The Rise of Queensdale
67 questions players ask about The Rise of Queensdale. Pick one for the answer. See also the full rulebook.
Updated 2026-11-05.
Campaign and Game Flow
Dice and Action Fields
- Can a die showing a resource be used on an action field?
- Which new dice sticker faces can be used as action dice, and what do they cost?
- Can I place a die on an action field just to block it, or take the build action without building?
- Do I have to place all my dice, or can I decline and end my round?
- What do I pay to reroll dice?
- Can two dice go on the same placement field?
- What does the question mark symbol mean, and can it give marble?
- Can the stacking dice sticker be used on an empty action space?
Scouts, Herbs and the Map
- How do bridges work for scout movement?
- Can my scout return to its start field and leave again?
- What happens to an herb tile I walk onto if I have no matching herb hut?
- Do herb huts stay between games?
- Can craftsmen reduce the cost of an herb hut?
- What does the take-any-herb-tile die sticker do?
- Does the coach stand's extra movement apply when my scout arrives there outside the Move Scout action?
- Do I use all the herb and special tokens at setup, or only some?
Building and Buildings
- Can I own two buildings of the same type, or rebuy mine to get its rivets?
- Can a player on a lower epoch goal build buildings unlocked for higher epochs, and do old buildings stay available?
- How do I create a new building site, and what does it cost?
- Does the blacksmith discount reduce marble costs?
- Can a build discount reduce the extra guilders added for building late?
- Do the extra guilders for building late add up if skipped buildings exist?
- Do buildings stay on the board between games, and what is the plunger for?
- When can I trade items for guilders at the farmstead?
- Do seals and cards carry over if I have no storage building for them?
Figures and Couriers
- What happens to messenger cards and tokens when a new card is drawn or the game ends?
- What happens to figures at the end of a game?
- Does the craftsman card give its fame for each craftsman, and can an inn craftsman do two jobs?
- When the Jester copies another player's action, do I still pay its costs?
- Can figures be used on their own, or only alongside a die?
- How do courier cards and tokens work between games?
Dice Stickers and the General Store
Ties and Start Player
Ending a Game, Seals and Towers
- How many seals do I get at game end?
- Does the last player to complete an epoch get an extra seal?
- Must I take a tower piece when I complete an epoch?
- Which tower pieces replace which in later epochs?
- Can a player advance two epochs in one game?
- What do I write on the crown track and how are the points used?
- Do the fame and mood markers reset each game?
- Does a mood-track symbol trigger when I pass it or only land on it?
- Does a Cathedral X counter block one action space or the whole action?
- What do I do with brown card 40's guilder payment for production buildings?
Story Cards and Preparing the Next Game
- When do I read an epoch card and when a story card at setup?
- How do I read a chain of numbered cards such as 34 to 37?
- Are story cards removed after they are read, and do their effects carry over?
- What if no grey card is left or story cards run out?
- We forgot to read yellow story cards in earlier games. How do we recover?
- When are green, red and blue story cards read, and how are decks ordered?
- What are the Robber Baron tokens?
- Do players who removed no X counters get medals?
Two-Player Game
- Are cave entrances used in a two-player game?
- Which buildings are removed in a two-player game?
- How do epochs that must be completed twice work in a two-player game?
- Can two players choose any starting duchies?
- In a two-player game, can scouts cross to the other district, and how does the trade road run?