Zombicide: Western Mission E3 – The Legend of the Sunrise Riders: Part 2
Zombicide: Western Mission E3 – The Legend of the Sunrise Riders: Part 2 Rulebook
Table of Contents
Table of Contents
Mission Overview
6 Survivors / Hard / 90 minutes
Material needed: Zombicide: Undead or Alive and Zombicide: Running Wild.
Tiles needed: 1R, 2R, 3R, 4R, 5R, 7R, 10V, 11R, & 12V.
Objectives
Equip the horses! Accomplish the Objectives in this order to win the game:
- Find the saddles (Blue and Green Objectives).
- Survive until the Zombie cards pile is exhausted.
Then: Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn as long as there are no Zombies in it (see below).
The game is lost if the Blue and the Green Objectives are not found when the Zombie deck is exhausted for the first time.
Special Rules
Setup
- Place the Blue and Green Objectives randomly among the Red Objectives, facedown.
- Remove the Water and Holy Water cards from the Equipment Deck.
- The Nightmare Horse Abomination cannot be used in this Mission.
- Players choose the same 6 Survivors used in The Legend of the Sunrise Riders (Part 1). In this Mission, Survivors from the Running Wild box can only be played without horses.
- A Survivor of the player's choosing starts the Mission with a random Bounty Weapon.
- Place an Abomination Spawn Zone token in the indicated Zone.
- Place a Walker in each Corpse Pile Zone. Corpse Pile zones are inactive in this mission.
Not so safe!
- Each Objective gives 5 AP to the Survivor who takes it.
- When a Red Objective is taken, discard the top 3 cards of the Zombie deck.
- The Blue and the Green Objectives represent the saddles. Each of them also gives the top Bounty Weapon (if there are any left) to the Survivor who takes it. The Survivor may then reorganize their inventory for free. Keep the Blue and the Green Objective tokens in the Zone where they were found. They cannot be taken anymore.
- When the Blue AND the Green Objective have been found, add Corpse Pile tokens in their Zones. These special Corpse Pile tokens cannot be removed.
The horses are here!
- Roll a die when the Zombie deck is exhausted for the first time and both colored Objectives have been taken. Place the Exit token in the corresponding numbered Zone. Then, shuffle the Zombie cards to form a new deck and keep on playing!
Board Layout and Components
The mission sheet prints a grid of tile identifiers alongside the board diagram. The grid is laid out as three rows:
- Top row: 12V, 11R, 10V
- Middle row: 1R, 5R, 2R
- Bottom row: 3R, 7R, 4R
The board diagram itself is a picture on the sheet and is not reproduced here. It shows the numbered Exit Zones 1 to 6 around the board edge, and it is followed as printed.
The mission sheet's component key lists:
- Survivor Starting Zone (blue Survivor icon).
- 6x Walker (Walker miniatures).
- Bang Noise token.
- 6x Objectives (5 AP) (Objective tokens).
- Possible Exit Zones: 1 to 6.
- Spawn Zones (the three Spawn Zone icons).