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Legendary Encounters: An Alien Deck Building Game FAQ

254 questions players ask · Updated Nov 7, 2026 · Full rulebook

Setup and ComponentsTurn Structure, Recruiting and FightingCoordinate and Solo PlayClasses, Crews and KeywordsFacehuggers, Chestbursters and EggsStrikes and HealingHive, Complex and EnemiesKilling, Gaining and DiscardingHidden Agendas, Alien Players and Player FightsAlien and Aliens ScenariosAlien3 and Alien Resurrection ScenariosCard-Specific RulingsLegendary Encounters: An Alien Deck Building Game ExpansionLegendary Encounters: Alien Covenant

Setup and Components

  • Which Drone chart should I use when building the Hive deck?
  • How many Drone cards does the newer chart use for three players?
  • Does adding more Drones make the game easier or harder?
  • Does the standard setup include preparation rounds before the first objective?
  • How many Hatchery cards are there, and do they have to be face up?
  • What is the Hatchery deck for, and when do I take cards from it?
  • Is a Sergeant (or Grunt or Specialist) a character?
  • Does the Complex start with cards in it?
  • Do I have to complete Objective 1, then 2, then 3 in order?
  • How are the three objective mini-decks stacked and which cards go in each?
  • Are black-backed and blue-backed cards ever mixed?
  • Do expansion Hive decks replace the base game's decks?
  • Can I rearrange or reset the cards in the Headquarters?
  • What happens when the Barracks deck runs out?
  • What is the Operations space on the board for?
  • Do I have to show my hand to other players?
  • How many characters are in the base game?

Turn Structure, Recruiting and Fighting

  • Does the Hive add a card after every player's turn or once per round?
  • Do Hive cards advance every turn, or only to make room?
  • Do I play all my cards first, or can I spend Attack and Recruit between plays?
  • Do unspent Attack or Recruit points carry over to the next turn?
  • Can I pool Attack from several cards, and split it between enemies?
  • Can I play a card just for its ability or symbol without using its points?
  • If a card has both Attack and Recruit, do I get both?
  • Can I damage an enemy over several turns, or must I kill it in one go?
  • Does an enemy reduced to 0 Attack die automatically?
  • How much Attack does it cost to scan a room?
  • Can I scan rooms in any order and as many times as I can pay?
  • Can I play a character on the turn I recruit it?
  • When does the HQ refill?
  • When do I draw back up to six cards?
  • When a card says draw, where do I draw from?
  • If my deck is empty and a card tells me to reveal or draw, do I reshuffle first?
  • How many Strikes does an enemy in the Combat Zone deal, and does it hit everyone?
  • Does an enemy that strikes stay in the Combat Zone?
  • If an Event is revealed during the Hive phase, does it resolve right away?
  • If an effect adds two Hive cards, are they added at once?
  • Which objective's Event text applies when an Event is revealed?
  • Which Hazard effect triggers: the one for the current objective or the one for how many Hazards were revealed?
  • If a card lets me avoid a Hazard, does the next Hazard trigger the skipped effect?
  • When the Hive deck runs out, do Events and Hazards go back in?
  • What happens when the Hive deck runs out?
  • After I finish an objective, do I remove its remaining Hive cards?
  • Can I spend Recruit on an objective goal card before its objective is current?
  • Can I fight a Final Enemy before Objective 3?
  • Does killing a Final Enemy count if it gets reshuffled into the Hive?
  • Does an Event still resolve if it is revealed in the Combat Zone?
  • Is the Combat Zone a room for card effects?
  • Does an attached card make a room not clear?
  • If a card makes several players act, who goes first?
  • What wins when one card says you can't and another says you can?
  • What if I can't do all of what a card says?
  • What does the asterisk on a card's number mean?
  • Can I convert Attack to Recruit or the other way?

Coordinate and Solo Play

  • How does Coordinate work, step by step?
  • How many Coordinate cards can I give, and how many can the active player receive?
  • Can I play a Coordinate card on my own turn?
  • When can I offer a Coordinate card to another player?
  • When I copy a coordinated card, do I need my own copy?
  • Does the active player have to play the card I coordinate?
  • What if the replacement card I draw for Coordinate is a Chestburster?
  • Does Recruit that Mercenary spends as Attack count as a coordinated Attack for killing Ash?
  • Does Coordinate do anything when playing solo with one Avatar?
  • Can I kill Ash in a solo game?
  • When can Ash be killed?
  • In solo play, does "next player" mean me?
  • In solo, what if a "next player discards" effect finds my hand empty?
  • How long do I have to kill a Facehugger in a solo game?
  • Can I play solo, and with how many hands?
  • How many Drones do I use in a solo game?
  • In solo, what happens with a Hazard that says to give it to another player?
  • In solo, what happens to a "next player puts a character into Operations" event if I have nothing eligible?
  • Can a solo player with several hands tell the other hands what a hidden card is?

Classes, Crews and Keywords

  • Do I need an earlier card with the class icon before using a class ability?
  • Are class icons used up when a card uses them?
  • Is a class or crew ability optional?
  • Can I save a class ability to use later in the turn?
  • If a card shows two class symbols, can later cards use both?
  • How does a card that needs two earlier crew icons (like Teams of Three) work?
  • Can I use a class ability if I have no points to spend?
  • How does Vigilant work?
  • Does a Vigilant card still give its class or crew icon on later turns?
  • Can I discard a Vigilant card on another player's turn?
  • Does Body Armor work from my hand?
  • Is a Vigilant card left in play from an earlier turn one of "your characters"?
  • Does Private Hudson's Vigilant ability cancel an Event or Hazard if the card is in hand?
  • How does Mobilize work?
  • Does recruiting count as gaining a card?
  • Is Sacrifice optional, and what do I keep?
  • Do multiple copies of a "once this turn" ability each work?
  • When can I use a "Once this turn" or Activate ability?
  • Does an Activate ability need a matching icon played earlier?
  • What does a copy of a card give me?
  • Which cards does "your characters" or "one of your characters" include?
  • How much Recruit can the Mercenary turn into Attack?
  • Must the Priest convert all my Attack into Recruit?
  • Does my role card take up a hand slot?
  • Are role cards characters?
  • Which colors does a Synthetic count as for color-based abilities?

Facehuggers, Chestbursters and Eggs

  • How long do I have to kill a Facehugger before it impregnates me?
  • Which player gets a Facehugger when it is revealed?
  • Does a Facehugger drawn from the Strike deck count as a Strike?
  • If two Facehuggers are revealed on the same turn, do both attach to the active player?
  • What if a Facehugger would be placed in front of a player who has a Chestburster?
  • If a Strike kills the player a Facehugger is attached to, does it move on?
  • When does the Chestburster arrive relative to the Strike Phase?
  • Do enemies stop striking me once I have a Chestburster?
  • How can I get rid of a Chestburster already in my deck?
  • Is a Chestburster a character?
  • When exactly do I die when a Chestburster is drawn?
  • How do Eggs work?
  • In what order do an Objective's Event text and an Egg's Event text resolve?
  • If the Hive is reshuffled while Eggs are still face down in the Complex, can they still hatch?
  • Can Facehuggers or Eggs end up in the Barracks?
  • Does an Event printed on a Facehugger trigger when the Facehugger is revealed?
  • Can Electric Prod move a Facehugger?
  • How does the Xenomorph Screecher work in the Combat Zone?

Strikes and Healing

  • If a card says to avoid the next Strike, do I still draw it?
  • What does healing a Strike do?
  • Can Ambushed Medic heal another player's Strike?
  • Can contaminated Strikes be healed?
  • Can Sister Ripley's Ultimate Sacrifice heal an unhealable Strike?
  • Where do Strike cards go after they are resolved or healed?
  • If two Strikes trigger at the start of my turn, who chooses the order?
  • If a card says draw two Strikes and one says draw another, does the extra count toward two?
  • If a Strike kills me, do the remaining enemies still strike me?
  • If I kill the final enemy but the Strike I draw afterwards kills me, who wins?
  • Do I discard a Close Call Strike even if it does nothing?
  • How does Somebody Help! work?
  • How does Slow Gestation work?
  • What does Noxious Xenomorph's reveal do?

Hive, Complex and Enemies

  • When a Xenomorph Runner moves, does it push cards?
  • How does the Xenomorph Stalker's restriction work?
  • How does a "does not move" enemy such as an Egg interact with pushed cards?
  • Are face-down cards enemies?
  • Can Electric Prod move an enemy from the Combat Zone into a clear room?
  • What do Airlock Controls do?
  • Does a Final Boss move to the Combat Zone when revealed?
  • How does a revealed Colonist Host Event work?
  • How does an Armored Xenomorph work?
  • How does the Skittering Xenomorph behave?
  • Do Xenomorph Guardians' Combat Zone buffs stack?
  • Do Sentry Guns stay in play for the rest of the game?
  • Do Sentry Guns work on a Final Enemy like the Queen?
  • Do two -2 Attack effects on the same enemy stack?
  • How does Close Encounters' -2 work?
  • If a card moves a Hazard to the Combat Zone, can I avoid its effect?
  • How does the Self-Destruct hazard behave?
  • When a hidden card enters the Combat Zone, is it revealed right away?
  • How do I block the Ventilation Shaft?
  • Does the Hive deck cover the Ventilation Shaft count as in the Complex?

Killing, Gaining and Discarding

  • Which characters can "kill one of your characters" target, and do I keep what they produced?
  • What is the difference between killing a card and killing a character?
  • Can I thin my deck by killing characters?
  • Where do a dead player's cards go?
  • Who can Quarantine Procedure look at, and can it kill a Chestburster?
  • Where does a card discarded from the Barracks go?
  • Does gaining a dead character cost Recruit?
  • What happens when Jonesy is revealed?
  • What happens when a Found character enters the Combat Zone?

Hidden Agendas, Alien Players and Player Fights

  • Can I attack another player?
  • What is Defense on an Avatar used for?
  • How does the Alien Player rule work?
  • Do dead players score points?
  • When does the traitor win by playing the Agenda card?
  • Can both Facehuggers from the Evil Agenda "Inquisitive" go to one player, including myself?
  • Can the game be played competitively with one winner?
  • Does the game end when one player's Avatar dies?

Alien and Aliens Scenarios

  • How do I kill the Perfect Organism, and where?
  • Does the Perfect Organism stay in the Airlock once moved there?
  • Can I kill the Queen while captives remain in Operations?
  • What if the Queen tells me to move a character from my discard pile and I have none?
  • What can a cocooned Avatar do?
  • How do I complete the S.O.S objective and the Ventilation Seal in the first Alien scenario?
  • When the second Hadley's Hope Hazard is revealed, is the Complex refilled?
  • What does Hadley's Hope Hazard 1 make the other players discard?

Alien3 and Alien Resurrection Scenarios

  • Is The Lead Works a one-time use card?
  • Which Events go under The Beast?
  • Can I kill the Beast several times in one turn?
  • What does Auriga Hazard 3 kill?
  • What happens when the Countdown Hazard reaches the Combat Zone?
  • Does Hazard 1 keep triggering after later objectives start?
  • What are the Missing Brothers?
  • What does Alien Resurrection's "It's Their Ship Now" do?
  • Do I keep my deck between movie scenarios?
  • When a Movie 4 clone enemy is killed, where does it go?
  • Are Failed Clones enemies?

Card-Specific Rulings

  • How does Thermos Gun work?
  • Does "you may kill yourself" on Ultimate Sacrifice remove me from the game?
  • What if I draw Fallen Friend and have no character costing 1 or more?
  • Do multiple copies of Repair the Ship each draw?
  • Are cards I have already played part of "your hand"?
  • Must I sacrifice Bait for the Beast?
  • Do multiple copies of Captain of the Ship's bonus stack?
  • How much Attack does New and Improved give?
  • Does Ripley Enraged count Strength cards played after her?
  • When a card makes each player reveal their hand and discard, who chooses the discard?
  • If I play You Are My Lucky Star twice, do both avoid a Strike?
  • Does Leadership Vacuum kill Sergeants in hands and in the stack?
  • Which card is "Acid Blood" in the Grown in a Lab rule?
  • Can Animal Handler rearrange both the air and the Complex?
  • After discarding characters for 'It's his IQ', can Re-Educate kill them later that turn?
  • Can I discard an already played card to pay a discard cost?
  • Can Johner's 'I mostly just hurt people' remove a Hazard from my deck?
  • Can Mr. Fantastic's Ultimate Nullifier target The Perfect Organism?

Legendary Encounters: An Alien Deck Building Game ExpansionExpansion

  • In the single-Avatar solo variant, can I use a Coordinate card's effects before discarding it?
  • Are Soldiers and Hard Mode mandatory?
  • Why does the expansion use a different number of Drones than the base game?
  • Do I use Drones in a solo game with the expansion?
  • How do Flying enemies move?
  • After a flying alien is netted, does it return to the air?
  • What happens to the Barracks card under an Enhanced Alien that is turned face down?
  • Can an effect that kills enemies kill a Final Enemy?
  • Does Aviary Hazard #3 push the HQ countdown every turn?
  • Does Aviary Hazard #1 put unbought Sergeants into the Dead Characters pile?
  • How does the Administrator's activated Barracks card interact with Mobilize, Vigilant and Sacrifice?
  • When Elgyn's Share a Drink is played from another player's turn, where does it go?
  • Can I heal Strikes on the Emergency Door?
  • Can one player hold more than one Chestburster in the expansion?
  • Is a character added to the HQ during the Queen Mother player's turn?
  • Can the Queen Mother player attack a player with a Chestburster?
  • If the Queen Mother has "How do we kill it?" and a Strike would kill her, what happens?
  • Can card effects kill the Queen Mother?
  • Does the Queen Mother count as a player for "all players draw a Strike"?
  • Is Ellen Ripley her own character deck?
  • Can the expansion be played without the base game?
  • Do Ranged enemies in the Complex strike when the Combat Zone is empty?
  • How does the Runner keyword work?
  • What does Escape mean?
  • What does the Self Destruct System kill?
  • Must I use Got Some Moves when I play it?
  • Where does Tail Whip's shuffle send cards?
  • Does an Injured Xenomorph count as having moved if it entered the Complex face down?
  • Which objectives belong to which new scenario?
  • Does the expansion Strike get stronger with each objective?
  • Which Barracks characters should I pair with the new Hives?

Legendary Encounters: Alien CovenantExpansion

  • Is the Hive deck still used in Covenant phase 3B?
  • Can the Biologist's heal of 2 reduce a 4-damage Strike?
  • Can David be a player Avatar?
  • Does Loud and Clear let several Grunts or Specialists coordinate?
  • When is David's end-of-turn check?
  • How do I get rid of an Egg Sack?
  • How does the Bloodburster Neomorph's kill-the-highest-cost effect work?
  • What does "one of your characters" include for Chomp?
  • Can players in Stasis still attack and buy?
  • When a Hazard resolves, is it discarded before the Location's instructions?
  • Do I need the big box expansion to play Alien Covenant?
  • When the Hive deck runs out, are killed Final Enemies reshuffled?
  • Can a Barracks character be put under the Necropolis from my hand?
  • Is David Special a character that kill effects can hit?
  • Can Chart a Course discard none of the three cards?
  • How does Full Ecology Work-Up choose strikes?
  • Does the third objective's "everywhere" include decks and the Barracks?
  • How do I mix Covenant characters and locations into a base setup?