Memoir '44
What can an infantry unit do after moving into a wire hex?
The publisher answered this directly on BoardGameGeek.
- rasmussen81 · Publisher · 2008-11-19
- rasmussen81 · Publisher · 2019-07-18
- Memoir '44 rulebook · Rulebook · Wire
- Nittany_Devil · Community · 2009-08-14
- Murr · Community · 2024-12-09
- Minedog3 · Community · 2018-12-05
It must stop in the wire hex. If it moved only one hex, it may then battle at -1 die or remove the wire instead of battling, but not both. If it moved two hexes it can do neither that turn, because it was not eligible to battle; the publisher noted it can simply keep moving next turn. The test for removing wire is to imagine the wire absent: if the unit could battle, it may remove the wire instead.