Carcassonne: Wheel of Fortune
Carcassonne: Wheel of Fortune Rulebook
Table of Contents
Table of Contents
The Wheel of Fortune
About 20 minutes longer.
Additional components:
- 12 Land tiles (marked with the wheel of fortune symbol)
- 1 large pig (to be placed and used on the wheel — does not belong to any player)
- 1 Wheel of Fortune board
Rule Changes — Set Up
The Wheel of Fortune as a Standalone Game or as an Expansion
To play The Wheel of Fortune as a standalone game, take all Land tiles from the base game (except for the start tile with the darker back) and mix them with the 12 Land tiles marked with the Wheel of Fortune symbol.
To play The Wheel of Fortune as an expansion, mix all tiles being used (except for the start tile with the darker back) with the 12 Wheel of Fortune tiles.
The Wheel of Fortune Board
Place the Wheel of Fortune board in the middle of the table. Place the pig on the "Fortune" space of the wheel, pointing his snout in the direction of the arrow. The board serves as a larger starting tile and offers new actions to be used during the game. All landscape features on the Wheel of Fortune board are used according to the normal rules.
1. Placing Land tiles
When a tile with a Wheel of Fortune symbol is drawn, a special Wheel of Fortune action is taken before proceeding with tile placement (see overview of Wheel of Fortune actions).
2. Placing a follower
If a player does not place a follower on a Land tile during his turn, he may place a follower from his supply on the Wheel of Fortune's vacant crown spaces. Each crown space may only be occupied by a single follower.
Wheel of Fortune Tiles
When a player draws a tile with a Wheel of Fortune symbol, he places it faceup on the table in front of him. He then does the following:
- Moves the pig a number of spaces equal to the number shown on the drawn tile.
- Performs the associated Wheel of Fortune action where the pig ended its movement.
- Scores and returns the followers occupying the crown spaces where the pig lands.
- Places the Land tile and chooses whether or not to place a follower on the placed tile or the Wheel of Fortune (perform a normal turn).
1. Move the Pig
The player moves the pig 1, 2 or 3 spaces clockwise around the wheel. The pig is always moved a number of spaces equal to the number featured on the drawn tile.
2. Perform the Wheel of Fortune Action
The Wheel of Fortune has 6 spaces. Each space features a different action. Only the space on which the pig ends its movement is activated. The "Fortune" action affects only the player whose turn it is. All other actions affect all players.
The six spaces, in order around the wheel: Fortune, Taxes, Famine, Storm, Inquisition, Pestilence.
The actions in detail:
Fortune — The player whose turn it is gains 3 points.
Taxes — Each player gains points for each of their knights: for each knight, a player gains 1 point for each banner in that knight's city plus 1 point for each of his own knights in that city.
Taxes example: Blue receives for his knights: 2 (knights) + 2 (banners) = 4 points, altogether 2 x 4 = 8 points. Red receives 1 (knight) + 2 (banners) = 3 points.
Famine — Each player gains points for each of their farmers: for each farmer, a player gains 1 point for each completed city in that farmer's field. Unlike game end farmer scoring, a player does not need to have the most farmers in a field to score these points.
Storm — Each player gains 1 point for each follower remaining in his supply.
Inquisition — Each player gains 2 points for each Monk (follower in a monastery).
For convenient reference during play, an overview of the Wheel actions can be found on the back of the rulebook.
Pestilence — Each player must return 1 follower from a Land tile back to their supply. A player may not remove a follower from the Wheel in this manner. The player whose turn it is chooses first, with the other players following in clockwise order.
3. Score the Followers on the Crown Spaces
Now the followers on the crown spaces in the wheel segment where the pig ended its movement are scored. Followers on crown spaces simply passed by the pig are not scored at this time.
- If one follower is alone in a wheel segment with only one crown space, the player gains 3 points.
- If one follower is alone in a wheel segment with two crown spaces, the player gains 6 points.
- If two followers occupy a wheel segment with two crown spaces, each follower is worth 3 points to its owner (even if they both belong to the same player).
After these points have been scored, players return those followers that just scored to their supply.
Note: Followers on crown spaces are not worth any points at game end.
4. Complete Your Turn as Normal
The player whose turn it is then places the drawn Land tile and may choose to place a follower, as normal. As mentioned, a player may choose to instead place a follower on one of the wheel's vacant crown spaces.
Compatibility with the River Expansion
If the Carcassonne: The River expansion is also being used, the Wheel of Fortune board is placed in the middle of the table first. The river source is then placed so that the river will flow away from the Wheel of Fortune board, and the River tiles and river mouth are placed according to the normal River expansion rules. Once the river mouth has been placed, play proceeds according to normal Carcassonne rules.
Credits
© 2014 Hans im Glück Verlags-GmbH © 2014 Z-Man Games Inc. for the English version
Author: Klaus-Jürgen Wrede Illustration: Doris Matthäus Rules layout: Christof Tisch
Special thanks: Karen & Andreas «Leo» Seyfarth, Adam Marostica
For questions, comments and requests: Z-Man Games Inc., [email protected], www.zmangames.com, 31 rue de la Coopérative, Rigaud QC J0P 1P0, Canada