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Zombicide: Undead or Alive – Special Guest Paolo Parente thumbnail

Zombicide: Undead or Alive – Special Guest Paolo Parente

Expansion for Zombicide: Undead or Alive

Zombicide: Undead or Alive – Special Guest Paolo Parente Rulebook

Table of Contents

Table of Contents

  • Colson
  • Lila
  • Lucan
  • Madison
  • Marcie
  • Mister Gray
  • Sable
  • Sheriff Hale
  • Zeb

Colson

Class: Gunslinger

Skills (top to bottom, as printed on the card):

  • +1 Max Range
  • +1 Action
  • +1 Free Fanning
  • Fanning: Reaper
  • +1 Free Ranged Action
  • Fanning: +1 Max Range
  • Marksman

Slot: This slot may hold a Pistol.

Health track: 2, 1, skull.

Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.

Lila

Class: Brawler

Skills (top to bottom, as printed on the card):

  • +1 Die: Melee
  • +1 Action
  • +1 Free Charge
  • Charge: Reroll
  • +1 Die: Combat
  • +1 Free Combat Action
  • Escalation: Melee

Slot: This slot may hold a Melee weapon.

Health track: 3, 2, 1, skull.

Class Ability: Charge. Once per Turn, you may spend 1 Action to Move up to 2 Zones to a Zone containing Zombies. Then, perform 1 free Melee Action.

Starts with Health 3.

Lucan

Class: Gunslinger

Skills (top to bottom, as printed on the card):

  • Taunt
  • +1 Action
  • Explosives Expert
  • Fanning: +1 Free Reload
  • Fanning: +1 Free Reload
  • Lucky
  • Reaper: Ranged

Slot: This slot may hold a Pistol.

Health track: 2, 1, skull.

Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.

Madison

Class: Brawler

Skills (top to bottom, as printed on the card):

  • Sprint
  • +1 Action
  • Charge: +1 to Dice Roll
  • Jump
  • +1 Free Combat Action
  • Charge: Damage 3
  • Hit & Run

Slot: This slot may hold a Melee weapon.

Health track: 3, 2, 1, skull.

Class Ability: Charge. Once per Turn, you may spend 1 Action to Move up to 2 Zones to a Zone containing Zombies. Then, perform 1 free Melee Action.

Starts with Health 3.

Marcie

Class: Townsfolk

Skills (top to bottom, as printed on the card):

  • +1 Free Search Action
  • +1 Action
  • +1 Free Ranged Action
  • Gunslinger
  • +1 Die: Combat
  • +1 Free Move Action
  • +1 Free Rifle Action

Slot: This slot may hold a Rifle.

Health track: 2, 1, skull.

Class Ability: Home Defender. Lines of Sight are not limited by Room Zones. May Search several times per Turn.

Mister Gray

Class: Gunslinger

Skills (top to bottom, as printed on the card):

  • Lucky
  • +1 Action
  • Roll 6: +1 Die: Ranged
  • Zombie Link
  • +1 Free Ranged Action
  • +1 to Dice Roll: Ranged
  • Roll 6: +1 Damage

Slot: This slot may hold a Pistol.

Health track: 2, 1, skull.

Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.

Sable

Class: Gunslinger

Skills (top to bottom, as printed on the card):

  • Combat Reflexes
  • +1 Action
  • +1 Free Ranged Action
  • +1 to Dice Roll: Ranged
  • Fanning: +1 to Dice Roll
  • Hit & Run
  • Marksman

Slot: This slot may hold a Pistol.

Health track: 2, 1, skull.

Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.

Sheriff Hale

Class: Gunslinger

Skills (top to bottom, as printed on the card):

  • Escalation: Ranged
  • +1 Action
  • +1 Free Ranged Action
  • Fanning: +1 to Dice Roll: Ranged
  • +1 Free Combat Action
  • Roll 6: +1 Die: Ranged
  • Zombie Link

Slot: This slot may hold a Pistol.

Health track: 2, 1, skull.

Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.

Zeb

Class: Gunslinger

Skills (top to bottom, as printed on the card):

  • +1 Damage: Pistol
  • +1 Action
  • +1 Die: Ranged
  • +1 Max Range
  • +1 Free Ranged Action
  • Reaper: Combat
  • Sprint

Slot: This slot may hold a Pistol.

Health track: 2, 1, skull.

Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.