Carcassonne: Inns & Cathedrals
Carcassonne: Inns & Cathedrals Rulebook
Table of Contents
Table of Contents
Components
- 8 Meeples and 1 abbot (pink). This new set of pawns allows you to play with 6 players.
- 18 Land tiles (marked with a symbol to help you separate and sort your tiles). Among others, these tiles feature 6 inns and 2 cathedrals.
- 6 Large meeples
- 6 Points tiles 50/100
The New Land Tiles
Shuffle the new Land tiles with those from the base game (and any other expansions you wish to use). These tiles are played like those from the base game.
1. Placing a tile
The new Land tiles are placed exactly like those in the base game. Their special function has an impact on step 3.
2. Placing a meeple
The rules for placing meeples are unchanged from those in the base game. The new Land tiles' special features are presented below.
3. Scoring a feature
Scoring a road with an inn on it
When a player completes a road with one or more inns, the scoring player(s) each get 2 points per tile forming this completed road (instead of the usual 1 point per tile).
Example caption: You score 10 points for this road. There is an inn on it and it is a 5-tile road.
Example caption: Here, you also score 10 points, even though there are 2 inns on the road.
CAUTION: At game end, an incomplete road with an inn on it does not score any points.
Final Scoring example caption: This road is incomplete. You do not score any points because there is an inn on it.
Scoring a city with a cathedral in it
When a player completes a city with one or both cathedrals, the scoring player(s) each get 3 points per tile and coat of arms in this completed city (instead of 2 points).
Example caption: You score 27 points for this city. 9 x 3 = 27 points (7 tiles and 2 coats of arms).
CAUTION: At game end, an incomplete city with a cathedral in it does not score any points.
Final Scoring example caption: This city is incomplete. Sadly, you do not score any points because there is a cathedral in it.
Clarifications for some of the new tiles
Example caption: This tile shows 4 different city segments and, in the middle, 1 field with a garden in it.
Example caption: The inn counts for the road heading left and the one heading right, but not the one heading down.
Example caption: This monastery cuts the road in 2 segments.
Example caption: The field ends here.
Example caption: Thieves may not be placed on these two road segments. These segments are only there to cut the field in two.
Example caption: The intersection cuts the road into two segments (top and bottom).
The Large Meeples
During setup, each player adds the large meeple in her color to her supply of meeples.
1. Placing a tile
The large meeple has no impact on placing tiles. Its effects are described in steps 2 and 3.
2. Placing a meeple
Instead of placing a normal meeple on your turn, you may place your large meeple. Placement rules are the same as those for normal meeples.
3. Scoring a feature
When scoring a feature where a large meeple is present, the large meeple is worth 2 normal meeples. (It is as thick as two meeples!)
Hint: Remember that all players with the most meeples in a feature score all the points. If you have more meeples in a feature than any of the other players present, you score all the points, whereas your opponents score nothing.
After scoring, any large meeples in the scored feature are returned to their owner's supply, to be used on any following turn.
Example caption: Placing this tile completes the city. You have a large meeple in the city, and Black has a normal meeple. This means that you have the majority and score 8 points. Unfortunately for him, Black does not score any points.
If you use the large meeple as a farmer (as seen in the supplementary rules of the base game), put it lying down in the field, as you would a normal meeple. The large meeple then counts as 2 farmers in that field.
Example caption: You placed your large meeple in this field as a farmer. Blue only has one normal meeple there. Great move! You alone score 9 points for the 3 completed cities.
The Points Tiles
The Points tiles are used only when scoring features.
3. Scoring a feature
These new Points tiles make keeping track of your score easier. If you manage to complete a lap of the scoreboard (=50 points), you take a Points tile. Put it in front of you on the side that shows 50 points. Then, you continue adding your score normally. At the end of the game, simply add 50 points to your score.
If you manage to go around the scoreboard another time, flip your Points tile to show its 100 side.
Use extra Points tiles if you manage to go around the scoreboard again.
Example caption: You have 48 points and score 4 points. You've completed a lap around the scoreboard and take a Points tile, which you keep in front of you to represent 50 points.