Rumble in the House
Rumble in the House Rulebook
Table of Contents
Game Material
12 room cards, 12 characters, 12 secret character tokens, 1 score track, 6 score markers and 6 player colour markers, rules book.
Set-up
Make a nice looking house using the 12 room cards. Place one character in each room. Give each player two face-down secret character tokens, one colour marker, and place the matching score marker near the score track. (fig.1)
Game Goal
Earn the most points over three rumbles by staying last with your secret character in the house.
Game Play
The player with the least points starts the round. For the first round, pick one at random. Players take turns until only one character remains in the house. During his turn, a player must perform one action from the following:
1 - Move a character that is alone to an adjacent room: Doors allow passage from room to room, and characters that are not alone may not be moved.
OR
2 - Start a fight in a room containing several characters: Pick your victim, and remove it from the game! Line up the victims on the side of the playing area in the order they exit the house, as this will matter for the scoring. (fig.2)
Tip: Try to guess who is who without revealing too much about your secret characters!
Scoring
Once only one character remains in the house, each player reveals his secret character tokens and gains points according to the best character's exit rank. The first and second character expelled are worth 0 point, the third 1, the fourth 2, and so on. The last character standing is worth 10 points. (fig.2)
Each player only scores points for his best character.
Once scoring is done, put all characters back in the house, shuffle all secret characters tokens, deal new secret characters and start a new rumble round. The winner is the player who has the most points after three rumbles in the house!
Credits
Game design: Olivier 'Ken Rush' Saffre. Art: Kwanchai Moriya.
Playtesting groups: Esprits Joueurs, Sajou.be, Repos du guerrier, Belgoludique, Bonne Société.