Zombicide: SciFi Mission M8 – Locked Out
Zombicide: SciFi Mission M8 – Locked Out Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Medium
- Survivors: 6+
- Length: 120 minutes
- Material needed: Zombicide: Dark Side.
- Tiles needed: 10-R, 12-R, 13-V, 14-V, 16-R, & 18-V.
Objectives
Reach the safe zone. Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Xenos in it.
The game is lost whenever the Bot is eliminated, or an Objective is destroyed by the drilling of an Open Pit.
Special Rules
- Old-school doors. Open doors are not removed: they are placed on their destroyed side instead. Xenos cannot destroy colored doors. If a closed colored door prevents Xenos to get an open route to Survivors, they don't move.
- Encrypted passwords. Each Objective gives 5 Experience Points to the Survivor who takes it. The neutral door cannot be opened until the Red Objective has been taken. The Pink door cannot be opened until the Pink Objective has been taken. The Yellow door cannot be opened until the Yellow Objective has been taken. The Green door cannot be opened until the Green Objective (Bot Remote) has been taken.
- Deciphering bot. A Survivor may only open doors if the Bot stands in the same Zone.
- Prototype weapons. Each Prototype weapon token gives a random Prototype weapon to the Survivor who takes it. They can then freely reorganize their inventory.
Map Legend
The sheet prints these labels on the map:
- Player Starting Area
- Objectives (5XP)
- Doors
- Sentry Gun
- Prototype weapon
- Open Pit
- Bot
- Spawn Zone
- Exit Zone
The sheet's tile diagram shows the tiles laid out as 10-R, 18-V in the top row, 16-R, 12-R in the middle row, and 14-V, 13-V in the bottom row.