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Warfighter: WWII Expansion #87 – Gurkhas thumbnail

Warfighter: WWII Expansion #87 – Gurkhas

Expansion for Warfighter: The Tactical Special Forces Card GameExpansion for Warfighter: The WWII Mediterranean Combat Card GameExpansion for Warfighter: The WWII North African Combat Card GameExpansion for Warfighter: The WWII Pacific Combat Card Game

Warfighter: WWII Expansion #87 – Gurkhas Rulebook

Table of Contents

Table of Contents

  • Gurkha Soldier Cards
    • Lal (Gurkha) – 87-2
    • Mahesh (Gurkha) – 87-1
    • Chemjong (Gurkha) – 87-3
    • Nagarkote (Gurkha) (Squad) – 87-14
    • Mukherjee (Gurkha) (Squad) – 87-13
    • "Ankita" Pattern Carrier (Gurkha) (Squad) – 87-15
  • Gurkha Skill, Specialist and Weapon Cards
    • Keep Calm – 87-20
    • Jemadar – 87-17 (Specialist)
    • Subedar – 87-16 (Specialist)
    • No.4 Mk1 Rifle – 87-22 (Weapon)
    • Kukri – 87-26 (Weapon)
  • Gurkha Hostile Cards
    • Recon (Gurkha) – 87-27
    • Patrol (Gurkha) – 87-34
    • MG Team (Gurkha) – 87-37
    • Jemadar (Gurkha) – 87-39
    • AT Gun (Gurkha) – 87-44
    • Close Assault Team (Gurkha) – 87-52
  • Not Transcribed (Card Photographs Missing or Illegible)

Gurkha Soldier Cards

Each card below lists the printed text of the card face. Values are given in the order printed: the number in the top right corner (RP value), the arrow value, the bottom-left circled number, and the card text. Numbers in the Attack charts are reproduced as printed.

Lal (Gurkha) – 87-2

  • Top right: 23
  • Arrow value: 3
  • Bottom left (circled): 2
  • Health 6
  • Loadout 10
  • HtH +2
  • Card text: 2 CX / Jemadar / Kukri Fighting / Kukri

Mahesh (Gurkha) – 87-1

  • Top right: 26
  • Arrow value: 2
  • Bottom left (circled): 2
  • Health 7
  • Loadout 10
  • HtH +2
  • Card text: 3 CX / Subedar / Kukri Fighting / Onslaught / Kukri

Chemjong (Gurkha) – 87-3

  • Top right: 19
  • Arrow value: 2
  • Bottom left (circled): 3
  • Health 6
  • Loadout 9
  • HtH +1
  • Card text: 1 CX / Keep Calm / Jemadar / Kukri Fighting / Kukri

Nagarkote (Gurkha) (Squad) – 87-14

  • Top right: 4
  • Arrow value: 1
  • Bottom left (circled): 2
  • Attack chart as printed (the card lists a header row of "3-2" and "1", then the Actions row; the header values are reproduced as printed):
Column 1Column 2Label
3-21(header)
21Actions
1011Range 1 Hit
89Range 0 Hit
  • Card text: Onslaught

Mukherjee (Gurkha) (Squad) – 87-13

  • Top right: 5
  • Arrow value: 2
  • Bottom left (circled): 2
  • Attack chart as printed (header values "2" and "1"):
Column 1Column 2Label
21(header)
21Actions
910Range 1 Hit
78Range 0 Hit
  • Card text: Onslaught

"Ankita" Pattern Carrier (Gurkha) (Squad) – 87-15

  • Top right: 12
  • Arrow value: 3
  • Noise: 1
  • Bottom left (circled): 2
  • Attack chart (MG):
Range0123Attack
MG7810–1H
  • Card keywords: Auto: 3 dice. Spray. Pen 2. Ranged Atk.
  • Card text: 1942+ Light Vehicle. 2 Actions. Health 2. Immobile 1. Loadout 10.

Gurkha Skill, Specialist and Weapon Cards

Keep Calm – 87-20

  • Category: =NATION=
  • Top right: 2 (red)
  • Card text: Once per Mission, remove all Suppressions from all Soldiers.

Jemadar – 87-17 (Specialist)

  • Top right: 8
  • Card text: Rank. You can purchase this card for any Soldier card with printed value 18+ RP.
  • Cost: 4 XP, 4 KN
  • Card text: Select 1 Soldier each Turn to gain 1 extra Action.

Subedar – 87-16 (Specialist)

  • Top right: 10
  • Card text: Rank. You can purchase this card for any Soldier card with printed value 23+ RP.
  • Cost: 6 XP, 6 KN
  • Keywords: Guts, Leadership

No.4 Mk1 Rifle – 87-22 (Weapon)

  • Header: Ranged
  • Year: 1939+
  • Top right: 1
  • Loadout 4
  • Range: 0 – 1
  • Reload: 1 – 1
  • Hit: 7 – 8
  • Mode Rolls: Bolt – 1
  • Card keywords: Bolt Action. Penetration 1.
  • Ammo: 4 (.303 Ammo)

Kukri – 87-26 (Weapon)

  • Header: 1-Handed HtH
  • Year: 1939+
  • Top right: 2
  • Pre-Req: HtH 0+. Edged. Start with 2 XP. Stealth +2/+2.
ModeHP
Standard8-2
Skillful+2-1, 1 XP
Slash+40, 2 XP

Gurkha Hostile Cards

Hostile cards list the top-right code (number and letter), the bottom-left circled number, and the attack chart as printed.

Recon (Gurkha) – 87-27

  • Top right: 0 / E
  • Bottom left (circled): 2
Roll (3)Roll (2-1)Attack (Range 0)
5-7-Miss
6-88+1 Wound
9+2 Wounds
  • Card text: Maintain 1. Place in Rear-most.

Note: the Recon chart is read from a tilted photograph. The row pairing shown above follows row order; check it against the physical card before relying on it.

Patrol (Gurkha) – 87-34

  • Top right: 1 / F
  • Bottom left (circled): 2
Roll (4-3)Roll (2-1)Attack (Range 0-1)
6-8-Miss
7-89+1 Wound
9+1 Wound, Again
  • Card text: Screens (Non-Gurkha Patrol Hostiles). Fearless.

MG Team (Gurkha) – 87-37

  • Top right: 2 / E
  • Bottom left (circled): 4
Roll (2)Roll (1)Attack (Range 0-2)
4-6-Miss
5-77-91 Wound
8+10+2 Wounds
  • Card text: +3/+1 Entrance Cost. Penetration 1. Fearless.

Jemadar (Gurkha) – 87-39

  • Top right: 2 / E
  • Bottom left (circled): 4
RollAttack (Range 0)
5-Miss
6-92 Wounds
10+Kill
  • Card text: Screened by (0-1). Reinforce (0-2). Inspire. Fearless.

AT Gun (Gurkha) – 87-44

  • Top right: 2 / F
  • Bottom left (circled): 3
Roll (3)Roll (2-1)Attack (Range 0-2)
5-7-Miss
6-88-101 Wound
9-1011+2 Wounds
11+2 Wounds, All
  • Card text: Evade (3 XP). Penetration 1 vs Vehicles. Immobile 1.

Close Assault Team (Gurkha) – 87-52

  • Top right: 4 / F
  • Bottom left (circled): 3
Roll (2)Roll (1)Attack (Range 0)
2-4-Miss
3-85-92 Wounds
9+10+Kill
  • Card text: Place in Targeted. Fearless. Distain.

Not Transcribed (Card Photographs Missing or Illegible)

  • Event cards (2 cards in this expansion): no card photograph was available. Their text is not reproduced.
  • Gurkha Hostile cards beyond the six above (about 28 Gurkha Hostiles in the set): not photographed.
  • Soldier, Skill, Specialist and Weapon cards beyond the cards above: not photographed.
  • Of the 56 cards in the expansion, 17 are reproduced here.