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Zombicide: Western Mission E4 – The Legend of the Sunrise Riders: Part 3 thumbnail

Zombicide: Western Mission E4 – The Legend of the Sunrise Riders: Part 3

Expansion for Zombicide: Undead or Alive

Zombicide: Western Mission E4 – The Legend of the Sunrise Riders: Part 3 Rulebook

Table of Contents

Table of Contents

  • Mission Overview
  • Objectives
  • Special Rules
    • Setup
    • Adrenaline is building up!
    • Broken wagon
    • Stopping the train
  • Board Layout and Components

Mission Overview

6 Survivors / Hard / 120 minutes

Material needed: Zombicide: Undead or Alive and Zombicide: Running Wild.

Tiles needed: 1V, 2V, 3V, 4V, 5V, 6V, 7V, 8R, 9R, 10V, 11V, & 12V.

The mission sheet prints the tile layout as a grid of four columns and three rows (rows read left to right):

9R10V5V6V
7V11V2V1V
8R12V3V4V

The 10V, 11V and 12V tiles are printed rotated in the middle column. The sheet's board diagram is a picture and is not reproduced here; follow it as printed.

Objectives

Stop that train! Accomplish the Objectives in this order to win the game:

  1. Get the Wagon wheels (take the Green and the Blue Objectives).
  2. Move the Wagon onto the railroad before the Train reaches tile 12V (highlighted Zone).

Special Rules

Setup

  • The Nightmare Horse Abomination cannot be used in this Mission.
  • Place the Blue Objective randomly among the Red Objectives, facedown.
  • Place the Green Objective as indicated on the map.
  • Players choose the same 6 Survivors used in The Legend of the Sunrise Riders (Part 1). In this Mission, both Survivors from the Running Wild box start in Rider Mode.
  • 2 Survivors of the player's choice start the Mission with a random Bounty Weapon.
  • Place an Abomination Spawn token in the indicated Zone.

Adrenaline is building up!

Each Red Objective gives 5 AP to the Survivor who takes it. The Blue and Green Objective give 5 AP to all Survivors when taken.

Broken wagon

The Wagon cannot be moved until the Blue and the Green Objectives have been taken.

Stopping the train

After the Blue and the Green Objectives have been taken, the train will enter the board (P. 40), beginning with Tile 10V, at the end of the ensuing Game Round. From then on, Survivors must move the Wagon to the highlighted Zone.

When the Train moves to Tile 12V, remove the Wagon from the game and scan or click on the QR Code. If the Wagon is not in the Highlighted Zone when the train reaches tile 12V, the game is lost.

The QR Code on the sheet reads: "Find out the end of the story here:" https://cmon.co/ZCW001-E5

Board Layout and Components

The mission sheet's component key lists:

  • Survivor Starting Zone (blue Survivor icon).
  • Noise Token.
  • Gatling Gun.
  • Wagon.
  • 9x Objectives (5 AP).
  • Spawn Zones (the three Spawn Zone icons).