Zombicide: SciFi Mission M19 – Get Them Out Alive
Zombicide: SciFi Mission M19 – Get Them Out Alive Rulebook
Table of Contents
Table of Contents
Scenario Details
- Difficulty: Hard
- Survivors: 6+
- Length: 120 minutes
- Materials needed: Zombicide: Dark Side.
- Tiles needed: 10-R, 11-V, 12-R, 13-R, 14-R, 15-V, 16-R, 17-V, & 18-V.
The sheet prints the nine tiles in a grid: 16-R, 14-R, 12-R on the top row; 15-V, 17-V, 11-V in the middle row; 18-V, 13-R, 10-R on the bottom row.
Objectives
Accomplish these objectives to win the game.
Free the prisoners. First, (in any order):
- Break out both Survivors from prison.
- Take all Objectives
Then, reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn as long as there are no Xenos in it.
Special Rules
- Setup.
- Place 2 Survivors of your choosing in the prison on tile 17V, as indicated.
- Mix the Purple Objective randomly amongst the Red Objectives, facedown.
- All Survivors start with the Remote Control: Bot Skill.
- We need more firepower. Each Red Objective gives 5 Experience Points and a Prototype weapon of their choosing to the Survivor who takes it.
- Lockdown! Neutral doors cannot be opened or destroyed.
- It was the sentry gun.
- The Sentry Gun can be controlled when the Purple Objective is taken.
- The Purple Door cannot be opened until the Purple Objective has been taken. It cannot be destroyed.
- Proceed with caution.
- The Green Spawn Zone is the only active Spawn Zone at the start of the Mission.
- The Red Spawn Zones gets active as soon as the Purple Objective is taken OR when any Survivor reaches the Orange Danger Level.
Map
The sheet prints the map and these legend entries:
- Player Starting Area
- Objective (5XP)
- Spawn Zone
- Sentry Gun
- Exit Zone
- Pit
- Doors
- Bot