Celestia
49 questions players ask about Celestia. Pick one for the answer. See also the full rulebook.
Updated 2026-11-03.
Progress of a Leg
- How many dice does the captain roll for a leg?
- Who becomes the next captain, and can a player who already got off take the role?
- Can the captain bluff about whether he can get past the challenges?
- If the captain rolls only blank dice, can passengers still get off?
- Can a lone captain stop at a city instead of rolling for the next one?
- Does a lone captain who fails the challenges get a treasure?
Equipment and Turbo Cards
- Must the captain play his Equipment cards, or can he use a Turbo instead?
- If the captain lacks even one required Equipment card, does he discard what he holds?
- Can a Turbo card replace any die result, and is playing one compulsory?
- Can a Turbo card be played on a blank die?
- Can passengers play Equipment or Turbo cards?
- Is the number of cards in the captain's hand public?
- Can a lone captain gain Equipment cards mid-journey?
- Can a player shuffle the Equipment deck before drawing?
Power Cards
- In what order are Power cards resolved when several players play them at once?
- If a Magic Spyglass or other card prevents the crash after a Jetpack is played, does the Jetpack come back?
- If the captain plays a Jetpack and a passenger then plays Magic Spyglass, what happens?
- After a dice re-roll, can the captain change his cards and can passengers change their minds?
- Can Wind Gust be played after the captain says he can succeed?
- Can Wind Gust cancel a Magic Spyglass?
- Does a Magic Spyglass score points if it is used?
- Can the captain refuse a Magic Spyglass or Alternative Route a passenger plays?
- Can Alternative Route be played after the captain says he will fail, and is it wasted if he won't use it?
Treasure and Cities
New Journey and End of the Game
Celestia: A Little HelpExpansion
- Can Wind Gust be played after Little Help cards?
- How are Little Help cards played, and what may players say?
- Can the captain hold back Equipment to benefit from Little Help cards?
- After declaring a crash, can the captain still add Turbo cards or change his mind?
- If the Purple character keeps a passenger aboard and someone plays Disembarkation on that passenger, which wins?
- After the Blue character takes over as captain, who is the next captain?
- Must the Blue character still be aboard to take over as captain?
- If a Bandit needs an extra die but all four dice are in use, what do you do?
- If two Bandit cards are played against the captain, are both used?
Celestia: A Little InitiativeExpansion
- After Desperate Needs is played, do passengers decide again whether to stay?
- When does a new journey begin once the Rowboat is in play?
- Does the Rowboat card stay in play over every successful leg?
- If I play New Equipment with six cards in hand, how many do I draw?
- Can the rowboat player disembark, and can cards target the rowboat?