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Warfighter: WWII Expansion #45 – Fortifications thumbnail

Warfighter: WWII Expansion #45 – Fortifications

Expansion for Warfighter: The WWII Tactical Combat Card Game

Warfighter: WWII Expansion #45 – Fortifications Rulebook

Table of Contents

Table of Contents

  • Fortification Missions
    • Set-Up
    • The Mission
    • Doors
    • Breached

Fortification Missions

A Fortification Mission is a special kind of sub-Mission first appearing in Expansion #45.

Set-Up

Select a normal Mission card and a Fortification Objective card. Find the Hostile card that is "Present" on the Fortification Objective card, and place it next to the Objective card.

Shuffle the Fortification Hostile cards and draw one for each Location that will be placed during the Mission.

Example: The Objective is in Location 5, so there will be 3 Location cards. Draw 3 Fortification Hostile cards.

Turn the Fortification Hostile cards face-up and examine them. You are free to examine them at any time throughout the Mission.

The Mission

When you draw Hostiles for a new Location, randomly select one of the Fortification Hostile cards you set aside. Then, draw the remaining Hostiles as normal from the Hostile deck.

Example: You place a Location with a Hostile value of 5. You draw and place a value 1 Fortification card. You then draw from the standard Hostile deck, and draw a value 3 Hostile, and finally a value 2 Hostile.

If the Fortification card has Overkill, and cannot be placed, draw a card at random from the unused Fortification Hostiles. Continue redrawing until a Fortification Hostile can be placed.

Doors

Some Fortification cards have a "Door to Interior". You can Attack the Fortification card as normal, rolling against its Defeat Cover, or you can attempt to Breach its Door. (The rulebook shows the status markers "Door Intact" and "Door Breached" beside this text.)

One way you can Breach a Door is by Attacking it. A Soldier must be in the Fortification's Location card to Attack its Door. The Door's Cover and Hits needed to Destroy it are listed on the Hostile card. Do not add the Hostile's Size when Attacking a Door.

Example: The Elite Observation Post has a Cover value of 12. You can Attack it as normal and attempt to overcome its Cover value, or you can move a Soldier into its Location and have the Soldier Attack the Observation Post's Door, which only has a Cover of 9. If you inflict 2 Hits on the Door, you Breach the Door. The Door allows you to perform Interior Attacks against the Observation Post. The Observation Post's Interior only has Cover 2.

Instead of inflicting Hits on the Door, some Doors can be Breached with a successful "Pick" roll. Such Doors have the "Pick x+" notation in their text. To Pick, move a Soldier with the Pick ability into the Fortification's Location. Once in the Location, spend an Action to Pick the Door's lock. If successful, you Breach the Door. You can attempt to Pick the lock multiple times. Some locks have a modifier to your Pick roll.

Breached

Once the Door is Breached, Soldiers in the Location Attack the Fortification using the much lower Cover value noted in the Door information.

Example: The Elite Barracks' Door has a Pick notation, so it can be Picked. You move a Soldier with Pick 9+ into the Barracks' Location. The Door has "Pick +0". You roll to Pick the Door's lock. You will succeed on a roll of 9 or higher. You roll a 9, and succeed. You Throw a couple Grenades into the Barracks' Interior, Defeating its Interior Cover of 1, and inflicting the 6 Hits needed to Eliminate the Barracks.

Once Breached, you may perform Range 0 Attacks, or pay Actions as normal to Engage in HtH.

Vehicle and Aircraft Attacks must always Defeat the Hostile's normal Cover value.