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FUSE

40 questions players ask about FUSE. Pick one for the answer. See also the full rulebook.

Updated 2026-11-03.

  • Preparation
  • Gameplay
  • Bomb Cards and Icons
  • Unused Dice
  • Defusing a Bomb
  • Fuse Cards
  • Game End and Scoring
  • Advanced Setups and Variants

Preparation

  • Are Fuse cards shuffled into every game, or only in the advanced setups?
  • How many different Fuse cards are there, and how many are used per game?
  • If my first starting Bomb Card is a 3, 4 or 6 point card, must the second be a 1 or 2?
  • If I am dealt two 4-point starting cards, where does the second one go?
  • What starting-hand rule applies in a solo game?
  • How do I set up a 2-player Training game?
  • Is there an official way to choose which Bomb Cards go into the deck?
  • Are the two starting Bomb Cards in front of each player wasted?

Gameplay

  • Can I put more than one die from the same roll on the same Bomb Card?
  • In a 2-player game, must each player take two dice?
  • In a solo game, do I have to use all three dice, and can I leave a placeable die unused?
  • How many dice are drawn and rolled each round?
  • If a player has no Bomb Cards left, how many dice are rolled?
  • Who rolls the dice, and when does the bag get passed?
  • What if I draw too many or too few dice from the bag, or the bag runs out?
  • Can I move or rearrange dice after placing them on a Bomb Card?
  • Can I place a die so a bomb can never be completed, hoping an unused die knocks it off?
  • Can FUSE be played with more than five players?

Bomb Cards and Icons

  • Once a die covers a symbol on a Bomb Card, do I still have to satisfy it?
  • Does the not-equal colour symbol apply only to neighbouring dice?
  • Does a card reading colour AND number = colour AND number need dice matching in both?
  • How does a card reading any + any = any + any work?
  • On a three-dice card with a smaller middle space, does a die go in the middle?

Unused Dice

  • When several dice are unused, are they rolled together or one at a time?
  • After rerolling an unused die, does it go back in the bag or do I reroll until it fits?
  • Are dice under other dice in a stack or pyramid safe from unused dice and Fuse cards?
  • When an unused die is rerolled, does every player lose a matching die?
  • In a solo game, does a rerolled unused die remove dice from only one bomb card?
  • Can I reroll an unused die before the other dice are placed?
  • In solo Insane play, what happens to dice I cannot place?

Defusing a Bomb

  • Are dice on a completed Bomb Card safe from unused dice and Fuse cards?
  • Can I take a die off a completed Bomb Card to protect my other dice from a removal?
  • After completing a bomb, can I take a replacement before everyone has placed their dice?

Fuse Cards

  • What happens if a Fuse card is revealed and nobody has a matching die?
  • When does a Fuse card activate?

Game End and Scoring

  • Do I have to defuse the bombs in front of me to win?
  • How many points do Fuse cards score?
  • If I defuse two bombs on my final turn, do both count?

Advanced Setups and Variants

  • In the Advanced stacks setup, is flipping a Fuse card optional?
  • What is the extra clear Wild Die that some copies include?