers and postcards?
  • How do the Dispatcher's extra starting tickets work?
  • What if there are not enough tickets for the Dispatcher at setup?
  • Should I read new event cards before shuffling them into the event deck?
  • How do white cards work under the Reeves Rails Restructures event?
  • How does the Landslide event work when claiming a route?
  • How does the Bull Market event handle shares running out?
  • When the Sabotage event makes me pay, who gets the money?
  • Does the Lewisburg event pay for routes built after it is revealed?
  • What do I need to claim a tunnel?
  • Can a Government Grant claim a tunnel?
  • What does a Government Grant claim give, and what effects apply?
  • In what order are the effects of claiming a route resolved?
  • Can I claim a route that leads toward a city not yet on the board?
  • Can I use a postcard more than once, and do I show it to others?
  • If two postcards each need an extra locomotive, do I play two?
  • What do I do with a postcard that mentions a mechanic I have not found yet?
  • Can Postcard 123 give a free trackbed sticker on a tunnel?
  • When do the points in my vault count?
  • Do retired items go to the dead letter office or the vault?
  • Do I clear the plastic trains between games?
  • Who gets the caboose, and who goes first?