CATAN FAQ
540 questions players ask · Updated Nov 12, 2026 · Full rulebook
Setup and Components
- Can 6 and 8 number tokens be placed next to each other during setup?
- Should the number tokens be placed alphabetically or randomly in the base game setup?
- Do the Catan 15th Anniversary Edition rules differ from the other editions?
- Can an older Mayfair printing of Catan be played with the current rules?
- Who chooses their colour first at setup?
- What do the dots on number tokens mean?
- Why does the rulebook say not to use the red pieces in a 3-player game?
Turn Structure and Resource Production
Trading and Harbors
- Can you give resource cards to another player for nothing?
- Can you trade several cards for one card, or several different resources for one, with another player?
- Can you trade one resource for the same resource type, such as sheep for sheep?
- Can you hand a resource to another player for nothing by splitting it across two trades, or by trading one way and then using a harbour?
- Can you trade with another player on better terms than the bank offers?
- Can you trade with the bank at 4:1 during the 5-6 player special building phase?
- Can a trade include a side promise, such as not robbing someone or not building on a spot, and is it enforced?
- Can you show your resource cards face up during trade negotiations?
- Can you take back the cards you paid to the bank for a build if you change your mind?
- Can you give a resource now in exchange for a promised return on a later turn, and is a future trade promise binding?
- Can you negotiate or make offers during another player's turn, or agree on trades for future turns?
- Can you use another player's harbour, or trade with the bank, during someone else's turn?
- Can you hand cards to another player so they can trade them at their harbour, or arrange a commission or three-way trade?
- Can you offer a trade to just one player in a four-player game?
- Can you trade and build in any order during your turn?
- Can you use a harbour on the same turn you build the settlement on it?
- Can you trade with another player and then use a harbour or the bank in the same turn?
- Can you build or trade before rolling the dice when you hold 8 or more cards?
- Can the robbed player choose which card is stolen, or hand over a specific card?
- Do you need a settlement on the harbour's own corner before you can use its trade rate, and must your road touch a matching hex?
- How does a special 2:1 harbour differ from a 3:1 harbour, and can it give better rates on other resources?
- Can more than one player use the same harbour, and does the distance rule apply to a harbour settlement?
- Do two special harbours of the same type, or a 2:1 and a 3:1 harbour, combine into a better rate?
- Does upgrading a settlement on a harbour to a city change the harbour's trade rate?
- Can you build a settlement on a coastal corner next to a harbour, or on a corner touching only one or two hexes?
- Can a starting settlement be placed on a harbour corner during setup?
- What are the harbour pieces for, and do they move a harbour?
- How should harbour tiles be placed in a random setup, and can two harbours touch?
- Is there a limit on how many trades, or bank exchanges, you can make in one turn?
- Can players agree not to trade with one player so he must use the bank?
- Can trades be kept secret, or made with players other than the active player?
- Can you pay four cards to the bank for a resource the bank has run out of?
- Are trades binding once agreed, and can a player back out?
- Can you trade with your opponent in Teuber's two-player variant?
- In Teuber's two-player variant, does the forced trade take cards blind or can you choose them?
Building
- Which settlement gives starting resources during setup?
- Which hexes give starting resources in the beginner setup?
- Does the distance rule apply to first-round settlement placements?
- How close can two settlements or cities be?
- Can you build a settlement in the middle of your own road, between road pieces?
- Can a settlement sit on a coastal corner, a harbour corner or next to the desert?
- Must a new settlement connect to one of your own roads?
- Can a road be built through or past an opponent's settlement or city?
- Can you keep building from a road that an opponent's settlement has cut?
- Does an opponent's settlement break your road, and can you break theirs?
- Can a road connect only to another player's road?
- Can you build a road on a path where another player already has a road?
- Can a road pass straight through an intersection where two other roads already meet?
- Can you move a road you have already built?
- Must the second setup road attach to the second settlement?
- Can your second starting settlement be placed away from your first one?
- What is the setup order, and who takes the first turn?
- When a number is rolled, do all players collect or only the roller?
- How many resources do you collect when several of your buildings border the rolled hex?
- Do roads next to a productive hex produce resources?
- Does rolling a 12 trigger any special effect?
- How many settlements and cities can you have, and what happens at the limit?
- Can you build more than once in a turn, including a settlement and its city upgrade?
- How do you place the number tokens in the variable setup?
- Does play go in rounds, with the first player starting each round?
- Must you finish trading before you build?
- Does upgrading a settlement to a city add 2 victory points?
- Does extending a closed ring of roads count toward Longest Road?
The Robber and Rolling a 7
- Must the robber be moved after a 7 is rolled?
- Can the robber be moved back onto the desert?
- If the robber sits on one 11, does the other 11 still produce?
- When the robber lands, how many cards are stolen and from whom?
- Can the robber steal development cards or victory point cards?
- Does playing a Knight make players discard half their hands?
- When a 7 is rolled, who discards, how many, and in what order?
- Do development cards count toward the seven-card discard limit?
- Is the number of cards in a player's hand secret?
- Can you show your hand to prove you have none of a needed resource?
- Is it cheating to arrange your hand so the robber takes the card you want?
- Can you trade before moving the robber after a 7 or Knight?
- Are promises about where the robber goes, or cards offered to avoid it, binding?
- Can you play a Knight in response to an opponent moving the robber onto your hex?
- Can you play a Knight when the robber is not on one of your hexes, and where can it go?
- Can a Knight move the robber again in the same turn as a 7?
- Can you play a Knight between the dice roll and resource collection?
- Can you play a development card before rolling the dice?
- How many development cards can you play in one turn?
- Can you play a development card on the turn you bought it?
- Where do played Knights go, and do they count for Largest Army?
- What happens to development cards after you play them?
- Can the robber sit on a harbour, or stop a harbour from being used?
- If the robber blocks a resource you need, can you still trade for it?
- In the published two-player variant, can you trade and move the robber in one turn?
- In the two-player game, which victory points count toward the trade token cost?
- Can you pass the dice to the next player without rolling them?
Development Cards
- How many development cards can you play in one turn?
- Can you play a development card on the turn you buy it?
- Can you play a development card before rolling the dice?
- Are victory point cards played, or only revealed?
- Can you reveal a victory point card bought this turn to reach 10 points and win at once?
- Can I buy more than one development card in a single turn?
- Do played development cards get reshuffled back into the deck?
- What happens when the development card deck runs out?
- Can you play a Road Building card when you have no road pieces left?
- Can you ask which players hold a resource, then play Monopoly on it?
- Can you count opponents' resource cards, or must you show your hand, before playing Monopoly?
- When can I play Year of Plenty, and can I build with its two cards right away?
- In the two-player variant, does a Road Building card also build a road for the neutral player?
- Can I reveal several victory point cards in one turn?
- Can you play Road Building and then reveal a victory point card to win the same turn?
Longest Road and Largest Army
- Can I build a settlement on an intersection that splits an opponent's road?
- Does a settlement cutting an opponent's road remove their road pieces, and can the cut-off part still be extended?
- Do my own settlements or cities break my own Longest Road?
- Can my road continue through an opponent's settlement?
- If another player ties my Longest Road length, do I keep the card?
- If a settlement cuts my Longest Road and leaves a tie or no clear leader, who keeps the card?
- When someone takes Longest Road, how many victory points change hands?
- Do you have to claim Longest Road, or is it awarded automatically once the road is built?
- How is Longest Road counted when the road network branches?
- Do Soldier cards have to be played to count toward Largest Army, and can you claim it by playing three at once?
Victory Points and Ending the Game
- If I reach 10 victory points on another player's turn, do I win immediately?
- If I reach 10 victory points on my turn but nobody notices, do I still win?
- If a settlement pushes two players to 10 points, who wins?
- Is there a tie-breaker for second place and lower when players are tied at the end?
- How many victory points do you need to win Catan?
- How many victory points is a city worth compared with a settlement?
- When I upgrade a settlement to a city, do I gain one victory point or two?
- Do the two starting settlements count toward victory points?
- In the two-player variant, do hidden victory points count when deciding the leader?
General Rules
18CTNExpansion
- In 18CTN, how many times does a major company's stock marker move when it buys several development cards, or buys one and builds a settlement?
- In 18CTN, does a major company's stock marker still move left when it builds only a road?
- In 18CTN, can the president skip dividends when a major company scores victory points?
- How much can the Cornelius Banks president pay per share in dividends in 18CTN?
- When does a stock round end in 18CTN, and can a player pass and still act later?
- Can you sell a share you just bought in the same stock turn in 18CTN?
- Who gets the Priority Deal marker in an 18CTN stock round if nobody acts?
- In 18CTN, are stolen goods public, and does a robber triggered on a two-city tile add commodity value for Cornelius Banks?
- Can a president sell shares so that another shareholder with the same number of shares becomes president in 18CTN?
- In 18CTN, when you rob with the robber, does the card's value also go to Cornelius Banks' treasury?
- In 18CTN, do shares in the bank pool (unfloated IPO shares) receive Cornelius dividends?
Catan Scenarios: FrenemiesExpansion
- What counts as visible victory points in Catan Scenarios: Frenemies?
- Can you combine two copies of Frenemies for 5 or 6 players, and which favour tokens do you use?
- Can a player redeem more than one favour per turn in Frenemies?
- Do Frenemies favour tokens stay face up or face down?
- How many favour tokens does a Trader's favour cost, and how many resource cards can it exchange?
- With Road Building in Frenemies, can both new roads connect separate networks?
- Why would a player connect their Frenemies network to an opponent's network?
Catan Scenarios: Helpers of CatanExpansion
- Can Vincent discard a played Knight, or only one from your hand?
- Does discarding a played Knight with Vincent make you lose Largest Army?
- Which Helpers can be combined with Traders and Barbarians?
- When Helpers are drawn at setup, which player gets which helper?
- Can Makeshift Road Building pay for ships, and can a robber Helper move the Seafarers pirate?
- What are Helper cards, and how many times can you use one?
- Can you use Louis or the Master Merchant (Nassir) helper before the dice roll?
- Can you interrupt an action, like Road Building, to use a helper in the middle of it?
- When you exchange a Helper, which side does the new one go on?
- Can Lin move the robber to a second desert when the robber is already on a desert?
- Is Marianne's extra-resource advantage mandatory when it applies?
- When you may choose a new Helper, do you pick in turn order?
- When Lin moves the robber, can you steal a resource from the player next to it?
- Can Helpers be used during setup or on the first normal turn?
- Can a Helper's road-moving ability leave a settlement or city with no road?
- Where does a returned Helper card go in the display?
- When can you exchange a Helper card?
Catan Scenarios: Oil SpringsExpansion
- In Oil Springs, is a new metropolis built before or after the disaster roll?
- In Oil Springs, can you build a metropolis when the used-oil track is at 4?
- In Oil Springs, can each player upgrade only one city to a metropolis?
- Are oil spring hexes protected from disasters in Oil Springs?
- Can the robber be placed on a hex destroyed by a disaster in Oil Springs?
- Does oil count as a resource for robber protection in Oil Springs?
- Do the oil spring tiles still produce wood or sheep?
Catan: 5-6 Player ExpansionExpansion
- Should you remove the 5-6 player extension cards when playing a 3-4 player game?
- In 5-6 player Catan, who takes the special turn and what can they do?
- In 5-6 player Catan, can players build during other players' turns?
- Can you play development cards or trade during the older 5-6 player special build phase?
- Can you buy development cards during the 5-6 player special build phase?
- Can you play a development card bought during another player's turn on your own next turn?
- Can you win by reaching 10 victory points during another player's turn or special build phase?
- How do you set up the board and number tokens for the 5-6 player game?
- Which number chips does the 5-6 player expansion use, and can you mix them with the base game chips?
- What are the harbour markers in the 5-6 player expansion?
- Are the Mayfair and Kosmos 5-6 player expansions compatible?
- Can a non-English base Catan set be used with the 5-6 player expansion?
Catan: Cities & KnightsExpansion
- Does the Aqueduct still pay out when the robber blocks your only producing hex?
- Can the Aqueduct pay out a commodity, and must you take it?
- Does the Aqueduct keep working after you buy higher city improvements?
- What does a city produce when its hex is rolled?
- Does each city or settlement on a rolled hex produce separately?
- How much grain or ore do Irrigation and Mining pay out?
- Do commodities count as resources for cards that name resources?
- Can the robber steal commodity cards?
- Where can the Merchant go, and who gets its benefit?
- Can the robber be moved onto the Merchant hex?
- Can the Merchant be placed on a gold field?
- Can the Merchant 2:1 rate be used to trade commodities away?
- How does the Merchant Fleet card trade?
- What can the yellow Counting House trade at 2:1?
- Can you trade four of one commodity for another commodity or a resource?
- How do harbors handle commodities?
- How does the Commercial Harbor card force trades?
- Can you play Master Merchant on yourself, or on someone with fewer points?
- Which opponents owe cards to the Wedding, and does it count total points?
- How does Saboteur work with one card or an odd number?
- Can Saboteur damage a city or a metropolis?
- Can you use a Spy card you stole with a Spy?
- Can the Bishop move the pirate, or leave the robber in place?
- Which roads can the Diplomat card remove?
- What knight can you place when the Deserter target gives up a strength you do not hold?
- Where does a Deserter knight go when you place it?
- Can Intrigue displace a mighty knight?
- Can a mighty or inactive knight be displaced by a knight?
- How does an active knight chase the robber away, and how often?
- Can you activate a knight and chase the robber with it in the same turn?
- Can a knight act on the turn it is built or promoted?
- Can the robber sit next to an active or inactive knight, and does that stop the knight?
- How many knights can a player have at once?
- Where can a new knight be placed, and can it share a corner with a city?
- Can an active knight move past an opponent knight, settlement or city?
- Does an inactive knight still block my roads and settlements?
- Can an opponent knight break my Longest Road?
- Can knights go on the sea with Seafarers and Cities & Knights?
- Can you activate another player knight, or deactivate your own?
- Can you still build and use knights after the barbarians take your last city?
- Do knights turn inactive after every barbarian attack?
- If the barbarians take your last city, can you still draw and play Progress cards?
- What happens when the barbarians attack and nobody has a city?
- Who becomes Defender of Catan, and what if players tie?
- What happens when the six Defender of Catan cards run out?
- Which player loses a city when the barbarians win?
- Who chooses which city the barbarians pillage?
- What happens when a city is pillaged and you have no settlement piece left?
- What resolves first when the barbarians attack on the same roll as production or a 7?
- Does the robber move on a 7 before the barbarians first reach Catan?
- Can you trade, build and use knights in any order during your turn?
- In the Nasty variant, can players commit fewer knights to the defence?
- Do city walls protect against the robber?
- If the barbarians pillage a walled city, does the wall survive?
- Are Metropolises and city improvements safe from the barbarians?
- What does a Metropolis add to a city?
- Can the robber block production on a Metropolis, or steal from it?
- Do you need a spare city to buy a fourth-level improvement?
- How does a Metropolis change hands?
- Can you skip improvement levels or buy several at once?
- Does each improvement track need its own city?
- Do improvements reset when the calendar moves to the next level?
- How does the Crane reduce an improvement cost?
- Can you buy an improvement or get commodities with no city?
- What happens when you draw a fifth Progress card?
- Do Progress or victory point cards count toward the seven-card limit?
- When can you play Progress cards?
- Can a victory point card be kept hidden?
- Can you win on another player turn?
- How many Alchemist cards can you play in one turn?
- Who draws Progress cards when the event die shows a city gate, and in what order?
- Do the Progress card stacks ever run out?
- Can Smith promote knights that are not on the board?
- Does Inventor need a settlement next to the numbers it swaps?
- Who keeps Longest Road when knights or roads split the holder chain?
- What do you get in the set-up phase, and in what order do you place?
- Do you need the base game harbour pieces for the beginner set-up?
- Which parts are needed to play Cities & Knights with 5 or 6 players?
- Does the robber block the Mining progress card?
- Can you move the robber with a knight before rolling the dice?
Catan: Cities & Knights – Legend of the ConquerorsExpansion
Catan: Event CardsExpansion
- How is the player with the most harbors decided for the Calm Seas event card?
- If two players tie for the most victory points, who gets the Neighborly Assistance resources?
- Does the event card that takes from the player with the most victory points count hidden victory point cards?
- If no player has any soldiers, does anyone get the Largest Army reward from an event card?
- After an Earthquake damages your road, can a Road Building card repair it and build a road?
- With Cities & Knights, what is the red die on the Event Cards used for?
- If the robber flees on a 4 event card, does the hex still produce on that roll?
- After the New Year event card comes up, does the player still get an event roll that turn?
- Can a player with the Alchemist ignore the event cards and set the dice numbers themselves?
- How does the Good Neighbors event card's gift exchange work?
- How do the Tournament and Conflict event cards differ in who they affect?
Catan: Explorers & PiratesExpansion
- Can a settler ship build a settlement on a pirate lair or gold field in the turn the lair is captured?
- When is a pirate lair captured, and how many crew must be on it?
- Can you load the crew that just captured a pirate lair onto your ship and keep moving that turn?
- Can you take crew back off a pirate lair before the lair is conquered?
- Does loading or unloading crew cost movement points, and can you do it repeatedly in one turn?
- Can crew be unloaded or transferred in the same turn as a discovery?
- Can a settler on a ship settle right after a discovery, and what happens to the ship?
- Can a settler ship found a settlement during the build phase instead of the movement phase?
- Can you build a settlement with a settler ship when you have no settlements left in your supply?
- Can a settler ship sail between the board edge and the starting island to start a third settlement?
- When a 7 is rolled and the pirate is moved, do all players discard half their cards or only those with more than 7?
- Does gold count toward the 7-card hand limit when a 7 is rolled?
- Which terrain hexes make up the 14 terrain hexes in Explorers & Pirates?
- Do you get starting resources in every Explorers & Pirates scenario, or only the first?
- Must the spice sack be loaded onto the ship that brought the crew to the spice hex?
- Can crew built on a ship or harbour next to a pirate lair be moved onto the lair in the build phase?
- Can a harbor settlement do everything a normal settlement does?
- When a roll gives you no resources in Explorers & Pirates, who collects the extra gold?
- Can a ship be placed so that it points toward an undiscovered hex?
- Can an undiscovered hex be treated as water when a ship moves past it?
- Can one ship discover two hexes in one turn by pointing at both?
- Do sun and moon discovery hexes need tokens, and can you run out of them?
- Who gets the mission victory point card in Explorers & Pirates?
- What happens when a mission track has no space left for a player's marker?
- Can a player advance further on the Pirate Lair mission track than the number of gold hexes?
- If you capture a pirate lair by yourself in Explorers & Pirates, do you become the hero?
- How must a ship point to drop off or pick up crews and goods in Explorers & Pirates?
- In Explorers & Pirates Fast Gold, do you buy gold with resources or sell resources for gold?
- How many victory points do you gain on the Fish, Spice and Pirate Trail?
- If several ships point at the same fish shoal, who gets to catch the fish?
- Must a ship touch or face a fish shoal to catch fish, and when can you roll for fish?
- Does catching a fish haul use up movement points, and can a ship discover a hex and load a haul in one turn?
- Are fish hexes navigable like sea hexes?
- Can you pick up fish more than once from the same fishing spot?
- Can you remove crew or cargo from a ship to make room for a fish haul or another piece?
- Can you pay sheep for extra ship movement after a ship has discovered a hex?
- Is the second edition of Explorers & Pirates different from the first?
- In what order are the free set-up settlements placed in Explorers & Pirates?
- In what order are the two-player free set-up settlements placed in Explorers & Pirates?
- Can you build a ship next to a harbor or a regular settlement in Explorers & Pirates?
- Can a third ship pull up beside two ships at a Council harbour to deliver goods and keep going?
- Do you pay pirate gold when you remove your ship from a pirate ship tile to build a new one?
- Can your ship sail through an opponent's building in Explorers & Pirates?
- Is there a Longest Road bonus in Explorers & Pirates?
- Can you unload cargo from a ship during the Trade and Build phase to make room for a new settler?
- Must you move your ships during the Movement phase, or use all your movement points?
- Do ships get 4 movement points per turn, or for their whole lifetime?
- Do you get 2 gold for discovering a pirate lair or spice hex?
- Does a colonist count as a victory point before it becomes a settlement?
- Can a road be built on a sea route that ships also use?
- Can you discover a new hex by building a road in Explorers & Pirates?
- Can you drop crew or cargo on any empty hex to free space on your ship?
- Can you use a harbor's basin as permanent storage for spice or fish?
Catan: SeafarersExpansion
- How many victory points are needed to win the Pirate Islands scenario?
- In Pirate Islands, are five cities the only way to reach 10 victory points?
- Does the Pirate Fleet stop you building ships next to it in the Pirate Islands scenario?
- How do you move the pirates in the Pirate Islands scenario when Event Cards are used?
- Does a pirate attack hit a coastal settlement when the pirate fleet lands on its sea hex?
- With Fishermen, does the Pirate block harbors or fishing ports?
- Is the pirate ship active in its starting spot in Seafarers scenarios?
- Can you build a settlement or road on a hex where the pirate is?
- Does the pirate steal from ships only along the six border edges of its hex?
- Can the pirate be placed on the frame around the board?
- Can you build a new ship next to a ship that touches the pirate's hex, as long as the new ship is not adjacent to the pirate?
- In Pirate Islands, can you attach a ship to a coastal starting settlement?
- Can you build a ship that is not connected to any of your own ships or settlements?
- Can you move a ship you built this turn?
- Can you build a new ship off a stranded (broken) ship line?
- If another player's settlement splits your line of ships, are those ships lost?
- Can the only ship attached to a settlement be moved so that the settlement is left with no route?
- Can a ship route still be moved when an opponent builds a settlement in the middle of it?
- Can a ship be built between two land tiles?
- Can you move a ship so it extends your road to a coastal settlement?
- Must you have a settlement on a new island before building ships along its coast?
- Can you build a ship and move it to another island on your next turn?
- Which ship can you move from an open shipping lane, and where can it go?
- Can you build a ship or a road along the coast edge of a port?
- How do you start a settlement on a new island in Seafarers?
- Can a Seafarers settlement be placed one hex away across water from an existing settlement?
- Can a settlement be built between another player's roads or ships?
- Once an island has been settled, can other players build there without their own trade route?
- Do a road and a ship of the same colour connect for Longest Road?
- Do you get the Seafarers small-island bonus victory point for every settlement on a small island, or only your first?
- Is the bonus victory point for a first settlement on a new island in addition to the settlement's own point?
- How do you collect from a gold field when its number is rolled?
- Does discovering a gold hex in Fog Islands give you a resource of your choice?
- If two gold fields are adjacent and no resource field touches them, do they still produce?
- When a gold field pays out, can you take resource cards from a shared box without others seeing?
- Is a fog island discovered as soon as a starting ship points at it?
- Are only 10 Catan chits provided for the Wonders scenario, and is that a printing error?
- Are there official two-player setups for the Seafarers scenarios?
- Do the Seafarers ship rules change in a two-player game?
- In Seafarers Fog Island scenario 3, which number tokens should be used when the diagram doesn't match the component list?
- In the 3-player Heading for New Shores setup, are the land hexes random or fixed?
- Why does the 3-player Seafarers layout show more sea hexes than the rulebook states?
- In what order should the Seafarers scenarios be played?
- Can you create a random Seafarers map instead of playing a scenario?
- Does Scenario 9 (New World) use hidden, undiscovered tiles?
- Does the New World scenario need changes for a three-player game?
- What size is the Seafarers board?
- How many number tokens does Seafarers include?
- Are Seafarers harbor tokens placed face up or face down in the 4-player scenario?
- In the Seafarers 5-6 player Wonders scenario, do both purple spots need a settlement?
- Can initial ships be placed out at sea during setup?
- Can a knight move onto a sea hex in Seafarers combined with Cities & Knights?
- Can a knight be placed at a land and sea junction when combining Seafarers with Cities & Knights?
- When does the Cloth for Catan game end when villages run out of chits?
- How do you claim a chit, development card or harbour in Forgotten Tribes?
- Does the holder of the Old Boot get a penalty in Cloth for Catan?
- Can you build a ship through a village marker in Cloth for Catan?
- What does the Earthquake event card do in Seafarers, and does it stop you building ships?
- Can 5 fish buy a ship as well as a road in Fishermen of Catan?
Catan: Seafarers – 5-6 Player ExtensionExpansion
- How many number tokens does Scenario 9 (New World) need, given the English count mismatch?
- Where does the 11th harbour token go in the Through the Desert scenario with 5-6 players?
- Which knight cards and buildings does the Pirate Islands scenario use with 5-6 players?
- Do the Catan chits under the pirate fortresses count as victory points in the 5-6 player Pirate Islands scenario?
- Can you place a starting settlement on a fog island in the 5-6 player Seafarers setup?
- Are fog islands revealed by ships built during the special build phase flipped immediately?
- What are the two harbors in the 5-6 player Seafarers extension?
- Does the 5-6 player Seafarers extension include updated scenarios?
Catan: Seafarers Scenario – Legend of the Sea RobbersExpansion
- Is the Legend of the Sea Robbers scenario playable with 5-6 players, and does the 5-6 expansion cover it?
- What are the Legend of the Sea Robbers rulebook errata?
- Do catapult markers on a ship tile get used up after a Sea Robber battle?
- Can you play friend cards before rolling the dice in Legend of the Sea Robbers?
- Are there official rules for combining Legend of the Sea Robbers with Cities & Knights?
- Are Catan victory point chits added to the track immediately in The Legend of the Sea Robbers?
- Can merchants be placed on adjacent intersections, and do they break a longest trade route?
Catan: Traders & BarbariansExpansion
- How many resources can you buy with gold, and at what rate?
- Can you trade two of one resource at a matching 2:1 harbor for one gold?
- Can you mix gold coins with resource cards in a single port trade?
- Can gold be traded back into resources at the bank or a harbor?
- Can gold coins buy commodities when Rivers of Catan is played with Cities & Knights?
- How do you earn gold in The Rivers of Catan?
- What happens when the gold coins run out in The Rivers of Catan?
- What are the phone pieces in Traders & Barbarians for?
- Can a settlement go on a river bridge site during initial placement?
- In Catan for Two, must you build a matching road, settlement or bridge for a neutral player?
- What is the turn structure in Catan for Two?
- What happens when a neutral player has no legal settlement spot in Catan for Two?
- Can a neutral player in Catan for Two earn the Harbormaster card?
- Where are the official two-player rules for base Catan?
- How often can you discard a face-up Knight card for two trade tokens in Catan for Two?
- How is the camel placed in The Caravans scenario when players' votes are split?
- How many camels are placed in a turn when you build several settlements in Caravans?
- Do camels from two different caravans count toward the extra point on a settlement between them?
- How do camels count for Longest Road in Caravans?
- How is wagon placement decided by the vote in the Merchant Trains scenario?
- When a wagon uses an opponent's road, do you pay one gold in total or one per road?
- Where does each player's wagon start in Traders & Barbarians?
- After playing Swift Journey, can you pay grain again to extend the wagon?
- Are the resource cards bid in a Traders & Barbarians voting round spent?
- Where can barbarians be placed in the Barbarian Attack scenario?
- When a barbarian victory costs knights and a die sets which edges lose them, which edges are affected?
- What do the shapes on the Barbarian Attack die mean?
- In what order are coastal barbarian battles resolved, and are knight losses applied before the next battle?
- Do knights stay on their hex after a barbarian battle, and when does a battle start?
- Can a knight be placed on a road in the Barbarian Attack scenario?
- What does the 3&6 orientation mean for knights in Barbarian Attack?
- Must a knight placed on the castle hex move away, and when?
- What is the difference between the Knighthood card and the Swift Knight card in Barbarian Attack?
- Which development cards are in the Barbarian Attack deck?
- How does the Treason card move barbarians?
- Does removing a barbarian from a conquered hex restore the hex?
- In Barbarian Attack, when a hex is conquered, are its settlements and cities turned over?
- Does a city replacing the second settlement give two starting resources in Traders & Barbarians?
- Do cities produce two resources in Traders & Barbarians?
- Does a city at a harbor count as two points toward the Harbormaster goal?
- Does the Harbormaster card stay with you if your harbor points fall below three?
- Does the Conflict event card take a resource when two players tie for the most face-up knights?
- How do the Calm Seas, Helpful Neighbor and Trade Advantage events handle missing conditions and ties?
- Does the Epidemic event halve fish from fishing grounds next to a city?
- Can fish pay to repair a road damaged by the Earthquake event?
- Can you build or repair a road on a path occupied by a barbarian in Traders & Barbarians?
- Can a road touch an opponent's road near a trade hex in Traders & Barbarians?
- Can you build on an intersection or path that touches both a conquered hex and an unconquered hex?
- Are the harbors in Traders & Barbarians identical to the old-style sea hexes?
- Can you build your first settlement on a new tile such as the Marble Quarry?
- Must roads be built on the sea-facing paths of new tiles to use an adjacent harbor?
- Can the robber go on the lake or on fishing grounds?
- Do settlements and cities next to the lake earn fish tokens, and is there a limit?
- When can you spend fish tokens during a turn, and can fish move the robber before the roll?
- How many fish tokens can you hold, and what happens when you would get more?
- When you exchange a fish token at the seven-token limit, can you pick one from the discard pile?
- After paying with fish, do the tokens go back into the supply?
- What happens when the fish supply runs out during a roll?
- With Cities & Knights, can seven fish buy a Progress card from any stack?
- Can commercial trade tokens be used together with fish in the Fisherman variant?
- Can commercial chips be played before rolling the dice?
- Can a Knight card move a barbarian onto a road, and who do you draw a resource from?
- In the Barbarian Invasion scenario, are roads built during the founding phase?
- Can you declare victory during another player's turn?
- Can the Inventor progress card swap numbers on lake or fishing ground tiles?
- Can a player reveal a victory point card before the game ends?
- Can the Diplomat remove or repair a broken road?
- Who keeps Longest Road when two players tie for it?
- In Traders & Barbarians, does upgrading a settlement to a city that reaches the win total win at once if a barbarian attack follows?
- After spending 2 fish to remove the robber, can a Knight card bring it back?
Catan: Treasures, Dragons & AdventurersExpansion
- Do you need Seafarers or other expansions to play Treasures, Dragons & Adventurers?
- Where do the Knight cards come from in the Desert Dragons scenario of Treasures, Dragons & Adventurers?
- Are dragons placed for the initial settlements in the Desert Dragons scenario?
- Can you discover a new tile right away when you place a ship during setup in Treasures, Dragons & Adventurers?
- Can you build knights directly on the islands in the Der grosse Kanal scenario?
- Where can knights go in the Enchanted Land, including after being chased off?
De Kolonisten van Catan: De KoloniënExpansion
- Do ships in De Koloniën have to stop on a settlement to drop off goods?
- Where can ships be built in De Koloniën, and can another player block a ship build?
- Can the pirate be placed on an occupied intersection in De Koloniën?
- Who owns colony tokens produced when a ship sits at a colony settlement?
- When a ship explores a new hex with no bases left, what happens?
- Does the pirate ship block more than one intersection for ship movement?
- How does the War fleet move?
The Settlers of Catan: The Fishermen of CatanExpansion
- Do fish tokens count toward your hand limit, get discarded on a 7, or get stolen by the robber?
- Can the robber be placed on a fishery hex in The Fishermen of Catan?
- Where does the robber start in The Fishermen of Catan?
- Do you collect a fish tile on your first set-up placement in Fishermen of Catan?
- Does the Old Boot subtract a victory point from its holder?
- Who can you give the Old Boot to, and do hidden victory point cards count?
- When can the Old Boot be passed on, and can it be passed back and forth?
- Do cities collect two fish tokens from a fishing ground?
- Are fish tokens affected by progress cards that work on resources?
- Are there restrictions on where the Fishermen lake tile can go?
Die Siedler von Catan: Das Buch zum SpielenExpansion
- In Transport Settlers, is the resource hand limit seven cards overall or seven per island?
- In Transport Settlers, are resource cards kept face down, and where is the warehouse built?
- Can the Transport Settlers island layout be randomized?
- Where do the extra sea tiles come from to play Die Entdecker in the hexagonal frame?
- In the Dragon Slayers scenario, how do Knight cards work?
- In Desert Raiders, which desert hex do raiders come from when the number is rolled?
- In Desert Raiders, does the raider event depend on settlements placed at setup?
- In Desert Raiders, do settlements on a wheat hex next to a volcano get extra grain when it erupts?
- In Desert Raiders, are grain payouts from a volcano eruption made before lava damage?
- In The Colonies, do I need a harbor before I can build boats?
- In The Colonies, must ore tokens be converted into ore cards when they reach the main island?
- In The Colonies, after building the first settlement on a colony, can you still build bases?
- In the Great Race scenario, can opposing ships cross paths?
- In the Great Race scenario, can you build roads into an opposing settlement and switch to ships there?
- In the Great Race scenario, when does a settlement's owner draw a card after an opponent builds a ship from its port?
- In El Dorado, when a 7 is rolled, can the Robber and the Privateer both be moved?
- In Catan Express, does the special victory token for connecting to another railway network need a direct connection?
- In the Fleets scenario, where can the initial settlement go when a fleet reaches a new island?
- In the Fleets scenario, does a ship protect a hex from number exchange only if it lies along the hexside?
- In Treasure Hunters, how many victory points is the special shipping-line chit worth, and which ships count for it?
- In Treasure Hunters, are Longest Road and Largest Army in effect, and can one player hold them along with the special chit?
- In Desert Raiders, can a Soldier card be used to force the Volcano to erupt?
Die Siedler von Catan: Der SchokoladenmarktExpansion
Die Siedler von Catan: Historische SzenarienExpansion
- In the Alexander scenario, do players start with 8 gold?
- In Historische Szenarien, must all your settlements connect by road?
- In Historische Szenarien, can you build a road along Alexander's route before he has passed it?
- In Historische Szenarien, does the winner of a settlement auction pay the bid only, or the bid plus the normal cost?
- In Cheops, do you pay gold for each trade made through another player's port?