Carcassonne: The Flying Machines
Carcassonne: The Flying Machines Rulebook
Table of Contents
Contents
- 1 game die
- 8 Land tiles with flier symbols
Set-up
Mix the flier cards with the normal tiles. Keep the die handy.
Rules
Follow the normal rules of Carcassonne. When a tile with a flier on is drawn, the player may either place a follower as normal OR place a follower as a flier.
An arrow on the tile shows which way the flier will go (diagonal or straight). Now roll the die. The result gives the distance that the follower will fly. The follower must be placed on the resulting tile, if possible. The active player may choose which feature the follower will occupy, but must obey the following rules:
- The follower must be placed on an unfinished feature.
- The follower may be placed on a feature that is already occupied (E.g. they may be placed in a cloister or a city that is already occupied).
- The follower may not be placed in a field, even if the field is unoccupied.
- The follower cannot not be placed in a position where there is no tile.
If the follower cannot be placed, then the follower is simply returned to the players supply. He crashed! Fate is cruel to meeples.