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Yokohama FAQ

81 questions players ask · Updated Nov 7, 2026 · Full rulebook

SetupPlacement and MovementArea Actions and PowerBuilding and the 5-Power BonusForeign Mercenaries and Additional ActionsArea DetailsTechnology CardsAchievement CardsGame End and ScoringGeneral

Setup

  • Does the Synapses edition include the official 2-player dummy-player rules?
  • What technology value does the dummy player have in a 2-player game?
  • Which area boards and management boards are used in a 2-player game?
  • Do the area boards have to go in the positions shown in the setup diagram?
  • Can the Canal land in a corner of the layout during setup?
  • Why does the Start Player card show -1 Yen?
  • Is there a solo mode for Yokohama?

Placement and Movement

  • Must my President move during the Movement step, or can it stay where it is?
  • Can I place fewer assistants than the placement step allows, or none at all?
  • Can assistants be placed in any area, or only next to my existing pieces?
  • Do I pay anything when placing assistants where my own President stands?
  • What if I can't afford the Yen owed to an opposing President?
  • What counts as a legal place to put or move my President?
  • Can my President pass through or stop in an area with an opposing President?
  • When I return my President to my hand, which assistants can I take back?
  • What if my President is in hand and there's no legal area to put it in?
  • Can I take assistants back from the board without returning my President?
  • How does the Canal work? Can I leave in any direction?
  • Can I move assistants out of the area I just used before they are recovered?

Area Actions and Power

  • In the Recovery step, do all my assistants in the area return, even if they added nothing?
  • Must I carry out the area action where my President lands, even if it gives nothing?
  • Is area power capped at 5?
  • What gives power for an area action?
  • Do Shophouses, Trading Houses and the Station token count toward power?
  • Can an area action ever have only 1 power?
  • Does a Trading House owner get 1 Yen when someone else uses the area?

Building and the 5-Power Bonus

  • Can I have both a Shophouse and a Trading House in the same area?
  • Can I build a Shophouse and a Trading House in the same turn?
  • How much power do I need to build, and can paying extra Industry or Faith value count?
  • Can I build with a Shophouse or Trading House I took from the Warehouse during the same action?
  • Can paid goods or extra Industry value count toward the 5-Power bonus?
  • What does 'pt' on the back of a 5-Power token mean?
  • If my area action has no effect, can I still build or take the 5-Power token?

Foreign Mercenaries and Additional Actions

  • Can I use a Foreign Mercenary more than once, or more than one per turn?
  • Does a Foreign Mercenary replace my President's action or add to it?
  • Does a Foreign Mercenary add power or trigger an area with only a Shophouse?
  • If I use a Foreign Mercenary where an opponent has a Trading House, is the opponent paid?
  • Can I use a mercenary the turn I earn it?
  • How do I earn Foreign Mercenaries, and do mercenary flags count in sets?
  • Where does a used Foreign Mercenary go?
  • What's the difference between Additional Action Phase A and C?
  • Can I take an Order card's rewards in any order?
  • Can I fulfil an Order to get Yen for building in the same turn?
  • Is there a limit to how many Orders I can fulfil in one turn?
  • How many Order cards can I hold, and can I discard any?
  • Do I pay anything to claim an Achievement?

Area Details

  • How many pieces does the Employment Agency give at 3 power, and what do they cost?
  • Does taking a piece from the Warehouse through a building reward still cost Yen?
  • Do assistants moved by a Movement icon have to follow a connected path?
  • Can two 'Any Trade good' icons give different goods?
  • How many trades do I get at Chinatown, and are they optional?
  • At Customs, can I pay fewer Imports than my power allows?
  • How does the Church action work, and can an assistant from the Church area be used?
  • Can two players occupy the same space on the Church or Customs board?
  • Where can I place the assistants that a Church reward gives me?
  • How does the Laboratory's Industry value work, and what's the 5 cap?
  • What can I take at the Port, and do I pay for two Orders?

Technology Cards

  • Does the extra Laboratory cost start with the 4th or the 5th technology card?
  • Are technology cards ongoing effects or one-time bonuses?
  • Does Gaslight or Electrical Light apply to a building I build the turn I get the technology?
  • Does the Tram let my President move to an area where I have no assistant?
  • Do I still need an assistant in the Station's area to move my President there?
  • Does the Station add power for other players, and where does it go?
  • How many Station cards are in the game?
  • Can two Presidents ever be in the same area?
  • Can the Tram and Postal System together put my President in an occupied area?
  • Does Stagecoach let me place assistants on an opposing President's area for free?
  • How much extra Copper does Mining Technology give at Chinatown?
  • Can I use Telegram and Newspaper in the same placement step?
  • Can Telephone's kept assistant let me use a mercenary there every turn?

Achievement Cards

  • Can I claim an Achievement after its condition was first met?
  • What counts toward the Achievement for five 5-Power and Foreign Mercenary tokens?
  • How do multiple buildings in one area count for Achievement C?

Game End and Scoring

  • Does the technology bonus go to the most cards or the highest Industry value?
  • What counts toward the Country bonus sets?
  • What converts to points at the end of the game?
  • Do the dummy's pieces count in the Church and Customs rankings and end trigger?
  • What ends the game, and how many turns follow?
  • Who wins a tied game?

General

  • What if I run out of goods, Imports or Yen?
  • Does the 2024 Synapses edition change anything compared to earlier ones?