Zombicide: Undead or Alive – Special Guest Paolo Parente
Zombicide: Undead or Alive – Special Guest Paolo Parente Rulebook
Table of Contents
Table of Contents
Colson
Class: Gunslinger
Skills (top to bottom, as printed on the card):
- +1 Max Range
- +1 Action
- +1 Free Fanning
- Fanning: Reaper
- +1 Free Ranged Action
- Fanning: +1 Max Range
- Marksman
Slot: This slot may hold a Pistol.
Health track: 2, 1, skull.
Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.
Lila
Class: Brawler
Skills (top to bottom, as printed on the card):
- +1 Die: Melee
- +1 Action
- +1 Free Charge
- Charge: Reroll
- +1 Die: Combat
- +1 Free Combat Action
- Escalation: Melee
Slot: This slot may hold a Melee weapon.
Health track: 3, 2, 1, skull.
Class Ability: Charge. Once per Turn, you may spend 1 Action to Move up to 2 Zones to a Zone containing Zombies. Then, perform 1 free Melee Action.
Starts with Health 3.
Lucan
Class: Gunslinger
Skills (top to bottom, as printed on the card):
- Taunt
- +1 Action
- Explosives Expert
- Fanning: +1 Free Reload
- Fanning: +1 Free Reload
- Lucky
- Reaper: Ranged
Slot: This slot may hold a Pistol.
Health track: 2, 1, skull.
Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.
Madison
Class: Brawler
Skills (top to bottom, as printed on the card):
- Sprint
- +1 Action
- Charge: +1 to Dice Roll
- Jump
- +1 Free Combat Action
- Charge: Damage 3
- Hit & Run
Slot: This slot may hold a Melee weapon.
Health track: 3, 2, 1, skull.
Class Ability: Charge. Once per Turn, you may spend 1 Action to Move up to 2 Zones to a Zone containing Zombies. Then, perform 1 free Melee Action.
Starts with Health 3.
Marcie
Class: Townsfolk
Skills (top to bottom, as printed on the card):
- +1 Free Search Action
- +1 Action
- +1 Free Ranged Action
- Gunslinger
- +1 Die: Combat
- +1 Free Move Action
- +1 Free Rifle Action
Slot: This slot may hold a Rifle.
Health track: 2, 1, skull.
Class Ability: Home Defender. Lines of Sight are not limited by Room Zones. May Search several times per Turn.
Mister Gray
Class: Gunslinger
Skills (top to bottom, as printed on the card):
- Lucky
- +1 Action
- Roll 6: +1 Die: Ranged
- Zombie Link
- +1 Free Ranged Action
- +1 to Dice Roll: Ranged
- Roll 6: +1 Damage
Slot: This slot may hold a Pistol.
Health track: 2, 1, skull.
Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.
Sable
Class: Gunslinger
Skills (top to bottom, as printed on the card):
- Combat Reflexes
- +1 Action
- +1 Free Ranged Action
- +1 to Dice Roll: Ranged
- Fanning: +1 to Dice Roll
- Hit & Run
- Marksman
Slot: This slot may hold a Pistol.
Health track: 2, 1, skull.
Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.
Sheriff Hale
Class: Gunslinger
Skills (top to bottom, as printed on the card):
- Escalation: Ranged
- +1 Action
- +1 Free Ranged Action
- Fanning: +1 to Dice Roll: Ranged
- +1 Free Combat Action
- Roll 6: +1 Die: Ranged
- Zombie Link
Slot: This slot may hold a Pistol.
Health track: 2, 1, skull.
Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.
Zeb
Class: Gunslinger
Skills (top to bottom, as printed on the card):
- +1 Damage: Pistol
- +1 Action
- +1 Die: Ranged
- +1 Max Range
- +1 Free Ranged Action
- Reaper: Combat
- Sprint
Slot: This slot may hold a Pistol.
Health track: 2, 1, skull.
Class Ability: Fanning. You may use an equipped Pistol to perform a Ranged Attack with these modified characteristics: [6 dice icon] 6, [5+ hit icon] 5+, [starburst icon]. Reload.