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Mistborn: The Deckbuilding Game

111 questions players ask about Mistborn: The Deckbuilding Game. Pick one for the answer. See also the full rulebook.

Updated 2026-11-05.

  • Setup & Turn Structure
  • Burning, Flaring & Refreshing
  • Atium & Confrontation
  • Allies
  • Action Cards & Market Abilities
  • Characters & Training Track
  • Missions
  • Combat & the Target
  • Market & Boxings
  • Solo & Co-op

Setup & Turn Structure

  • Do you move up the Training track on the very first turn?
  • Does playing your character's starting Training cards advance the Training track?
  • How do I tell which four starting cards belong to my character?
  • Can I play cards, burn metals, buy and use abilities in any order on my turn?
  • Must I spend all my coins, damage and Mission points, and do leftovers carry over?
  • How does a competitive game of Mistborn end?
  • How do you actually win with the Confrontation card?
  • What happens to an eliminated player's cards and Mission cubes?

Burning, Flaring & Refreshing

  • How long does a burned metal stay active, and does it power every card of that metal?
  • If I burned a metal for nothing, can I later move it onto a card I draw?
  • Does one burn of a metal trigger every ally and character ability for that metal?
  • When during my turn can an "if you are burning" ally ability be used?
  • Can I burn a token or card for no direct effect just to trigger allies, Savant or character abilities?
  • Can I burn a metal, activate allies that use it, and then use the same metal to power an Action card?
  • Do cards used as metals count toward my per-turn burn limit?
  • Does flaring count against my burn limit, and do I have to burn before I flare?

Atium & Confrontation

  • Can an Atium token be flared, and does burning it use up my burn limit?
  • When I burn Atium as another metal, does it count as both Atium and that metal?
  • How can I burn 4 Atium for Confrontation if I don't have enough burns?
  • Can an Atium card be discarded to gain an Atium token?

Allies

  • Can Ally cards be used as metals or to refresh flared metals?
  • What does Riot do, and can it be used on an ally I already activated by burning?
  • Can Riot activate an ally that has only one ability?
  • After Riot activates an ally's top ability, can I still burn for its bottom ability?
  • Can Riot activate an Atium ally such as Kandra?
  • Does an ally's second effect trigger when I burn a second copy of its metal on an Action card?
  • Does the number in an Ally's top-right corner give me coins each turn?
  • Does damage on an Ally stay from turn to turn?
  • Where do Allies go when they are killed, defeated or discarded?

Action Cards & Market Abilities

  • What can Seek use, and do I pay for or burn a metal for that card?
  • After Push eliminates a Market card, can the replacement card be targeted?
  • Can I use Seeker's second ability if the card it copies has been eliminated or discarded?
  • What does Dominate or House War convert: only this turn's points, or my track progress too?
  • Does Mercenary let me take an eliminated card without paying for it?
  • Does Soar's second ability let me take an eliminated card for free?
  • Does Informant reshuffle my discard pile if my deck is empty?
  • Does the Hide card eliminate an ally or prevent it being killed?
  • Is it legal to burn three Steel every turn to keep using Maelstrom?

Characters & Training Track

  • How does the Level II character ability work?
  • Can the Level II ability be used on Ally cards?
  • Does the Level III Atium ability trigger every time I burn Atium?
  • Once I'm at the end of the Training track, do I get Atium every time I train?
  • Is an Atium icon on the Training track a one-time gain?
  • What is the maximum health a character can have?

Missions

  • Do I have to use Mission points right when I gain them?
  • Who counts as highest or lowest on a Mission track?
  • Can negative Mission points move my cube down a track?
  • Do I have to take a Mission reward like eliminating cards?
  • When do House Venture and Keep Venture rewards pay out, and do they give boxings?
  • Does the Skaa Caverns extra-burn reward apply every turn?

Combat & the Target

  • If I hold the Target, does damage spent on an ally reduce what each other player takes?
  • Must I kill Defender allies before damaging a player?
  • Can I sacrifice my allies to soak up damage aimed at me?
  • In a 3-4 player game, must I attack whoever holds the Target?
  • When can the Target holder pass the Target?
  • What happens to remaining damage when the Target holder is eliminated?
  • Does the Smoker's damage reduction still apply once I kill the Smoker?
  • Can I play several Cloud cards against one attack?
  • If I have more damage than an ally's Defense, can the extra go elsewhere?

Market & Boxings

  • What happens if the Market deck runs out?
  • Does the order of the Market cards matter?
  • If a card I buy lets me use another Market card, must the target be among the five remaining?
  • Are coin symbols on cards and Missions boxings?
  • Can I buy with coins from cards I played this turn, and when?

Solo & Co-op

  • What does X mean on Edict and Adversary cards?
  • In solo, am I highest or lowest on a Mission track, and do I get first-player rewards?
  • In solo, what happens with Edict effects that mention a different or another player?
  • Does the Lord Ruler's damage reach my non-Defender allies?
  • When does a newly drawn Adversary resolve, and when does the Lord Ruler take his turn?
  • What does a Kill an Ally effect, such as Assassinate, do to an Adversary?
  • Does Maelstrom remove one shield per Adversary or all shields?
  • Is there a difference between kill, defeat and discard an ally on Edict cards?
  • How do I attack an Adversary's shields?
  • Can a flared metal count as a different metal, for example flared Steel as Pewter?
  • How do I pay a second ability that needs two or three of the same metal?
  • Can I refresh a metal I flared this same turn and use it again?
  • Does discarding a card to refresh a metal count as burning it?
  • Does a card burned as a vial count as both metals of its pairing?
  • Does metal burned on one Action card trigger other Action cards I have in play?
  • Can I play a card for its action and also use it as a metal for its Savant ability?
  • Can I add extra metals to an Action card already in play to unlock its second ability later?
  • Can I burn for a card's second ability before its top ability?
  • Can a card's top or second ability be used more than once per turn?
  • Do I have to resolve every effect when I burn for a card, and may I come back later?
  • Is eliminating cards ever mandatory?
  • Can I eliminate a card after I've already played it this turn?
  • Can Soothe eliminate another player's cards or allies?
  • Can I discard cards from my hand at any time so Pull can move them back?
  • Can I look through my discard pile or the eliminated pile?
  • Do off-turn abilities like Cloud require burning a metal?
  • Can Duralumin let a flared metal power an extra card?
  • Does the Obligator's restriction stop me from activating allies already in play?
  • When is the card set aside by Keeper drawn, and can I play it off-turn?
  • Can I activate an ally like Keeper between a card's top and second abilities?
  • Can I heal above my starting health?
  • Must I defeat all Adversaries before attacking the Lord Ruler?
  • When an Edict moves Dominance down several spaces, do all the revealed effects activate?
  • What is the Lord Ruler's maximum health, and how does he heal?
  • What does Collective mean on Edicts, such as killing X allies or flaring metals?
  • Do co-op players get the starting health bonuses?
  • What happens when a player is eliminated in co-op?
  • Does Sense affect the Lord Ruler, and do Defenders block his attacks?
  • If I have no allies, do I still take damage from an Adversary that says unless you kill an ally?
  • Do Kandra's negative Mission points take away track progress, and can I get them back by killing it?
  • Does the Inquisitor Seeker's training restriction block all Training track advances?
  • Does the Inquisitor's 2X mean two hits of X or one hit?
  • For the Dominance effect that costs 1 damage per unflared metal, do metals flared earlier count?
  • Is there a fixed order for Adversaries to act, and does killing one mid-turn stop its effect?
  • In solo, when does the game end if the Lord Ruler deck runs out with the Legislator?
  • If an Edict removes Confrontation from the Market, can I get it back?
  • When does a solo or co-op game end, and does finishing all Missions win?