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Blood on the Clocktower

147 questions players ask about Blood on the Clocktower. Pick one for the answer. See also the full rulebook.

Updated 2026-11-01.

  • Understanding the Basics and Setup
  • Running the Game — The Night
  • Running the Game — The Day
  • Running the Game — Ending the Game
  • Abilities: Information Characters
  • Abilities: Killing, Protection and Demons
  • Abilities: Characters That Change Characters or Alignment
  • Abilities: Other Character Rulings
  • States: Alive, Dead, Drunk and Poisoned
  • States: Alignment, Registration and Madness
  • Traveler Characters
  • Fabled Characters

Understanding the Basics and Setup

  • With only 5 or 6 players, do the Minion and Demon learn who each other are, and does the Demon get bluffs?
  • How many players do I need for Trouble Brewing and for the other editions?
  • What is the maximum number of players, and can you play with more than 20?
  • How many bluff characters does the Demon get, and does it depend on the number of evil players?
  • Do the Minions get bluff characters from the Storyteller like the Demon does?
  • If a character is really the Drunk, can I show that character to the Demon as a bluff?
  • Should the Demon's bluff characters be put in the bag with the player tokens?
  • Can two copies of the same character be in play?
  • How many Legion tokens and good tokens go in the bag for a Legion game?
  • In a Legion game, do the evil players keep their Demon and Minion abilities?
  • Is there a minimum player count for the Baron?
  • If a character with a setup ability (shown in square brackets) enters play mid-game, does the setup change?
  • Does the Spy see upside-down tokens and alignment changes in the Grimoire?
  • Does every player get a character sheet at the start?
  • How do I set up the Lunatic so the real Demon is shown the Demon token?
  • If the Puzzlemaster makes a character with a setup ability drunk, does that ability still change the setup?
  • In 6-player Teensyville No Greater Joy with the Baron, how many Outsiders are added?
  • When does the Storyteller decide who the Drunk is?
  • How many Outsiders and Minions are there at each player count?
  • What do the leaves on a character token mean?
  • Is the Demon a character or a type of character?
  • Why do Outsiders exist?

Running the Game — The Night

  • What order do characters wake in at night, especially on a custom script?
  • Do I still wake a drunk or poisoned player on the night they would normally act?
  • Does the Demon kill on the first night?
  • Can players talk during the night phase?
  • Can evil players mime or signal their characters to each other at night?
  • In what order do two Demons (or two players with the same night ability) act?
  • Can a player decline to use a night ability?
  • Do I call out each character by name while running the night?
  • Can the Demon tell its Minions which characters are not in play?
  • Can the Imp or another Demon target the Storyteller to avoid a kill?
  • Does the Spy wake last in Trouble Brewing?
  • How do I handle a poisoned Spy who sees the Grimoire?

Running the Game — The Day

  • Can players hold private conversations during the day?
  • When is the Butler allowed to raise their hand to vote?
  • If the Butler votes when they shouldn't, is the vote counted?
  • If the Butler's Master raises their hand after the Butler was passed over, can the Butler still vote?
  • Can more than one execution happen in a single day?
  • How many votes does a nominee need to be put on the block?
  • What happens when two nominees tie for the most votes?
  • Who votes first and last when a player is nominated?
  • Can a dead player vote, and can they vote more than once?
  • Can a player nominate themselves?
  • Can a dead player be nominated and executed?
  • Can the Storyteller call a vote without anyone nominating?
  • Can day abilities like the Slayer's shot be used after an execution is declared?
  • Does a Gossip or Moonchild's day statement still count if they are drunk or poisoned?

Running the Game — Ending the Game

  • If both teams would win at the same moment, who wins?
  • Does the game end as soon as only two players are left alive?
  • Can the Storyteller end the game early when one team clearly wins?
  • If the Pit-Hag turns the last Demon into a different character, who wins?
  • If the Demon is executed and only the two Twins are left, who wins?

Abilities: Information Characters

  • What happens if someone who isn't the Slayer claims the Slayer and shoots, or the Slayer misses?
  • Can the Slayer kill a Recluse who registers as the Demon?
  • Can the Spy register as a Minion or as good when another character's ability checks them?
  • If the Spy nominates the Virgin, is the Spy executed?
  • Can the Spy share what they see in the Grimoire with other evil players?
  • Can the Librarian be told there are no Outsiders when the Recluse is the only Outsider?
  • When the Washerwoman is shown a Spy, what Townsfolk can I show?
  • Does being shown a player's character reveal that player's alignment?
  • What does the Chef count?
  • Can the Recluse register differently to each neighbour for the Chef?
  • If the Imp kills itself to pass the role on, does the Fortune Teller get a yes for the new Imp the same night?
  • Does a Sage or Ravenkeeper wake immediately on dying, or in the usual night order?
  • Who counts as waking for the Chambermaid, including drunk or poisoned players and the Lunatic?
  • What kinds of statements can a Gossip make?
  • If the Gossip's statement is true but the Demon already killed someone, must another player die?
  • What if the Gossip is drunk or poisoned at night, or is killed first?
  • Can the Juggler guess on any day, or just the first?
  • What counts as a malfunction for the Mathematician?
  • What does the Professor do when they point at someone who is alive?

Abilities: Killing, Protection and Demons

  • Can the Imp choose themselves, or a dead player, or decline to attack?
  • Can an Imp who kills themselves pass the Demon role to a Recluse?
  • Can every evil player end up as the Imp in a Trouble Brewing game?
  • Can the Storyteller bounce the Imp's kill off the Mayor onto the Imp so a Minion takes over?
  • If the Storyteller bounces the Demon's kill onto the Soldier or a protected player, do they die?
  • If the Poisoner poisons the Mayor the same night the Imp attacks, does the Mayor's bounce work?
  • When does the Scarlet Woman become the Demon, and can she kill that night?
  • Can a Recluse registering as the Demon trigger the Scarlet Woman?
  • How does the Pukka's delayed kill work, and why does the victim become healthy?
  • Do the Monk or Innkeeper stop the Pukka's poison or death?
  • If the Pukka poisons the Fool, does the Fool die the next night?
  • What happens when a player chooses the Goon?
  • How long does the Goon's drunkenness last?
  • What does the Monk protect against?
  • Can the Soldier be executed?
  • When does the Fang Gu jump to an Outsider, and how often?
  • Which Minions killed by the Vigormortis keep their ability and poison a neighbour?
  • Can the Vortox's execution requirement be met by executing a dead player?
  • What does the Vortox make false?
  • Does the Witch act on the first night?
  • What if a poisoned Moonchild names the Demon?
  • Does the Demon learn who the Exorcist is?
  • If a Saint nominates an unspent Virgin, is the Saint executed?
  • What happens if a poisoned Saint is executed?

Abilities: Characters That Change Characters or Alignment

  • If the Pit-Hag creates a Demon, who dies that night?
  • Does the Pit-Hag change a player's alignment?
  • If a player gains a new character mid-night, do they wake that night?
  • Can the Pit-Hag turn someone into a character a dead player already has?
  • If the Snake Charmer swaps into the Demon, does the new Demon kill that night?
  • What happens when the Snake Charmer picks the Recluse?
  • When a character is resurrected, are they a fresh version of the character?

Abilities: Other Character Rulings

  • Should the Storyteller prompt a dead Klutz to choose a player?
  • Who can the Cerenovus make mad?
  • Does the Sailor's "you can't die" protect the player they choose?
  • How do I run the night when a Lunatic and the real Imp both think they're the Imp?
  • Can the Lunatic be in a Legion game?
  • How does the Cannibal's gained ability work?
  • Are Al-Hadikhia's kills simultaneous?

States: Alive, Dead, Drunk and Poisoned

  • Does a drunk or poisoned player still have their ability?
  • Does a drunk or poisoned player always have to get false information?
  • What can I show a drunk or poisoned information character, such as the Washerwoman, Librarian, Investigator or Empath?
  • Do I tell a player they are drunk or poisoned?
  • Do protection and kill effects work if the character is drunk or poisoned?
  • Does a drunk or poisoned player stay that way after becoming a different character?
  • Does a Poisoner's poison end when the Poisoner dies or becomes another character?
  • Does a Sailor who made themselves drunk stay drunk forever?
  • What happens if the Poisoner poisons themselves?
  • How long do poisoned and drunk effects last?
  • What do information characters see when the Drunk is involved?
  • If the Drunk nominates a Virgin, does the Drunk die?
  • Can the Storyteller make the Mayor the Drunk?
  • Can the Drunk believe they are a Townsfolk that is already in play?
  • Does a drunk or poisoned Butler still have to follow the voting restriction?
  • How does a Zombuul that has been killed once count — alive or dead?
  • Can dead players keep talking and sharing what they know?
  • Does a dead Demon (Imp or Fang Gu) still register as the Demon?
  • Can a dead Spy still see the Grimoire?

States: Alignment, Registration and Madness

  • What does being mad about something actually require?
  • Can a mad player break their madness in a private conversation the Storyteller can't hear?
  • Can the Storyteller execute a Mutant who claimed to be an Outsider in private?
  • Does Cerenovus madness continue after the player changes character or dies?
  • Does a Townsfolk who turns evil win with the evil team?
  • Does the Demon learn about an evil Townsfolk, such as one made evil by the Bounty Hunter?
  • Does a Spy gain the ability of the Townsfolk they register as?
  • Does a Recluse or Spy misregistering count as false information?
  • Can the Recluse register as a Minion that isn't in play when the Investigator looks?

Traveler Characters

  • What does an evil Traveler learn, and does the Demon learn about them?
  • Can a Traveler be executed, or only exiled?
  • How does exiling a Traveler work?
  • With 16 players, is the extra player a Traveler or another regular character?
  • Can the Beggar be drunk or poisoned?
  • Can the Poisoner poison a Thief or Bureaucrat?
  • Which Travelers are recommended for each edition?
  • Does a Devil's Advocate get to protect a Traveler?

Fabled Characters

  • Can I use the Sentinel Fabled to add an Outsider to a base-edition script?