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Paleo

180 questions players ask about Paleo. Pick one for the answer. See also the full rulebook.

Updated 2026-11-06.

  • Setup and Modules
  • Day Phase and Going to Sleep
  • Helping Other Players
  • Wounds, Damage and People
  • Costs, Dice and Negative Actions
  • Tools, Crafting and Resources
  • Dream, Idea and Secret Cards
  • Night Phase and Missions
  • Winning, Losing and Player Count
  • Module Cards: Wolves, Wishes and Heroes
  • Module Cards: Warriors, Rivers, Winter and Secrets
  • Paleo: A New BeginningExpansion
  • Paleo: The Terror BirdsExpansion
  • Paleo: The Initiation RiteExpansion

Setup and Modules

  • Can I play Paleo solo, and where are the solo rules?
  • In the solo variant, do I take wounds from red cards I discard to pay for the helper die?
  • How do multiplayer-only cards such as Ahab's secret or the Overboard cards work solo?
  • Can I play with only one module, or with none?
  • Can I add a third module to a scenario?
  • Can I play Module J on its own?
  • How do I set up the decks for the first game with modules A and B?
  • Do the colored symbols on the card packs (eye, rock, coin, mountain) mean anything?
  • Where do dream, mission or other cards that come with a module go during setup?
  • Where do the secret (mystery) cards go during setup, and which ones do I use?

Day Phase and Going to Sleep

  • When choosing among my top three cards, can I look at their fronts?
  • When I pick one of my top three cards, in what order do I put the other two back?
  • Is the three-card choice secret, or can other players see my top three cards?
  • If I go to sleep early, do the red cards I discard hurt me?
  • Does the day phase end when I can no longer draw three cards?
  • Can I choose an action whose cost I cannot fully pay, such as discarding two cards when I have one?
  • Can I reveal a card and then take no action?
  • Can I take more than one action from the same card?
  • Where does a card go after I resolve, ignore or pay with it?
  • Can I use a resource another player gained earlier in the same turn?

Helping Other Players

  • What do I need in order to help another player?
  • Can I help another player who does not need my help, just to share the reward?
  • Can more than one player help the same player?
  • If I help another player, do I share the reward?
  • While helping, can the two groups use each other's items and abilities?
  • Can I give or trade tools, cards or humans to another player while helping?
  • When I craft with another player's help, who receives the crafted item?
  • Can a helper discard cards to pay the cost for the player they help?
  • Can a helper take the wounds meant for the player they help?
  • When must I ask for help on an action that uses dice?

Wounds, Damage and People

  • When I discard several red cards for one cost, can I split the damage between humans?
  • Can damage from one card or effect be split between several humans?
  • What happens to damage beyond a human's health?
  • Do I take a wound for each red card I discard to pay for an action?
  • Do I take wounds when a dream or special card makes me discard red cards?
  • When a reward tells me to discard one red card, which card do I discard and does it hurt?
  • Can I send the cards I discard as a cost to the cemetery?
  • How much does a clothing (cloth) token prevent, and is it discarded after one use?
  • Does Chieftain's Clothing stop me from splitting damage?
  • Can a fur token prevent a death, and can a healing root revive someone?

Costs, Dice and Negative Actions

  • How do the dice on an action card work?
  • If a dice roll makes the action impossible, can I switch to another option on the card?
  • Can I use a rope or torch after rolling the dice?
  • What happens if I cannot fully pay a negative action, such as discarding 3 wood when I have 2?
  • When one negative option is impossible, must I take the other, and can I pick one with no effect?
  • Do negative actions give a reward if I only partly resolve them?
  • Can I ignore a card that has a negative action?
  • Can I decline a positive action even if I meet its requirements?
  • Can I use a pelt or skin I get as a reward to prevent damage from the same action?
  • When a card says to draw a card and 'resolve' it or take wounds, what counts as resolved?

Tools, Crafting and Resources

  • How many idea cards fit on the workbench?
  • In the optional Backpack mode, do tools count against the two-resource limit?
  • Which tools are used up, and which stay permanently?
  • When I pay a tool token, where does it go, and can I craft it again?
  • Are tokens, resources and cards limited to what is in the box?
  • How many wolf and clothing tokens are in the game?
  • Are crafted tools communal, or only shared through helping?
  • Are food, wood and stone shared between all players, and can I pool them to craft?
  • Can I craft tools at any time, or only with a craft symbol?
  • If a card lets me craft two items, do I pay resources twice and can the first help build the second?

Dream, Idea and Secret Cards

  • Where does a dream card go when I gain it, and must I play it right away?
  • After I resolve a dream card, where does it go, and can I pay costs with it?
  • What do dream cards that move discards, or let me peek, do?
  • When a card sends me to a secret card, do I resolve it right away?
  • Where does a secret card go if I cannot perform its action?
  • How is a revealed red secret card resolved, and can I delay it?
  • If a requirement says to remove or destroy a card, is it met when that card is already in the graveyard?
  • Can a card with no help icon that I added to my group be used any time?

Night Phase and Missions

  • Must I complete both night mission cards every night, or can I take a skull instead?
  • Are mission cards resolved every night, and can they be removed?
  • Do I feed my people before the mission cards?
  • What happens if I cannot feed a human at night?
  • Does food spoil at night in the base game?
  • Can I craft or share resources during the night phase?
  • What are cards with the moon symbol in my group?
  • What happens to the cards at the start of a new day?

Winning, Losing and Player Count

  • If I gain the fifth victory token and the fifth skull at the same time, do I win or lose?
  • What happens to victory points I gain after the five on the cave painting are filled?
  • Can one player lose while the others keep playing?
  • Is Paleo competitive in any way, or is there a semi-cooperative mode?
  • Can Paleo be played with five players?
  • When do I take a skull?

Module Cards: Wolves, Wishes and Heroes

  • Which cards count as wolves for the Howls in the Night mission?
  • When the fifth wolf is in the graveyard, who gets the dream card from Howls in the Night?
  • Does Wolf Pack go to the cemetery when I have a torch, and does it count as a destroyed wolf?
  • Are additional-action cards like Howls in the Night discarded or kept after resolving?
  • Can food from two Dodo cards replace the Honey requirement on Orru's wish or dream?
  • In Module E and Level 3, do unfed wishes cost one skull each or one skull in total?
  • Do heroes count toward tribe size and night feeding?
  • How do Draca and Darca work, and can others help or take the reward?
  • How do Draca's Wish and its tools work?
  • Can Jhula take wounds, and what does she heal?

Module Cards: Warriors, Rivers, Winter and Secrets

  • How do the Warriors in Module I work?
  • Where do river cards go in Module H, and how does the mission end?
  • What do the four upper-left icons on river cards mean?
  • How do the Handicraft card and the waiting cards from Module D work?
  • How do Careful Stranger / Vorsichtiger Fremde cards work?
  • How do Secret 11 and the Old Bear work?
  • How do Secret 23 and the Invention card work?
  • How do Snowfall, Ground Frost and the winter cards resolve?
  • How do I remove the Snowstorm, and can Freezing Cold do it?
  • Do I need to feed or heal the female warriors in Module I?

Paleo: A New BeginningExpansion

  • Can I combine A New Beginning modules with base-game modules, and play base missions with the farm?
  • Does A New Beginning raise the player count above four, or add solo rules?
  • What do dream cards pointing to Secrets 6 or 7 do?
  • Where does the Brewing dream card go during setup, and how does it resolve?
  • Does the Xrib tribe start happy or angry at night?
  • Can I take a Xrib option that makes them angry or leaves them unfriendly when they already are?
  • Do secret tokens count as buildings for the five-buildings mission?
  • Do 'capture 3 animals' quests need three animals at the same time?
  • In the Volcano level, can I discard my remaining cards without effect to go to sleep early?

Paleo: The Terror BirdsExpansion

  • Does the Mother Bird or a Bird of Terror egg count as an egg card?
  • Is the Orru card required to complete a Terror Birds requirement?
  • What happens when the Totenvogel must destroy a footprint card but no other player has one?
  • When can I reveal cards from the stack of seven Terror Bird cards?

Paleo: The Initiation RiteExpansion

  • Can my partner flip my candidate when I reveal a Test card?
  • Does the Assistance card's six-symbol requirement need six of one symbol?
  • What does the die roll on the Mentor card do?
  • Does Overzealous's 'reveal the next Test card' mean searching my facedown deck?
  • Who may reveal a totem challenge, and can I move tools to another player's initiate?
  • Once an aspirant joins the tribe, whose group is it in and does it need feeding?
  • When is Mission card L resolved, and when does its 3 food cost stop?
  • Can I help my partner's youngling task, and what if I cannot do the first option?
  • Which modules can I combine with The Initiation Rite?
Does Secret 9 require Module E when I play Module K?
  • What are the card slots on the bottom of the discard board for?
  • Do some modules start with idea cards already on the workbench?
  • How many separate decks sit on the base camp board?
  • In a two-player game, do I use one group each or more?
  • Is there a campaign, and do cards or dead characters carry over between games?
  • Why does Paleo have 222 cards, and how many are in Module G?
  • Which rules edition does my English copy match, and what changed between editions?
  • What does the asterisk on some cards mean?
  • Do players take their day turns simultaneously or one after another?
  • Can other players help me with a red or danger card?
  • Can I use a pelt, healing root or talisman on another player's people?
  • Can I use a help action to heal a player who has nothing to do on their card?
  • When a helper gets a new human, whose group size decides the food cost?
  • How do I use an alternative action card, such as a waiting card or a card in someone's group?
  • How do I use a hero who sits in another player's group?
  • Can I resolve several additional actions (wishes, heroes) in one turn?
  • When can I use a healing root, and can I split the healing or heal other players' people?
  • What happens when my last human dies?
  • If a human dies while I pay an action's cost, do I still get the reward?
  • At night do I feed every card in my group or only humans?
  • If a character dies, do their tools go with them?
  • Can I ignore a human card drawn from my deck?
  • What is the difference between a group and a tribe?
  • How does the At Home card's new-human option work?
  • Does a torch I spend count as an eye (awareness) icon?
  • What does the question-mark token symbol mean?
  • Can I use a tool I just crafted for the rest of the same action?
  • Does crafting unlock further recipes, like a tech tree?
  • Can I use more spear tokens than I have people?
  • What happens when a card says to place a tool or resource on it?
  • What does the Raft token do, and who may take from the river deck?
  • What does the Talisman do, and does it work on secret cards?
  • Can I discard a pelt to avoid the wound from discarding a red card?
  • What does the Tent do?
  • What is the difference between crafting from the workbench and adding a new idea?
  • What is the Stone Circle idea, and do I remove it when Module F is not used?
  • How do the Hungry Hunters (Secret 1) work?
  • How does Secret 5 work?
  • Does the old shaman's berry list tell me which berries cure the fever in Module G?
  • How do the tiger secrets 21 and 22 and the Tiger Claw cards work?
  • How do footprint cards and footprints on people cards work?
  • What happens at five cave painting parts in Level 7, and what are paw cards?
  • What does the Stranger's 'ignore a danger card' reward do?
  • Does the volcano action where each of my people suffers damage hit every player?
  • If a card removes one of my humans, do I take a skull?
  • Does a yellow craft card such as Isolation go to the workshop before it is crafted?
  • Can I build the hut at any time, or only through Isolation?
  • What is the night phase order with a Module N mission card?
  • How does the upgraded Millstone work?
  • Where do dream cards come from when a Module Q card says to discard them?
  • With Module I and the expansion, which warriors form the stack?
  • Can I use a flute token while helping?
  • On Nocturnal, does Help plus wood put a trap on the card or take one from it?
  • Where does mystery card 13 go when I cannot or will not act on it?
  • Can I play Module M on its own?