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Horizons of Spirit Island

61 questions players ask about Horizons of Spirit Island. Pick one for the answer. See also the full rulebook.

Updated 2026-11-05.

  • Game Setup
  • Sequence of Play
  • Game Concepts
  • Power and Fear Effects
  • Spirits and Specific Cards
  • Solo Player Mode
  • Compatibility and Components

Game Setup

  • How much Blight and how many Fear markers go in the pools for Horizons of Spirit Island?
  • Can you play Horizons of Spirit Island with 4 or 5 players?
  • Can Horizons island boards be mixed with the base game's modular island boards?
  • What if a Horizons Spirit's preset Power deck runs out?
  • Is the Explore during setup different from a normal Explore?
  • For Rising Heat of Stone and Sand's setup, do both Presence go in the highest-numbered Sands land on your own board?

Sequence of Play

  • What does the Escalation (castle) icon on Stage II Invader cards do?
  • Which land gets the Town added by Stage II escalation, and does it depend on Cities?
  • When Invaders Build in a land with exactly one Town and one City, do they add a Town or a City?
  • Do Dahan still fight back when Defend prevents all Ravage damage?
  • Does Defend reduce all Invader damage in a land for the whole turn?
  • Which lands on a Horizons board are coastal and can receive Explorers from the ocean?
  • If Fathomless Mud's inland rule and Habsburg's Build modifier both apply, which comes first?

Game Concepts

  • Can Explorers, Presence or Powers cross the lines between the Horizons island boards?
  • How does Blight cascade?
  • When an Elemental threshold is met, does it add to the base effect, and are the Elements used up?
  • On Jungle Hungers, does the threshold that says not to destroy Dahan still allow Towns and Cities to be destroyed?
  • Can you use a higher innate threshold without meeting the lower ones?
  • What do element symbols on the Energy and Card Plays tracks do once uncovered?
  • When resolving a Fear card, do you use the Invader level or the Terror Level?
  • Which Terror Level applies when you earn several Fear cards in one turn?
  • If a Power generates more Fear than you need to earn a card, how are the markers handled?
  • Where does a Forgotten Power card go, and which cards can you Forget?
  • Is there a hand limit on Power cards, and what does Reclaim return?
  • What counts as an Invader in card text?
  • In a Power's text, what does "that land" refer to?
  • Does Paralyzing Fright stop Invader actions everywhere or only in the target land?
  • Does Damage from separate Powers add up on the same Invader in a turn?
  • How do you divide Damage among Explorers, Towns and Cities in the target land?

Power and Fear Effects

  • Does a Power affect pieces outside its target land?
  • Can I choose not to resolve part of a Power, such as pushing Dahan?
  • For a Power with range 2 that says Gather or Push, must the movement start or end at my Presence?
  • Do changes to a Power, such as extra Damage, carry over when it is Repeated?
  • How much Damage does The Land Thrashes in Furious Pain deal per Blight?
  • If Stinging Sandstorm makes a Sacred Site where an Explorer and a damaged Town stand, what is destroyed?
  • What does Vengeance of the Dead do when played?
  • What counts as a Damage-dealing Power?

Spirits and Specific Cards

  • Does Devouring Teeth Lurk Underfoot's +1 Damage apply once per Power or per level?
  • Can Devouring Teeth's innate power affect more than one land?
  • Does Devouring Teeth Lurk Underfoot interact with Beast tokens?
  • Where does Territorial Aggression's +1 Damage go, and does it work on Gift of Searing Heat?
  • Does Gift of Furious Might's +3 Damage let a Power hit targets it normally cannot?
  • Which Powers can Gift of Furious Might boost, and does it need a Power that actually deals Damage?
  • How does Gift of Furious Might combine with Tempest of Leaves and Branches?
  • What can Gift of Wind-Sped Steps make Fast?
  • How does Rising Heat's Sacred Site rule affect Invader Health?
  • Does Finder pay Responsibilities to the Dead when moving Rising Heat's Sacred Site into a land with damaged Invaders?
  • Can Fathomless Mud's innate target its own land, and which Sacred Site is the origin?
  • Can Sun-Bright Whirlwind's innate deal 3 Damage in a single land?
  • When does Eyes Watch's special rule let me gather a Dahan after Defending?
  • Does Green's innate damage every Town or City or just one?
  • If Mark Territory with Scars and Teeth targets a land with Dahan, must I push 2 Dahan?
  • Does Exaltation of Tangled Growth work when it targets yourself?

Solo Player Mode

  • Can Horizons of Spirit Island be played solo?
  • In solo play, do I get the extra benefit from Powers that are better on another Spirit?
  • Are all Horizons Spirits playable solo?
  • Does Horizons play solo differently from the base game?

Compatibility and Components

  • Does Horizons use the same rules as base Spirit Island?
  • Can Horizons be combined with base Spirit Island and its expansions?
  • Does Horizons include Aspects, Adversaries or Scenarios?
  • Are Horizons' Minor, Major and Fear cards new?