Rumble in the Dungeon
Rumble in the Dungeon Rulebook
Table of Contents
Table of Contents
Game Material
- 12 room cards
- 12 characters
- 12 secret character tokens
- 1 score track
- 6 score markers and 6 player colour markers
- rules book
- one treasure chest
Set-up
Make a nice looking dungeon using the 12 room cards, placing the treasure room and the entry far from each other. Place one character in each room, and place the treasure chest in the treasure room. Give each player two face-down secret character tokens and one colour marker, place the matching score marker near the score track. (fig.1)
Game goal
Earn the most points over three adventures by staying last with your secret character in the dungeon, or by exiting the dungeon with the treasure chest.
Game play
The player with the least points starts the adventure. For the first adventure, pick one at random. Players take turns until only one character remains in the dungeon.
During his turn, a player must perform one of two actions:
- Move a character that is alone to an adjacent room: Doors allow passage from room to room, and characters that are not alone may not be moved (exception: see treasure chest).
OR
- Start a fight in a room containing several characters: Pick your victim, and remove it from the game! Line up the victims on the side of the playing area in the order they exit the dungeon, as this will matter for the scoring. (fig.2)
Tip: Try to guess who is who without revealing too much about your secret characters!
The treasure chest
A character on the same tile as the treasure chest can be moved with it to an adjacent room, even if he is not alone. A character standing on the entry tile with the treasure chest can leave the dungeon with the treasure.
Scoring
Once only one character remains in the dungeon, each player reveals his secret character tokens and gains points according to his best character's exit rank. The last character standing is worth 10 points, the previous one 9 points, and so on. Only the last 10 characters are worth points. (fig.2) If a character has left the dungeon with the treasure chest, he wins that adventure round and receives 10 points, the last character in the dungeon receives 9 points, and so on.
Beware, each player only scores points for his best character.
Once scoring is done, put all characters back in the dungeon, shuffle all secret characters tokens, replace the treasure chest in the treasure room, deal new secret characters and start a new adventure round. The winner is the player who has the most points after three adventures in the dungeon.
Rumble in the House
You can combine this game with Rumble in the House: the dungeon entry tile doubles as the cellar stairs to the house. Will you be able to leave the house with the treasure?
Credits
Game design: Olivier 'Ken Rush' Saffre. Art: Kwanchai Moriya.
Playtesting groups: Esprits Joueurs, Sajou.be, Repos du guerrier, Belgoludique, Bonne Société.