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Beyond the Sun FAQ

122 questions players ask · Updated Nov 7, 2026 · Full rulebook

Setup and ComponentsTurn Structure and ActionsTechnology and ResearchSpaceships, Jumps and System ControlColonizing SystemsProduction and AutomationAchievementsGame End and ScoringSpecific Cards: TechnologiesSpecific Cards: Systems and EventsFactions and Advanced BoardsBeyond the Sun: Leaders of the New Dawn

Setup and Components

  • How and when are the Guild tile covers removed?
  • Does the second printing of Beyond the Sun change the rules or have errata?
  • How many Technology cards are there at each level?
  • Why are there five system cards out in a three-player game?
  • Do you use two action pawns per player in a 2-player game?
  • Can all advanced faction boards be used in a two-player game?
  • What are the four Start planets in System Deck A for?

Turn Structure and Actions

  • Does the first player token pass around in Beyond the Sun?
  • Can I repeat the same action, or stay on the same action space?
  • Can several players share the bottom Basic Spacefaring action, and can I repeat it?
  • Which Basic Spacefaring spaces cost an extra ore?
  • Can I take an action if I can't pay all of it, or do just part of it?
  • Can I take a jump-only action and jump zero spaces, or take Basic Spacefaring without building?
  • Is the immediate bonus from researching a technology optional?
  • What if I have no supply cubes or population and the action asks me to convert one?
  • How do I recover if I have no population and no supply cubes?
  • Can I use an exchange (such as paying ore for a technology) more than once in one action?
  • How do "anytime" abilities work, and can they interrupt an action?
  • When does a technology's "from now on" effect become active?
  • Do I place my action pawn when using Advanced Genetics or Advanced Robotics?
  • Are technology cards "revealed" during research visible to everyone?
  • Can I just keep jumping ships back and forth for bonuses?
  • Can I take the same Basic Spacefaring action twice in one turn?

Technology and Research

  • Can colors of occupied technology slots block me from researching a Level IV tech?
  • How do I choose the type of a new technology that has two possible prerequisite colors?
  • With the Technology Tableau variant, do I declare which prerequisite type I'm drawing for first?
  • Can I research a technology I've already researched to get its bonus again?
  • When is a technology considered researched, before or after its event and immediate effect?
  • Does the research action on a tech card need the slot to lie along a line from the action space?
  • How do I get access to Level IV technologies, and what if I research one in a private slot?
  • Does Mass Enlightenment give an immediate Level IV technology?
  • When does a research cost discount (such as Teegarden Station) apply?
  • How do I gain and use a private technology?
  • Can other players copy, research or use my private technology?
  • Does a private technology count as a researched technology for level requirements and triggers?
  • What level does Planetary Scale Research research, and is it useless after four colonies?

Spaceships, Jumps and System Control

  • Does tying the controller's power take control of a system?
  • If my ships leave a system, do I keep control?
  • Does an outpost disc add power or count as half a ship for control?
  • How do orbital-defense outposts defend against an invader?
  • When is system control evaluated during moves and upgrades?
  • Can I jump a ship to Galactic HQ, upgrade it and jump it on in one jump?
  • Do I get a system's gain-control bonus again when I regain control, or when I colonize it?
  • Can I change the production type of an outpost disc, or place a second one by jumping?
  • Where is a ship from a control bonus or a build effect placed?
  • Do colonized systems count as controlled locations?
  • What if I run out of production or control discs?

Colonizing Systems

  • Can I colonize just because my ships meet the strength requirement?
  • Do I need to control a system to colonize it, and do opponents' ships stop me?
  • Can one colonize action colonize more than one system?
  • Must I return all my ships when colonizing?
  • What is the replacement disc on a colonized system for?
  • How does Stealth Terraformers work, and can I colonize a system I don't control with it?
  • How does the Dyson Sphere event system work with colonization?

Production and Automation

  • What makes a player skip the Production phase?
  • What is food demand, and does it limit population growth?
  • What do the faded ore icons under the ore track mean?
  • How can I automate a production disc?
  • After Subatomic Fabrication, can I place an ore disc on a food-only planet?
  • Do locked supply columns block population gained from a technology?
  • Which cube counts as the "rightmost" supply cube?

Achievements

  • How many achievements can I claim per turn, and can I wait?
  • Does the Efficiency achievement need the whole production track cleared?
  • What does the Strategist achievement count?
  • How does the Warlord achievement count locations?
  • Does a disc on Black Market Industries count for Prosperity?
  • How does Giga-Corporations interact with achievement discs?

Game End and Scoring

  • How many achievements end the game?
  • How are Sol and Deep Space scored at the end?
  • Do outpost discs on colonized systems score 1 VP each?
  • What if the planet deck runs out?
  • How does Mind/Machine Assimilation score?
  • How does Parallel Universe Generator score?
  • What is the most VP Giga-Corporations can give?
  • How do TZ Arietis and Neo-Industrial Revolution score?
  • How does Galactic HQ score at game end?
  • How much do Tau Ceti and Android Independence score?

Specific Cards: Technologies

  • What can Quantum Data Exchange copy?
  • Can Modular Fleet build several ships in one action?
  • How do Human Experiments' upgrades work?
  • How does Wormhole Technology work?
  • How does a tech converting 2 supply cubes work?
  • What does Master Engineer do?
  • How do Android Rights Movement and Android Destroyers work?
  • Does Research Tariffs apply when I research via a colonization bonus?
  • Can I take the Technocrats Guild action after all Level 1 techs are researched?
  • Does Transdimensional AI's no-immediate-bonus clause apply at Level 1?
  • Can Hyperdrive Boosters upgrade one ship twice?
  • On Bio-Synaptic Network, do I gain the 2 ore whichever automation I pick?
  • How does Manufacturing Orbitals count?
  • Is the missing number on the Level 1 Terraforming card a typo?
  • In Covert Arms Deal, do others also get the ship?
  • How does Experimental Prototypes' re-roll work?

Specific Cards: Systems and Events

  • Can Ross 154 let me stay on my space or skip research?
  • Where do Wolf 359, Alpha Centauri and Groombridge 34 bonuses place things?
  • How does Erratic Solar Activity charge ore?
  • Does Luyten's Star stop passing ships?
  • What does DX Cancri's +1 Jump apply to?
  • How does 61 Cygni's ore-for-population trade work?
  • Do Sol and Deep Space count as controlled places for Spacetime Anomaly Studies?

Factions and Advanced Boards

  • When does the Disciples of the Cosmic Tabernacle shipyard power trigger?
  • How do Zheng-Yi Brotherhood's powers work?
  • Can United Nations of Sol pay population in place of ore?
  • How are chained effects from Nishida's out-of-turn power resolved?

Beyond the Sun: Leaders of the New DawnExpansion

  • Do the Leaders factions such as Space Privateers' Collective start with different resources, and how do its powers place ships?
  • Do I have to use the Leaders expansion's replacement technology cards, and what changed?
  • Can I use the expansion's new systems, events and techs without the leaders?
  • Can the solo automa or the solo doom track be used in a multiplayer game?
  • Can Leaders of the New Dawn components be used in solo mode?
  • Can Quantum Data Exchange copy the Completionist leader's action?
  • What does the control bonus on system card CD-69 2001 allow?
  • How does Guerrilla Tactician's +1 power work?
  • Can Subatomic Fabrication let Accelerated Growth Pods automate ore instead of food?
  • How are Anarchist action cards discarded and reshuffled (Extreme Wealth Gap)?
  • In solo, does the Anarchist get an action card when I research a Level II or III tech?
  • How does the solo AI handle research, and does Technocratic Party Election let the pawn stay?
  • Is the Android Hivemind prediction hidden?
  • How does Parallel Universe Generator score in solo?
  • Does Space Privateers' Collective need both production tracks at Level IV, and is A active from the start?
  • Does Hyperlane Navigator override entry restrictions?
  • How does Fleet Dispatcher's +2 jump work?
  • For United Nations power B, is population used for ore or ore for population?