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Vagrantsong

135 questions players ask about Vagrantsong. Pick one for the answer. See also the full rulebook.

Updated 2026-11-06.

  • Setup and Vagrants
  • Coins, Skills and Bones
  • Humanity, Wounds and Westbound
  • Rummage Tokens
  • Movement, Range and Terrain
  • The Haint's Turn
  • Breaks, Cycles and Haint Effects
  • Winning and Losing
  • Camp Phase
  • Moments and Rules Overview

Setup and Vagrants

  • Can Vagrantsong be played solo?
  • Do expansion scenarios and cards get mixed into the base campaign?
  • Does the Hobo Code force me to put Terrain in the worst spot for the Vagrants?
  • What goes in the Bindle at setup?
  • What Haint Humanity threshold does the first scenario use for each player count?
  • What are the Lost Souls in Snowed In, and do they start on the board?
  • How many blue bases does the Amigo and the Devil scenario need?
  • What takes the place of the Break marker in the Black and Blue scenario?
  • Which Humanity threshold does Suffocation Station use?
  • What do you keep if you change to a different Vagrant between scenarios?
  • What is the range of the Revivalist's Selfless passive, and can it be split?
  • Do a Vagrant's passives apply to everyone at the table?
  • Can the Pup use the Runaway's Skills or Junk?
  • If an effect hits both the Pup and the Runaway, who is affected?
  • Does the Pup count as a Vagrant for Junk and scenario checks?
  • Can a Haint target or Haunt the Pup?
  • Does the Pup have its own Move, and can it act on consecutive turns?
  • Can the Runaway use Gumption without the Pup, and how does Humanity count?
  • Can Who's a Good Boy move the Pup past the Runaway?
  • Must the Pup get closer on every step of a toward move?

Coins, Skills and Bones

  • Do extra successes make a Skill's effect bigger?
  • Are dice added together to reach a Skill's success value?
  • How do Booming Boxcars work, and are the 6s rerolled?
  • Does Booming Boxcars apply to General Actions such as Bust and Investigate?
  • What does the Empress's Booming Boxcar passive do?
  • When do Coins on Skills and General Actions come back?
  • Can I use the same Skill on consecutive turns?
  • Can I perform the same Action more than once in a turn?
  • How do Coins placed on a Skill change its success value or Bones?
  • Does a Skill need a roll to trigger, such as Bon Appetit?
  • If a Skill with Coins becomes Wounded, do the Coins come back?
  • Does Fishin' Line extend the range of General Actions like Bust or Patch Up?
  • How does the Dead Like Me skill work, and does it add an extra Haint attack?
  • Does Distant Memory's first Humanity gain happen if the roll fails?
  • On a Skill that says Rummage 1 for each Coin, is it one big Rummage?
  • How does Risky Business count when it grants a General Action?
  • Does Lasting Lights place one coin per success?
  • What does General's Orders do with three or more successes?
  • How does the success value of A Little Rhythm work with Coins and the Songsmith passive?
  • Does the Songsmith's passive apply to General Actions?
  • Does Devil on Your Heels give the Haint 1 Humanity every turn?

Humanity, Wounds and Westbound

  • How does Humanity loss turn into a Wound?
  • When exactly does a Vagrant become Westbound?
  • Can a Westbound Vagrant use their Westbound Action on consecutive rounds?
  • Can a Westbound Vagrant use Rummage Tokens, and can an Apple heal a Skill?
  • Can Haints still target or Haunt Westbound Vagrants, and can their Humanity drop?
  • Can a Westbound Vagrant gain Haint Effect tokens?
  • What happens to a Vagrant who ends the scenario Westbound?
  • Can a Vagrant flip a Junk card instead of a Skill when Wounded?
  • Can Patch Up or healing raise Humanity above the maximum?
  • Does healing a Wound with an Apple restore Humanity?
  • What does Blinded do to a Vagrant's successes?
  • If a Haint effect is removed, do I recover Humanity lost while it was active?

Rummage Tokens

  • If a Vagrant is over their Rummage limit, where do the extra tokens go?
  • If I Rummage with several Coins, how many tokens do I keep?
  • If I'm at my Rummage limit, can I use the new token before discarding down?
  • When can I use a Rummage Token, and how many per round?
  • Can I use a Rummage Token before placing Coins on my turn?
  • How and when does the Rabbit's Foot work?
  • Does giving or trading a Rummage Token count as using one?
  • Does discarding a Rummage Token to remove a Haint effect count as using it?
  • How do Event Tokens that count as Rummage Tokens work?
  • What does Salt cancel when a Haint acts?
  • Where can a Candle be placed and how long does it last?
  • Can I repeat the Rummage option in the Camp Phase?

Movement, Range and Terrain

  • How does Move work for Vagrants?
  • How do forced Toward and Away moves resolve, including around Terrain?
  • How does Range work, and what do Range 0, 1 and 1-2 mean?
  • Can Vagrants and Haints draw Range through Terrain?
  • Can a Vagrant be boxed in by Terrain?
  • Can Vagrants investigate Event Tokens on Coffins or Boxes?
  • Which spaces count as edges on the train board?
  • What happens when a character enters a Hole?
  • Is a Vagrant that moves through or into a Haint Haunted?
  • Can a Haint end its movement on Terrain?

The Haint's Turn

  • In what order does a Haint resolve its turn?
  • In what order does a Haint pick its target?
  • Does a Haint head for a Candle when its action says to target a Vagrant?
  • What happens when a Haint reaches a Candle?
  • How does a Haint use its Move, and does it detour to haunt extra Vagrants?
  • If the Haint's priority target is out of range after it moves, does it attack someone else?
  • Does Target Furthest Vagrant ignore Range?
  • Does a Haint lock on to its target before moving?
  • How far does a Haint action with Range X reach?
  • Can a Vagrant be Haunted more than once in a turn?
  • What happens to a Vagrant when the Haint ends its Move on them?
  • Does a Haint move on every turn?
  • With multiple Haints in play, does each one draw a Rummage Token?
  • Who suffers an Event Token drawn for a Haint's action?
  • When does Busted Mirror trigger?
  • How does Maco Joe's Confuddled Move toward Event 3 work?
  • Can a Haint throw Blood Pool Terrain?
  • What changes a Haint's Mood?
  • If the only Candle is in another train car, what does the Haint target?
  • What if the Special Priority Vagrant is out of Range?
  • If an effect moves a Vagrant 1 toward the Haint and they are already adjacent, do they move?
  • When a Malady token is drawn, does the Haint get an extra turn?
  • Can a Vagrant removed from the board be targeted by a Haint?
  • If a Haint's Move ends on an Event Token, does the event resolve?
  • Does Super Elastic Haunt the swapped Vagrant?
  • Does using an Iron Nail on the Flayed Man cost an action or Coin?

Breaks, Cycles and Haint Effects

  • What happens when a Haint Breaks?
  • If a Haint Breaks and the same effect completes a Ritual, which resolves first?
  • When several things trigger at once, what order do they resolve in?
  • When does a Cycle Effect resolve?
  • Can a Vagrant have the same Haint effect twice?
  • What counts as a Haint effect, for example for Distant Memory?
  • What is the difference between being Haunted, a Haunted effect and a Haint effect?
  • Does the scenario end the moment the final Break happens?

Winning and Losing

  • If all Vagrants go Westbound mid-scenario, does the scenario end right away?
  • What is Moment 13 and when is it read?
  • Can I keep playing the campaign after losing a scenario?
  • Does a scenario end after six rounds?
  • What does removing a Vagrant from play mean in Suffocation Station?
  • Must a Ritual be completed in one round?
  • Are Ritual reward Coins usable only in the Camp Phase?

Camp Phase

  • How are Coins pooled in the Camp Phase?
  • What can I spend Coins on at camp, and what do they cost?
  • Can I sell Broken Junk for Coins?
  • What happens to the Junk card I don't buy?
  • Do Coins carry over from camp to the next scenario?
  • How does banking Coins work, and can I reclaim them?
  • When do Tier 2 and Tier 3 Junk join the deck?
  • What do I do with the Junk deck when I save mid-campaign?
  • Do Wounded Skills carry over, and can they be swapped?
  • Where does new Junk go if I'm full?
  • How does the Makeshift Radio Junk work with a Coin on it?
  • Do Rabbit's Foot tokens count as Coins in camp?
  • Are In-Between cards drawn in order?

Moments and Rules Overview

  • Can I choose zero Tier 1 Junk to remove under Moment 84?
  • Which Moment does the Pin the Skin Ritual send you to?
  • Where are the Moments, and are the Seance ones included?
  • Can I discard as many Tier 1 Junk as I want after banking enough Coins?
  • In what order are bonus scenarios played?
  • What do I do when two rules conflict or the game assumes one option?