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Memoir '44 FAQ

722 questions players ask · Updated Nov 8, 2026 · Full rulebook

Setup and componentsPlaying and ordering with Command cardsMovementBattle, dice and line of sightRetreats, flags, taking ground and overrunTerrain basics, forests, towns and hillsTerrain: water, bridges, roads and specialBunkers, sandbags, wire and minefieldsCommand cards: Ambush, Counter-Attack and tactic cardsAir Power, Recon and aircraftSpecial units, vehicles and badgesWinning and medalsMultiplayer, Overlord and variantsScenarios, campaigns and rules sourcesDire Heroes: Gas Attack at YpresMemoir '44: Air PackMemoir '44: BreakthroughMemoir '44: Campaign Book Volume 1Memoir '44: Campaign Book Volume 2Memoir '44: D-Day LandingsMemoir '44: Disaster at DieppeMemoir '44: Eastern FrontMemoir '44: Equipment PackMemoir '44: Hedgerow HellMemoir '44: Mediterranean TheaterMemoir '44: New Flight PlanMemoir '44: Operation OverlordMemoir '44: OverlordMemoir '44: Pacific TheaterMemoir '44: Sword of StalingradMemoir '44: Terrain PackMemoir '44: The Battles of Khalkhin-GolMemoir '44: Through Jungle and DesertMemoir '44: Tigers in the SnowMemoir '44: Winter Wars

Setup and components

  • Can the Church tile stand in for a Town hex when a scenario needs more towns than the box has?
  • Which command deck should two players use on an Overthrough (two-board) map: Overlord or Breakthrough?
  • How many figures make up a unit when the scenario map shows no number?
  • When playing with mines, do I draw from every mine set I own or only from the expansion the scenario comes from?
  • What do the zero-value minefield tokens mean?
  • Do Battle Map scenarios need the printed Battle Map boards?
  • Is Major Howard in Pegasus Bridge a single figure or a full four-figure unit?
  • Which units can use collapsible boats or rafts?
  • Do I need the Winter/Desert board to play the scenarios?
  • Why does each side take four Battle dice when units roll at most three?
  • What scale are the board and miniatures?
  • How many Command cards are in the base game deck?
  • Do the base-game Command cards work with the expansions?

Playing and ordering with Command cards

  • Do I have to play a Command card every turn, even if none of them is useful?
  • Can I discard a card meant for an empty section to move a unit in another section?
  • If a Command card orders a unit, does that unit have to move or battle?
  • Can a unit that was not ordered by my Command card move or battle?
  • Must I name all the units I am ordering before moving or battling with any of them?
  • Can a unit sitting on a section line be ordered by two different cards, or ordered from either section?
  • Can I discard a Command card without playing it to draw a new one?
  • Can I order fewer units than a Command card allows, or none at all?
  • What can I do with an Armor Assault, Infantry Assault, Artillery Bombard or Dig In card when I have no matching units?
  • Can Infantry Assault order a unit in a section where I have no infantry?
  • Does a card that orders Armor also order Artillery?
  • Does a Section card name such as Recon, Probe, Attack or Assault change what the card lets me do?
  • Can I play a card that orders an attack only to move a unit, or attack without being able to?
  • Can an ordered unit attack an enemy that is not in the card's section?
  • When is adjacency to an enemy checked for attacking in close assault: before or after movement?
  • Are discarded Command cards placed face up or face down?
  • When is the Command deck reshuffled, and is a card I discarded after Recon shuffled back in?
  • What does a scenario's hand size mean, for example "4 Command cards in hand for the rest of the battle" in Pegasus Bridge?
  • Is it normal that each side starts with 10 Command cards in an Overlord scenario?
  • Are Left and Right flank cards judged from each player's own side of the board?
  • Can lost figures ever be returned to a unit?

Movement

  • Can an infantry unit move two hexes and still battle?
  • Can a unit battle first and then move in the same turn?
  • Can a unit move backward, or only forward and sideways?
  • Does a unit have to stop when it moves next to an enemy unit (zones of control)?
  • Can a unit start climbing a 2-movement cliff or steep hill if it only has one hex of movement left?
  • Can damaged units be merged, or figures split off a unit?
  • How far can infantry move along a road?
  • Can units enter or be placed on the half hexes along the board edge?
  • Does crossing from one board section into another stop a unit's movement?
  • How are sections assigned on a six-section map such as Market Garden?
  • Can Artillery move one hex and then fire in the same order?
  • Can Artillery move into woods, towns and other ordinary terrain?

Battle, dice and line of sight

  • Does a unit that is attacked roll dice to fight back (battle back)?
  • Does a battle continue until one side is destroyed or retreats?
  • Are battles resolved one unit at a time, including retreats, or all at once?
  • If the first attack makes the target retreat, can another unit still attack it?
  • When do I have to declare the target of an attack?
  • Can a unit attack enemies behind it or past its own units?
  • If something blocks line of sight in one direction, is it blocked both ways?
  • Does a line of sight running along a hex edge get blocked by an obstruction?
  • Does a half hex block line of sight?
  • Do several forests or hills in a row combine, and does the terrain under the two units matter for line of sight?
  • Does a hill hex used as a cliff let a unit behind it see the beach below?
  • When is line of sight checked: at declaration or when the dice are rolled?
  • How many dice does artillery roll at each range?
  • Does artillery need line of sight, and does terrain reduce its dice?
  • Does a grenade always count as a hit, whatever the attacker or the distance?
  • What does the star on a Battle die do?
  • Does a unit with fewer figures roll fewer Battle dice?
  • Do attack and defense dice modifiers stack, and can they reduce dice to zero?
  • Does a bonus Battle die extend a unit's range?
  • Does a terrain penalty on the attacker's own hex, such as a stream, still apply when it close assaults?
  • If an enemy unit is adjacent, must my unit attack it instead of a farther target?
  • What counts as a close assault, and do I need the Close Assault card?
  • Does the extra die from the Close Assault card also apply to an armor overrun attack?
  • How is line of sight traced and when is it blocked?
  • Does terrain block line of sight between two adjacent units, such as one in a forest?
  • Does the board edge block a line of sight that runs along it?
  • Do units, including a friendly unit, block line of sight?
  • Can units see across erg, hill and mountain hexes, and do forests block at every level?
  • Which dice results hit Artillery?
  • Does 'may' in the rules mean optional and 'must' mean compulsory?
  • What is the difference between 'ignore terrain protections' and 'ignore terrain battle restrictions'?
  • How many dice does a Flaming Tank roll against a bunker in close assault?
  • Does a British unit that stays in place after a flag, or a single-figure survivor, battle back under Stiff Upper Lip?
  • Can you play several Street Combat icons, or one with a Combat card, against the same unit?
  • Why can some attacks roll four or even five dice?
  • Does a card that adds a battle die let a unit fire when terrain has cut its dice to zero?

Retreats, flags, taking ground and overrun

  • Which way must a unit retreat, and can it retreat toward the enemy or next to the attacker?
  • What happens when a unit cannot retreat (blocked, board edge or sea)?
  • Do flags still force a retreat if no hits were rolled?
  • Do forests, wire or other movement restrictions stop a retreating unit?
  • If a unit is forced back several hexes, is it limited by its normal movement?
  • Can I choose to retreat instead of ignoring the first flag (sandbags, bunker, hedgehog)?
  • Is the first flag ignored once per turn or once per attack?
  • Does a unit that retreats onto an empty objective hex take it?
  • Can the attacker take ground into a town or other hex after the defender is only forced to retreat?
  • When can infantry take ground, and into which hex?
  • Can a unit take ground if another unit already destroyed the enemy in that hex?
  • Do terrain movement limits apply when taking ground (cliffs, forests, steep hills)?
  • Can an armor unit attack a second time after a successful close assault without moving into the vacated hex?
  • Does armor overrun work if the target only retreated rather than being destroyed?
  • Can armor overrun and fire again after advancing into a forest, town or other stop terrain?
  • After an overrun move, can the armor fire at a distant target?
  • Can infantry make overrun attacks like armor?
  • Can every armor unit make an Overrun, or only one per turn?
  • Do flags rolled by Artillery force a retreat?
  • When a flag cannot be resolved by retreating, is it a hit, for example against a Big Gun's target?
  • Which wins if a card says flags can't be ignored but a unit can ignore the first flag (Japanese infantry, ships)?
  • Does Air Power force units to retreat even in sandbags or bunkers?
  • Can an Armor Overrun unit keep attacking after taking ground into a forest?

Terrain basics, forests, towns and hills

  • Can a town or other terrain hex be destroyed or removed?
  • Do terrain protections stack, such as a bunker on a hill or sandbags in a town?
  • Do the attacker's own-hex penalty and the target's terrain protection add together?
  • How many dice does armor roll when it attacks from inside a town?
  • Can an armor unit attack an adjacent enemy unit when both are in towns?
  • Does infantry lose battle dice when it attacks out of a forest, town or hedgerow?
  • Can terrain reduce a unit's battle dice to zero, and is there a minimum of one die?
  • Does terrain reduce artillery dice, and can sandbags or bunkers still ignore artillery flags?
  • Does a hill reduce dice for all attackers, or only for units adjacent to it?
  • What do the plane and hex icons on terrain cards mean?
  • Are desert and snow hexes different from open countryside?
  • Can two sources of ignoring the first flag (sandbags plus trench, bunker plus nation ability) both apply?
  • Can a unit that moves into a forest, town or hedgerow battle on the same turn?
  • If I move from one forest or town hex into an adjacent one, do I stop and lose my attack again?
  • Does leaving a forest, town or village limit how far a unit can move?
  • How do hedgerows restrict movement, and when can a unit battle?
  • Can a retreating unit pass through forests, towns, hedgerows or wire?
  • How does a forest reduce attack dice, including in close assault?
  • Does a defender still get terrain protection when the attacker is in the same type of terrain (forest into forest)?
  • Does the church tile play differently from a village or town in the base game?
  • Do hills block line of sight, and what is the plateau exception?
  • Is there a dice reduction when firing from one hill onto another hill?
  • Can a unit behind a hill see and shoot at lower hexes on the other side?
  • How do I tell whether a hill in a scenario is a normal Hill, Steep Hill, Cliff or Sea Bluff?
  • In the St. Vith scenario, which hills are impassable?
  • Can units enter or occupy impassable hills and mountains?
  • Is climbing a cliff or bluff from the beach a two-hex move, and does moving down cost the same?
  • Can infantry climb a cliff or bluff and still battle on the same turn?
  • Can armor go up cliffs and bluffs, and can infantry take ground up onto one?
  • How do cliffs affect battle dice and line of sight at Pointe du Hoc?
  • Can infantry move onto a beach hex and then climb a steep hill on the same turn?

Terrain: water, bridges, roads and special

  • Do bridges block line of sight?
  • From which hexes can a unit step onto a bridge, and does it fight normally there?
  • Does a bridge over a river cancel the extra road movement hex?
  • Does a road block cancel the road movement bonus, and must a unit stop on it?
  • Does the road movement bonus apply when road tiles touch but the road images do not line up?
  • Can a bridge be blown up, and do I need a unit or plane next to it?
  • What happens to a unit standing on a bridge when the bridge is blown up?
  • Can units cross a pontoon bridge on the turn it is built?
  • How do collapsible boats and rafts work: movement, retreat, firing and bridges?
  • How do rivers and fordable streams differ?
  • How do flooded fields and marshes restrict movement?
  • Can a unit retreat into an ocean hex?
  • Can a unit in an ocean hex battle, and what happens when it is attacked?
  • How far can a unit move in or out of the ocean, including onto a beach?
  • How far can a unit move when it moves onto, along or through a beach?
  • Does starting a turn on a beach limit a unit's movement?
  • Can a unit battle after moving onto a beach, including from ocean or under Infantry Assault?
  • Is the half-sand, half-water shoreline hex treated as ocean or beach?
  • Are Coastline hexes treated like ocean or like beach?
  • Can units on landing craft be attacked in close combat?
  • Can a train enter a track hex with a unit on it, and which part of a train scores a medal?
  • Who can attack a camouflaged unit, and when does it lose its camouflage?
  • Does the trench penalty apply when attacking into a trench from a hill?
  • Do both hill and road rules apply to a road over a hill?
  • Can a unit drive down a road past or through another unit standing on it?
  • Can an armor unit enter City Ruins?
  • Can infantry dig in on a dam hex, and what if the only retreat path is impassable?
  • How does the Pier terrain tile work?
  • Can Combat Engineers remove Dragon's Teeth?

Bunkers, sandbags, wire and minefields

  • How does a Combat Engineer clear a minefield, even a 0 token?
  • Can a Combat Engineer on a wire hex remove the wire and still battle?
  • Can a Combat Engineer clear a road block and still battle?
  • Do Engineers ignore the dice reduction from a bunker or other fixed obstacle?
  • Does a unit in a bunker ignore the first retreat flag, and what about artillery inside?
  • Can artillery in a bunker move or retreat, and can armor or artillery enter a bunker?
  • Which side can use a bunker, and what if the other side occupies it?
  • Does a bunker protect or fire in only some directions?
  • Can infantry that takes ground into a bunker battle afterward?
  • What happens to a unit in a bunker when a card says flags cannot be ignored?
  • Can a unit on a hedgehog hex ignore a flag from artillery or an Airpower card?
  • When do sandbags reduce the attacker's battle dice?
  • Do sandbags protect a unit from all six sides, and do they cover neighbouring hexes?
  • When are sandbags removed, and does a replacement unit inherit them?
  • Where can sandbags be placed, and can they go on a bunker or a river?
  • Does a sea wall give cover to defenders, to invaders, or to tanks and artillery?
  • Does barbed wire slow my own units as well as the enemy's?
  • What can an infantry unit do after moving into a wire hex?
  • How many dice does a unit in a wire hex roll when it attacks, and does that stack with the target's terrain?
  • Does armor remove wire when it moves onto it, and can it still battle?
  • Does wire stop or get removed when a unit retreats onto or through it?
  • Can a unit leave a wire hex without removing the wire, and can it clear the wire and then move?
  • Can artillery move into a wire hex, and can it remove the wire?
  • Can a unit that enters wire take ground, and can a unit already in wire take ground after winning?
  • Does a minefield keep exploding every time an enemy enters it?
  • Who owns a minefield in Memoir '44?

Command cards: Ambush, Counter-Attack and tactic cards

  • How does Counter-Attack work, and when do I play it?
  • When I Counter-Attack, do I copy the opponent's unit choices, number of units, or dice?
  • Can Counter-Attack be played against a Tactic card, another Counter-Attack, or other cards?
  • If I Counter-Attack a Recon card, do I draw two cards and choose one?
  • Does Counter-Attack let the defender attack first?
  • When can an Ambush card be played?
  • Can Ambush be played against any close assault, or only one made with a Close Assault card?
  • How does Ambush resolve, and how many dice does the ambusher roll?
  • If an ambushed unit retreats, can it still battle that turn?
  • Can the ambusher take ground or make an Armor Overrun after an Ambush forces the attacker back?
  • Can I Ambush several attackers or each close assault in one turn?
  • Can a neighbouring unit Ambush an attack on a different unit?
  • After Ambush, whose turn is it and when is the replacement card drawn?
  • Can I play or discard an Ambush card on my own turn?
  • Does Barrage need an artillery unit on the board, and can it be used by any army?
  • Does Barrage have a range limit, and can anyone take ground or overrun after it?
  • Do flags and stars work differently with Barrage?
  • Do Barrage and Air Power ignore sandbags, bunkers and wire along with other terrain?
  • Where does a unit forced to fall back by Out of Ammo go, even from a bunker or through blocked paths?
  • What do Medics and Mechanics do, and how many dice does it roll?
  • Can Armor and Artillery use the Firefight card, or only Infantry?
  • Can a unit that is adjacent to an enemy be ordered by Firefight?
  • If an enemy retreats next to a unit I ordered with Firefight, can that unit still attack?
  • Does Firefight's extra die extend range, allow close assault, or allow an Armor Overrun?
  • Can units ordered with Dig In also move or attack that turn?
  • If I hold Dig In and do not want to build sandbags, must I order the infantry?
  • Where can Dig In sandbags be placed, and where do sandbags come from?
  • How does Behind Enemy Lines work, and are all its parts optional?
  • Does Behind Enemy Lines let a unit ignore all terrain, such as rivers, steep hills or beaches?
  • Can a Behind Enemy Lines unit still battle after it enters a forest, town or other hex that forbids battle?
  • Can a Behind Enemy Lines unit leave a hedgerow, remove wire, or cross a minefield without stopping?
  • Was the Behind Enemy Lines card text corrected between printings?
  • Does the extra die from Behind Enemy Lines or Infiltrators carry into a Heat of Battle second attack?
  • Which units does the Close Assault card order, and do they need to start adjacent?
  • If the target of a Close Assault unit retreats, can the unit then fire at range, or does its bonus die carry into an overrun?
  • Does Armor Assault's extra die apply to an Armor Overrun?
  • Can armor move before a close assault and still get the Armor Assault extra die?
  • Does Infantry Assault let infantry move three hexes through sand, beach, water or hedgerow?
  • How does Infantry Assault work for Special Forces and infantry with anti-tank weapons?
  • What does Their Finest Hour order, and what do Grenades and Flags do?
  • What if Their Finest Hour needs more dice than I own?
  • Is Their Finest Hour shuffled back into the deck after being played, and what gets reshuffled?
  • Can Pull Back stop an attack so the attacker cannot overrun?
  • Do the Winter and Urban Reinforcement cards place units on the baseline, unlike the Desert and Jungle versions?
  • Can Reinforcement cards or reserve figures use spare figures from the box, or only casualties?
  • Can the French second battle still be used with Behind Enemy Lines?
  • How does Sabotage work with the Terrain Pack and the Action 6 card (for example Fort Eben-Emael)?

Air Power, Recon and aircraft

  • How does a Paradrop work in the current rules?
  • In older rules or scenarios, what happens when a paratrooper lands on an occupied hex or off the board?
  • In Sainte-Mere-Eglise, are the paradrops made before the starting units are placed?
  • How many paratroopers drop in Raid on Drvar?
  • Where are aircraft carriers used in scenarios?
  • How many dice does Air Power roll: all at once, or per targeted unit?
  • Which units can Air Power target, and how many?
  • Who chooses the order of attack when Air Power hits several units?
  • Does Air Power need range or line of sight, and when do I name the target?
  • When a Recon card is used as Air Power, must all targets be in the Recon card's section?
  • Does Recon in Force count as a Recon card for Blitz or Air Power rules?
  • How many dice does Air Power roll in Eastern Front or early-war scenarios?
  • Can the Axis play Air Power in the base game?
  • Who retreats when Air Power rolls a flag?
  • How does a Recon card's draw-two-keep-one work, and what if I also have an extra draw?
  • How many dice does Strafing roll against several units along the flight path?

Special units, vehicles and badges

  • Can Special Forces, Rangers or Commandos move three hexes and still battle?
  • How many figures do Rangers, Commandos, French Resistance and Elite Armor get?
  • Can Elite Armor only be destroyed by attacks from the rear?
  • Does Elite Armor roll four dice because it has four figures?
  • Do Medics and Mechanics restore Elite Armor to four figures, and how do I track mixed armor?
  • Can French Resistance battle after moving into forest, village or hedgerow?
  • Must French Resistance retreat 3 hexes for each flag?
  • Can special units (French Resistance, Special Forces, Elite Armor) take ground and overrun?
  • Can paratroopers or airborne units move two hexes and battle?
  • Does a Special Weapon Asset add strength, or a fifth figure, to a unit?
  • Can a Machine Gun, Anti-Tank or Mortar badge unit use its special attack when it ambushes?
  • Is the Assault Gun badge an official unit?
  • How does a Tiger's hit re-roll work, for example under Barrage?
  • With the Italian Royal Army rules, does the Axis discard a command card when a German unit is lost?
  • In Hellfire Pass do the Italian command rules apply to every unit?
  • Do the British Commonwealth rules apply to older core scenarios with British troops?
  • Do Brandenburgers reroll the same way against artillery as against infantry or armor?
  • How many figures are in a Big Guns artillery unit?
  • Can Engineers move 2 and battle with an Infantry Assault card?
  • What do infantry flamethrowers do in the Voronezh scenario?
  • Can a Sniper unit take ground, and is it ordered as infantry?
  • What hits a Sniper, and can a Sniper target another Sniper?
  • Do Half-Tracks count as Armor, for example against anti-tank units?
  • Can Mobile Artillery on a road move 2 hexes and battle, or 3 without battling?
  • What happens when a Destroyer is attacked and can't retreat?

Winning and medals

  • How do you earn Victory Medals?
  • What do I do if I run out of Victory Medal tokens?
  • Does the game end the moment a side reaches its medal total, and can it end in a tie?
  • How is a two-game match decided when both players finish with the same medals?
  • If a unit cannot retreat and loses its last figure to that, who gets the medal?
  • Does a medal on a town or other objective hex require holding that exact hex?
  • If a retreating unit lands on a temporary objective hex during the opponent's turn, does it claim the medal immediately?
  • Does a temporary majority objective need more than half of the hexes, or just more than the opponent?
  • In Red Barricades, who gets the factory medals if each side holds one factory hex?
  • How many Half-Track or Supply Truck figures do I need to destroy to earn a medal?
  • Does a unit with a Special Weapon Asset badge or figure give an extra medal?
  • In Battle in the Schnee Eifel, do the Germans win as soon as one unit exits under the Sudden Death rule?
  • How do exit markers work, and must a unit start its turn on the enemy base line to exit?
  • How many medals does destroying the artillery in the Easy Company scenario give?
  • In Sword Beach (Overlord), which hex is the Axis artillery medal objective?
  • How do I play the five-scenario campaign in the Refresh edition?
  • How does each side win in the first core scenario?

Multiplayer, Overlord and variants

  • Can four people play the base game?
  • How do two players share one side in standard team play?
  • Can I build an Overlord command deck without the Overlord expansion?
  • Can Overlord be played by two players, or by four or eight?
  • How does Pincer Move order units in Overlord?
  • How do I simplify the game for young children?

Scenarios, campaigns and rules sources

  • When is the Night visibility roll made: before or after the Allied player plays a Command card?
  • Should Blitz rules be used when a scenario doesn't mention them?
  • In a Blitz scenario using the Breakthrough deck, how many dice does an Axis Recon card give for an Air Strike?
  • Are the 2025 Memoir '44 rules compatible with existing expansions?
  • Does the refreshed rulebook override the old official FAQ when they disagree?
  • What do codes like (Troops 2) or (Terrain 15) in scenario special rules mean, and what are Action cards?
  • Does the defender ignore a flag in Sainte-Mere-Eglise town hexes?
  • Do the base game scenarios link together as a campaign?
  • How do you play and score the Vercors campaign?
  • How do reinforcement tokens work in the campaign strategic depot?
  • Is there an official solo scenario or army-building system?
  • Is Memoir '44 a deck-building game?
  • Does Major Howard's briefing text in Pegasus Bridge have a rules effect?

Dire Heroes: Gas Attack at YpresExpansion

  • How do objective medals work, and can the enemy retake them?
  • Are tanks immune to gas attack?
  • If both players lose their morale on the same turn, who wins?
  • How far can artillery move?
  • Can artillery support battles in other hexes, and can a gun in the attacked hex add dice?

Memoir '44: Air PackExpansion

  • If the air rules are not used, is Recon 1 played as Air Power just the normal Air Power card?
  • Are retreat flags ignored in a Kamikaze attack?
  • If a card orders all units in a section, can an aircraft also enter that section?
  • Can a plane brought in by an Air Sortie card strafe or interdict the same turn?
  • Can an Air Sortie card be played with a Tactic card, or only alone or with a Section card?
  • When an Air Sortie is played with a Section card, which order does the plane use, and does it need an Air Check?
  • Do you draw a replacement card after playing an Air Sortie card?
  • Where is an Air Sortie card kept, does it count toward the hand limit, and can you hold two?
  • How many Air Sortie cards are in the deck, and what happens when one is drawn?
  • Are discarded Air Sortie cards reshuffled into the deck?
  • How is Air Power used when the Air rules are in effect?
  • Can Air Strikes or Blitz let you play Air Power on the opponent's turn?
  • After a plane is lost or leaves, can a new one come back?
  • When a plane is shot down, does the enemy take the plane as a medal?
  • Must an airborne plane be ordered every turn, and what happens if it is not?
  • When does an airplane make its Air Check?
  • How many dice does an Air Check roll, and do terrain and obstacle values stack?
  • Can an airplane end its move on a sandbag hex?
  • Can an airplane capture an objective hex?
  • Where can a plane enter on an Air Sortie and how far can it move?
  • Can an airplane end its move where it started, or move over a hex twice?
  • When is an airfield friendly, and can a plane land there?
  • Does a plane on a Ready to Take-off marker need an Air Sortie to take off?
  • How many airplanes can each side have on the board at once?
  • Can ground units enter a hex with an airplane?
  • Can an airborne plane be attacked directly, and what hits a plane on the ground?
  • How does strafing roll dice, and do Stars and Flags count?
  • Can a plane strafe and also use a crater marker to interdict in the same turn?
  • When does strafing happen in the turn?
  • Which dice destroy a unit in a Zero kamikaze attack?
  • Can an armor unit adjacent to an interdicting plane make an Overrun?
  • How does the Storch's Recon ability work, and does it stack with Recon cards?
  • Can Not One Step Back or Japanese units ignore Flags from Air Power and strafing?
  • Do Out of Ammo or Out of Fuel apply to airplanes?
  • Can a card that names a unit type, such as Move Out or Firefight, order an airplane?
  • Does an air strike card need a plane already in that section?
  • Can the Air rules be used in any scenario, and are they required where a scenario lists them?
  • Does a tie win the factory majority medal in Red Barricades?
  • What is the difference between a Recon 1 card and a Recon in Force card?
  • Do I need to keep the Air Pack's hex tiles for winter and desert scenarios?
  • Does a Sudden Death objective end the game immediately?
  • Where do the HQ and Supply Tent rules for losing command cards come from?
  • Can the Air Pack's British scenarios use Stiff Upper Lip?
  • Does a unit have to cross the exit line to leave, or is standing on an exit hex enough?
  • Does an Air Pack scenario list which terrain cards to use?

Memoir '44: BreakthroughExpansion

  • How does the Breakthrough "On the Move" card work?
  • What counts as enough figures to airdrop in the Manado Landings scenario?
  • Which expansions do the Breakthrough scenarios need?
  • Does Air Power roll two dice per hex for both sides in Breakthrough?
  • Can the Axis play Air Power in The Surrender of Elster's Column?
  • How do Breakthrough scenarios work with New Flight Plan air rules?
  • Can Recon +2 be played as Air Power under Blitz with Breakthrough cards?
  • Are Breakthrough hexes larger or can the board replace Overlord's?
  • How many sandbags are in Breakthrough to the Beach and what are the single-figure units?
  • What medals do the objectives and bridges give in Sword Beach?
  • Can Mobile Artillery remove wire and attack in the same turn?
  • Do you mix minefield counters from unused expansions?

Memoir '44: Campaign Book Volume 1Expansion

  • How do bunkers and turrets work in Fort Eben-Emael?
  • Do objective track points add up, or only the last box checked?
  • Do victory dice bonuses carry over between campaign branches?
  • What happens after Operation Cobra in the Breakout campaign, and where does an Axis win lead?
  • Can I play the Campaign Book Volume 1 scenarios as stand-alone games?
  • When the final victory medal is taken, does the scenario end at once, or can the unit finish Take Ground or Armor Overrun?
  • In the Panzer Lehr Counter Attacks scenario, can the Axis use Air Power or Air Strikes?
  • Do I need the Air Pack to play Campaign Book Volume 1?
  • In the Normandy campaign, if the Allies win Withdrawal from Hill 112 but lose the campaign, where do they go next?
  • After Mont Pincon, do you play Closing the Gap or Falaise?
  • Do Victory Roll losses affect units that start off the board as reserves?
  • How are figures removed by a Victory Roll in Campaign Book Volume 1?
  • In a scenario where the Germans need a three-medal lead, who wins if they reach 5 medals but only lead by less?
  • Where does a check mark go on the Campaign Objective Track if the objective is taken in a later scenario?
  • In Night Withdrawal, do exited units give medals and how many Reserve tokens does the Axis get?
  • Does a retreat flag hit a unit standing on an Exit hex, or let it exit?
  • In Wittmann's Final Battle, are the night visibility dice rolled before the Allies' first turn?
  • Can Air Sorties be played at night in Wittmann's Final Battle?
  • How many sandbags are in Securing the Flank, given the set-up text says 2?
  • In Securing the Flank, do you need two of the three hexes for the Fontenay majority medal?
  • In Operation Barbarossa, does a Soviet Cavalry reserve roll force a cavalry unit when the dice show Armor and Star?
  • How is the Grand Campaign scored, and do minor, major and decisive victories matter?
  • When a special reserve roll offers an Air Sortie or Air Power token, do you take both?
  • Are Reserve Roll results mandatory in Campaign Book Volume 1?
  • Do both players keep the same side throughout a campaign?
  • How does Armor Breakthrough work in Closing the Gap?
  • Whose supply depot is it in Ivanovskoye Bridgehead?
  • Do I keep a reserve token that I deployed, or one left in staging, after a campaign battle?
  • How can the Axis win the campaign after Opportunity at Falaise?
  • What is the correct wording of the Axis Grand Campaign box in Flanking Caen on p.19?
  • Do German units that retreat through exit markers score objective-track medals in Barbarossa Center?
  • Does leaving through an exit marker earn a medal, and what does it cost?
  • In the Blitz campaign with air rules, can the Axis use Recon cards as air sorties?
  • Do reserve tokens carry over from one campaign to the next in a Grand Campaign?
  • Does a campaign-specific note override the core reserve-roll rules?
  • How is Heavy Tank scoring read, and what counts as a Heavy Tank unit?
  • After an Allied win in Breakout at Sedan, do we still play Dunkirk?
  • Can armor or artillery climb the east-side cliffs in Bouvignes Bridgehead?
  • Can unused reserve dice be saved between turns?
  • Can a Star and Armor reserve roll deploy an elite tank, and what do grenade and star give?
  • Do the Mediterranean nationality rules apply to the British in Campaign Book scenarios?
  • If Withdrawal from Hill 112 ends 6-5 for the Allies, who wins the campaign?
  • What does the Axis need to win Breakout at Sedan?
  • How often is the What If event rolled in the Grand Campaign?
  • Which medals count as campaign objectives?
  • Do Victory Rolls carry from one campaign to the next in the Grand Campaign?
  • Can a reserve roll give special forces artillery?
  • Can Cavalry use the Behind Enemy Lines card?
  • On Fort Eben-Emael, is a double-star reserve unit that cannot enter kept?
  • On Fort Eben-Emael, can a unit with a fortress wall behind it retreat?
  • Does leading in medals win a scenario such as Smolensk?
  • Do I have to play Bodange in the Fall Gelb campaign?
  • In the Crossing of the Meuse campaign, which scenario follows 29 if the Axis win?

Memoir '44: Campaign Book Volume 2Expansion

  • In Campaign Book 2's Drop in the Night, can the Axis score from the exit markers or beach medals?
  • On the last medal, can I take an objective instead of the unit medal if that wins the game?
  • What does the Veteran Star mean in the Fall of Poland campaign?
  • Where are the dash-numbered scenarios such as Matanikau River?
  • Can Jungle Fighters move into a jungle hex and still battle that turn?
  • Can a Jungle Fighter be chosen on a Special Reserve roll?
  • Which operation do Engebi Landings and Capture of Parry belong to in Island Hoppers?
  • How does Carpet Bombing work, and how does it differ from Strafing?
  • Can the JU-88 carpet bomb more than once in Red Barricades?
  • In Guadalcanal, can the Japanese take an upgraded infantry unit on a tank symbol?
  • In Gemencheh Bridge, can the second of the British first-turn cards order units already ordered by the first?
  • Are there official rules for playing Campaign Book Volume 2 with New Flight Plan?
  • Is there an official time limit rule for scenarios mentioning a time limit?
  • Does denying an enemy objective check a box on the objective track?
  • Is there dogfighting in the Air Aces campaign?
  • How do the bonus points on the objective track work in Dropped on the Cotentin?
  • How many Grand Campaign points does each branch award, and what is a Decisive Victory?
  • Which rules apply to the 82nd Airborne badge units?

Memoir '44: D-Day LandingsExpansion

  • Do D-Day Landings battles need a Breakthrough deck, or can I use two standard decks or reshuffle one?
  • How do supported armor units (battle stars on tanks) fight?
  • Is the Medical Pack required for D-Day Landings?
  • Do I need terrain hexes or a Terrain Pack for D-Day Landings?
  • Which expansions do the D-Day Landings setups require?
  • What do you need to play Operation Neptune with twelve players?
  • How do Beach Control medals work, and does one Axis unit retake a beach?
  • Can a reinforcement battle the turn it enters?
  • How many hits does a Supported Armor or Supported Infantry unit take, and is the extra figure real?
  • Where can reinforcements be placed and do they need an order?
  • Do the British start Sword Beach with the Orne bridge Bridge Control medal?
  • Is there a limit on where the Canadians can bridge the La Seulles River?
  • How does the Sd.Kfz 250 half-track work on Omaha Beach?
  • What are the river rules on the D-Day Landings maps?
  • Do Exit markers on D-Day maps give medals?
  • Do all Allied players act together on a D-Day Landings map?
  • Can Allied units retreat in any direction on the D-Day Landings maps?
  • How do landing craft carry reinforcements and when can the unit act?
  • Can a reinforcing Allied Supply Truck be placed on any empty coastline hex?
  • How do flags on D-Day Landings reinforcement rolls work?
  • How many starting medals does the Axis have on the full six-map D-Day Landings setup?
  • When are temporary medals scored in D-Day Landings?
  • Can an Airborne unit be placed adjacent to any Allied unit?
  • Which hexes are the Caen outskirts on Sword Beach?
  • If a Star destroys a bunker, do flags on the same roll still force a retreat?
  • What format is the single D-Day Landings map?
  • How many dice are rolled when Air Support strafes several hexes?
  • Can an Artillery Bombard card order a destroyer?

Memoir '44: Disaster at DieppeExpansion

  • How far can a Long Range Patrol Car move on a road when ordered by Infantry Assault?
  • Do roads give a movement bonus in Tobruk?
  • Can Capture of Tobruk be played without the Air Pack's Air Sortie cards?

Memoir '44: Eastern FrontExpansion

  • Which cards can the Soviet player play from hand without going through the Commissar chip?
  • Can the Soviet player play Their Finest Hour when using the Commissar chip?
  • How do cavalry units move and fight?
  • Does a ZIS-3 gun or a Pacific 75mm AA gun have special rules?
  • Does a Sniper give a victory medal when it is eliminated?
  • Can a Sniper target Artillery?
  • Does terrain protect against a Sniper, and how is its line of sight traced?
  • What if the card under the Commissar chip cannot be legally played?
  • Do Combat cards go under the Commissar chip?
  • Does a unit that only passes through a Frozen River hex still have to roll dice?
  • If a unit retreats onto a frozen river and is wiped out, does the opponent get a medal?
  • Does terrain protection apply when Finnish ski troops attack a unit on a hill?
  • Can Ski troops take ground after a successful close assault?
  • Does Infantry Assault reduce the movement or battle abilities of Ski troops?
  • Do Russian armor and artillery move and attack like other nations' units?
  • How does the Commissar chip work: when is the first card placed, do I draw a replacement, and in what order do I play?
  • Do the Russian Commissar command rules apply in every Eastern Front scenario?
  • Does a Soviet Counter-Attack apply against Field General cards and Their Finest Hour, and how many can be played?
  • Can a Soviet Air Power card be played from hand in Overlord?
  • How many medals can the factory complex give in Red Barricades?
  • Who lays the minefields in Red Barricades or when a scenario does not say?
  • How do Engineers remove minefields?
  • Do the elite German engineers in the Stalingrad scenario move two and battle?
  • When Air Power targets a two-hex supply train, does a hit affect the whole train?
  • Can tanks in a field bunker move or retreat in the Bug River scenario?
  • Can the Axis use a field bunker the Allies captured in Suomussalmi?
  • Does a town hex block line of sight if it is empty, and can units in adjacent town hexes see each other?
  • How many medals does a town like Golyadi or Nekrasino give in Breakout at Klin?
  • What counts for the Axis exit medal in Breakout at Klin?
  • In Breakout at Klin, should the two hills with forest be regular forests?
  • Do you need the Terrain Pack to play Eastern Front scenarios?

Memoir '44: Equipment PackExpansion

  • Do Tigers ignore flags, and what happens when a flag can't be retreated?
  • How does a Half-Track re-supply a weakened unit, and does it need an order?
  • Does Mobile Artillery follow Artillery restrictions, such as marsh and railroad stops?
  • Can a unit on a Landing Craft retreat onto ocean hexes, and can units retreat into a Landing Craft?
  • How do Hobart's Funnies units work?
  • What happens to units in a bunker destroyed by a Petard Mortar?
  • How many figures does a Tiger unit have and how are hits handled?
  • Does the Equipment Pack include smoke shell tokens?
  • Do I still need troop badges once I have the Equipment Pack figures?
  • Can Churchill Crocodiles use the Flame Thrower Tanks card?
  • Do medal symbols on the Out of Kemi map show how many medals each objective is worth?

Memoir '44: Hedgerow HellExpansion

  • What can a Supply Truck do, and can it move and re-supply in the same turn?
  • Are there minefields in the Saumur scenario?
  • Who holds the three village medals in Hedgerow Hell?
  • How is the mortar in The Cadets of Saumur set up and played?
  • Is a destroyed Supply unit worth a medal in Hedgerow Hell?
  • Are adjacent hill hexes a continuous group for line of sight and the hill penalty?
  • How do you blow up a bridge, and can a pontoon bridge be blown?
  • Can the Commanding General play the Overlord Artillery Bombard?

Memoir '44: Mediterranean TheaterExpansion

  • How do ergs and ridges restrict movement and follow-up moves?
  • Should Hellfire Pass use the Italian High Command rule from the Equipment Pack?
  • Does Stiff Upper Lip apply to British armor and artillery or only infantry?
  • Does Stiff Upper Lip work against every close assault attack?
  • If a British anti-tank unit is reduced to one figure in close assault, does a star it rolls count as a hit?
  • How many hits does an infantry unit with an anti-tank gun (SWA) take to eliminate?
  • Does Behind Enemy Lines let an SWA infantry unit move and battle in the same turn?
  • How do exit markers work, and do exiting units score medals?
  • In Hellfire Pass, which baseline do the exit markers belong to?
  • Must Hellfire Pass mines come only from the Mediterranean Theater box?
  • Are Hellfire Pass Allied armor units limited to two hexes?
  • Does a unit eliminated by a minefield give the opponent a victory medal?
  • What special rules do the QF 25 Pounder guns have?
  • Does Mediterranean Theater require the Air Pack?
  • Do I need the Terrain Pack to play Mediterranean Theater?
  • Does the Sidi Rezegh airfield medal go to whoever holds the airfield?
  • Do units get a road movement bonus in Sidi Rezegh?
  • Must a unit be on the Oasis to use Oasis Recovery, and can enemies be adjacent?
  • How many cards does each side get in Mediterranean scenario 3, English or French booklet?
  • Do the Italian retreat rules cover armor and artillery as well as infantry?

Memoir '44: New Flight PlanExpansion

  • Which units can attack air units in New Flight Plan, and how do aircraft hit Artillery?
  • What is needed to deploy an air unit, and how many planes may be airborne?
  • Must an air unit's attack run be contiguous, and can it skip or use empty hexes?
  • What happens to an ammo marker if its target is eliminated or retreats before the attack run resolves?
  • Does Assault let you order every ground unit in the section and also deploy a plane?
  • Can a Tactic card deploy an air unit or order one already on the board?
  • How is a plane already on the board ordered, and can Breakthrough cards order it?
  • How many air units can each side have, and how many stands are needed?
  • Does a Barrage card threaten a landed air unit?
  • Must a plane land, where, and does it resupply?
  • Can a withdrawn air unit be redeployed the same turn, and does it return short of ammo?
  • Can New Flight Plan be used with existing scenarios and older air rules?
  • Does New Flight Plan work with the second-edition Memoir '44?
  • How many New Flight Plan sets does an Overthrough scenario need?
  • How does Pilot Initiative work for ordering or deploying planes?
  • Can bombing medals be lost, repeated or used on any objective?
  • Can a unit retreat through a hex with an enemy or friendly plane?
  • Does an Air Combat card's special action still happen when it deploys a plane?
  • How long does an Air Combat card's effect last, and what about Spotting?
  • Can Air Combat cards be played on the opponent's turn?
  • Does Counter-Attack copy an opponent's Section card or Air Combat effect?
  • Does New Flight Plan use Air Checks or Air Sortie cards?
  • Does the Soviet Commissar apply in Maciejow, and do Air Combat cards go under the chip?
  • When do you draw a new Air Combat card?
  • Is there a limit on Combat cards in hand, and do they count toward the Commander-in-Chief's limit?
  • How many Air Combat cards do the Allies draw in Battle of La Heuniere?
  • How do ground units attack planes?
  • Can a fighter's attack hit snipers or artillery?
  • Do flags force a plane to retreat on the first damage roll?
  • Do flag-ignoring abilities and terrain apply against air attacks?
  • How does the Ground to Air Ambush card work?
  • How does Machine Gun ammo handle Grenades and Flags?
  • How many bombs do Saturation Bombing and Carpet Bombing place on a hex?
  • Where does a plane deploy and may it end over terrain?
  • What are the round Nation markers used for in New Flight Plan?
  • What does the free air token from a two-star reserve roll mean without New Flight Plan?
  • Whose medals go on the Fort Capuzzo building hexes?
  • Can Recon 1 be played as Air Power under the New Flight Plan rules?

Memoir '44: Operation OverlordExpansion

  • Which infantry on Sword Beach are Commandos?
  • In Overlord, do field generals take turns, and how many Tactic cards can the CiC play?
  • How do the Overlord decks work: composition, shuffling, and one deck versus two?
  • How many cards does the Commander-in-Chief draw, and can the hand exceed the scenario limit?
  • Do General Advance and Recon-in-Force order units in both areas of a Field General's section?
  • How does the Pincer Move card work?
  • How does the Commissar chip work for the Soviets?
  • Can a Soviet player play Air Power from hand instead of from under the chip?
  • Do I need two base games or the Operation Overlord box to play Overlord scenarios?
  • How does the US Marine Corps Gung-Ho power work?
  • Can a Counter-Attack copy both of an opponent's cards?
  • If the CinC plays a Tactic card himself, can he play other Command cards?
  • How many cards can the CinC hand out, and can each Field General get a Tactic card?
  • How do teams work in Overlord with fewer than three players per side?
  • Can a Field General who receives no card roll an initiative die?
  • If Recon 1 is played as a Barrage, do I draw extra cards?
  • In what order do Field Generals act in Operation Overlord?
  • Can a Field General order units outside the sections he commands?
  • How many Barrage or Tactic cards can the CinC play, and does the CinC play Close Assault?
  • Does Counter-Attack have to answer in the same section?
  • Does a unit healed with Medic need a second card to be ordered?
  • How many sandbags are used in Overlord?
  • In a six-player Overlord game, does the CinC command the centre section?
  • Do multiple Recon or Storch abilities draw more than three cards?
  • Can you discard an unwanted card in Overlord?
  • Who orders a unit in a hex that straddles two Field Generals' sections?

Memoir '44: OverlordExpansion

  • In Overlord with the Combat deck, when and where can a Field General play a Combat card?
  • Can a Field General's Tactic card such as Direct from HQ order units in both of his sections?
  • Do Overlord scenarios for an expansion need two copies of that expansion?
  • When an opposing Field General plays two Section cards, which does Counter-attack copy?
  • In Overlord, when are orders, movement and battles resolved with several Field Generals?
  • On the Probe Overlord section card, what does 'one section or the other' mean?
  • Can a Field General play Air Power in Overlord?
  • How do you play Overlord with two players?
  • Can a Field General build or blow a bridge, and who decides?
  • Must each side use a separate command deck in Overlord?

Memoir '44: Pacific TheaterExpansion

  • What do I need to play Pacific Theater: which board, and is the Terrain Pack or a second base game required?
  • Do Japanese combat engineers get the Japanese infantry powers like Yamato Damashi?
  • How does Gung-Ho work with General Advance, and can it activate a unit adjacent to an enemy?
  • Does a Destroyer fire like artillery and ignore terrain, and can Artillery cards order it?
  • Can Destroyers move next to the coast on Cape Torokina?
  • How do night rules work: is visibility rolled each turn, and what do they change?
  • Who goes first in Pacific Theater scenario 49?
  • How do caves work, and how is one sealed?
  • Does the Japanese player also get the extra ordered unit when counter-attacking a Marine Command card?
  • Can a full-strength Japanese infantry unit roll four dice after moving one hex and attacking an adjacent Marine?
  • Do the extra dice from Behind Enemy Lines or a Tactic card stack with Seishin Kyoiku Doctrine for Japanese infantry?
  • Does an Ambush attack count as a Close Assault for Seishin Kyoiku Doctrine?
  • Can a unit take ground after battling from a rice paddy hex?
  • Can a unit that starts two hexes from a jungle hex enter it and still battle?
  • Can a unit enter jungle and battle in the same turn, and can armor take ground or overrun there?
  • Do the Imperial Japanese Army command abilities apply to all Japanese units?
  • How many flags can Japanese infantry ignore, and what about caves?
  • How many extra units can Marines order with Gung-Ho when a card covers several sections or orders all units?
  • Does Gung-Ho do anything when an Assault card already activates all units in a section?
  • In Overlord, does the USMC Gung-Ho bonus apply per Section card or once per turn?
  • Are US Marines always Gung-Ho in Pacific scenarios?
  • Does a Marine on a hill attacking a Japanese unit in an adjacent cave suffer a dice reduction?
  • Is the dice count for sealing a cave reduced by the cave's terrain effect?
  • When is a captured HQ or Supply Tent recovered by its owner?
  • Which objectives count in Wake Island, and what does the airfield marker mean?
  • What do the Battle Star tokens in Manado Landings mean?
  • In Guam Landings, are the beach hills hills or cliffs and bluffs?
  • Is there a limit on how many enemy units can be zeroed in with cross-hair markers?
  • What is the difference between permanent and temporary medal objectives?
  • Can airplanes enter or be ordered by Air Sortie before full daylight under the night rules?
  • Do Engineers ignore terrain protection like bunkers and villages in close assault?
  • Can Banzai War Cry be used to cut wire?
  • Does a unit that stays in a minefield hex trigger the mine again?
  • When is a revealed Japanese minefield token removed?
  • Can Behind Enemy Lines or Counter-Attack movement ignore terrain movement restrictions?

Memoir '44: Sword of StalingradExpansion

  • Can a field commander roll dice on their own initiative under Commissar rules?
  • What is a balka and how does it affect movement and combat?
  • Which terrains count as towns or urban hexes for Sword of Stalingrad street fighting?
  • How does the revised Behind Enemy Lines card differ from the original?
  • Can a unit move from one Balka hex into another, overrun or take ground after entering a Balka?
  • Can Combat cards be used in two-player scenarios?
  • How many Combat cards does each side get in Sword of Stalingrad?
  • When can a player draw a new Combat card?
  • Should Sword of Stalingrad scenarios use the Overlord deck or the standard deck?
  • When is Heat of Battle played relative to a Close Assault?
  • After Their Finest Hour, if a Field General rolls no star or unit symbol, can he still roll for initiative?
  • Can Street Fight be used against an adjacent enemy that is not in a city?

Memoir '44: Terrain PackExpansion

  • How does a Heroic Leader affect medals when his unit is eliminated?
  • In Overlord, how does blowing a bridge affect the cards drawn?
  • Must tanks and artillery stop on every railroad track hex they enter?
  • Can artillery start on a mountain and fire from it?
  • Do star discs on Nijmegen Bridges units mean special units?
  • Does the dam sabotage attempt use up the Axis player's orders?
  • How do Destroyers and Big Guns move?
  • Can an ordered Allied armor unit in Knightsbridge move 3 hexes without battling?

Memoir '44: The Battles of Khalkhin-GolExpansion

  • Do stars from machine guns and anti-tank guns count as a first hit for an Armored Car re-roll?
  • When an Armored Car cannot retreat from a flag, is it destroyed or is it a re-roll hit?
  • Are Armored Cars bound by the Soviet armor two-hex limit?
  • Can Tankettes make an armor overrun?
  • Which side of the river is the right side for the Russian medal in Basin Tsagan Heights?
  • Can Japanese units start on a river hex in the Khalkhin-Gol scenario?

Memoir '44: Through Jungle and DesertExpansion

  • How many Combat cards can be played in a turn, and on which units?
  • When are Urban Combat and Bitter Resistance cards played?
  • Do Street Fight dice stack with a Combat card on the same unit?
  • How many cards come in Through Jungle and Desert?
  • Can an inactive player play a Combat card after the active player has played one?
  • Can you take a Combat card before choosing your Command card?
  • What are the Molotov cocktail tokens for?
  • Can a lone Spider's Hole figure be ordered after surviving, and what if it dies?
  • In Payagyi Burma, is a marked building hex a rice paddy or a fish pond?
  • Does Rat Patrol let slowed Allied tanks move four hexes, attack and move four more in Bardia?

Memoir '44: Tigers in the SnowExpansion

  • Does a Big Gun hit on a Tiger still count if the re-roll for the Tiger misses?
  • How is the lone Tiger in the South handled in Market Garden?
  • Can a rule that rerolls hits reroll flags?
  • Does a Tiger roll the same dice as a standard tank?
  • Do blown-up bridges give victory medals in Tigers in the Snow?
  • How many command cards are played per turn in Overlord-style scenarios like Market Garden?

Memoir '44: Winter WarsExpansion

  • When is a Temporary Majority (Turn Start) medal awarded and lost?
  • How does a Tank Destroyer hit, and does it ignore terrain?
  • Who gets the mortars in Winter Wars Scenario 1?
  • How are Combat cards drawn in Winter Wars?
  • Can a late-war mortar fire without line of sight after it has moved?
  • Can an On the Move order keep an airplane flying?
  • Do Winter Wars scenarios use the New Flight Plan air rules?
  • How far can armor move and still battle under Frozen Ground?
  • Does the winter two-hex movement limit apply to retreats?
  • Do you need the Winter Wars Breakthrough deck for Breakthrough scenarios, and can it be used on a standard board?
  • Do you need two copies of Winter Wars to play Overlord scenarios?
  • After Out of Ammo cancels a Behind Enemy Lines move, can the unit still take its extra move?
  • Does Reduced Visibility affect mortars and artillery?
  • Is the Winter Wars tank destroyer hit by a star from ranged fire?
  • What happens when Out of Fuel is played on an enemy move?
  • Which units count as vehicles for Out of Fuel?
  • Does the road movement bonus continue across a bridge?
  • Does ignoring terrain restrictions let units cross impassable terrain?
  • When can you play Bitter Resistance?
  • Can Winter Combat cards be used outside winter scenarios?
  • Does Counter Attack also cancel the Winter Combat card played with a Command card?
  • Do the +2 On the Move units in Winter Wars have to be in the same section?