Cthulhu in the House
Cthulhu in the House Rulebook
Table of Contents
Contents
6 Portal Tokens, 12 Colored Player Markers, 12 Characters, Scoring Track, 12 Room Tiles, 12 Secret Character Tokens, Rulebook.
Setup
Lay out all 12 room tiles in any way you like. Some passages may not connect. Place one character in every room. Shuffle the 6 portals and place 3 of them (face-down) in random rooms in the house, keeping the remaining 3 portals (face-down) next to the house. Give each player two secret character tokens (face-down) and a player color marker, placing the matching score markers beside the scoring track (fig.1).
Objective
Keep your identity secret and earn the most points over three rumbles by trying to be the last character remaining in the house each time.
How to Play
For the first rumble, pick a starting player at random. Players take turns in clockwise order until only one character remains in the house. During their turn, a player must perform one of the following actions:
- Move a character, through a passageway, into an adjacent room. NOTE: It does not have to be one of your own characters, but you can only move characters that begin the turn alone in a room.
OR
- Start a fight, in a room containing at least two characters. Pick one of those characters and remove them from the house! Line up characters in the order they exit the house (see fig.2) as this will matter for scoring.
Tip: Try to not let your actions reveal who your secret characters are!
Portals
- If a character Moves out of a room containing one or more portals, it must take all of those portals with them.
- If you Start a fight in a room containing one or more portals, after the fight is resolved, you must flip over one of the portals in the room, revealing its nature:
Abyss portal: The character that was just removed goes back to the room, and the active player chooses a different character in the room to be removed from the house.
Teleport portal: You may immediately move a character in the room to any other room in the house, taking the revealed portal with them.*
After resolving the effect of a revealed portal, shuffle it with the other 3 portals that are next to the house and draw a new one, placing it back in the same room (face down).
*If you combine this game with Rumble in the Dungeon, teleport portal does not teleport the treasure chest.
Scoring
When only one character remains in the house, the game ends and each player reveals their secret character tokens. The owner of the last character remaining in the house scores 10 points. The other players each check which of their two characters scored highest and gain points only for that character (not both) as follows: The characters that left the house first and second score 0 points, the third scores 1, the fourth 2, and so on. (See fig.2)
Once scoring is done, put all characters back in the house, shuffle all portals and place 3 of them, face-down, in random rooms, shuffle and deal two new secret characters to each player and then the player with the fewest points starts the next rumble. The winner is the player who has the most points after three rumbles in the house!