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Warfighter: WWII Expansion #35 – Canada #2 thumbnail

Warfighter: WWII Expansion #35 – Canada #2

Expansion for Warfighter: The WWII Tactical Combat Card Game

Warfighter: WWII Expansion #35 – Canada #2 Rulebook

Table of Contents

Table of Contents

  • Expansion List: WWII Exp #35 – Canada #2
  • Hold the Line Mission
  • Holding Action Mission
  • Multiple Objectives

Expansion List: WWII Exp #35 – Canada #2

This list of expansions will tell you what rules to look at when you have that specific expansion. If you do not see a rule in this manual, check the Keywords Reference.

WWII Exp #35 - Canada #2:

  • Hold the Line Mission
  • Holding Action Mission
  • Multiple Objectives

Hold the Line Mission

Setup:

  • Place the Left and Right Flank Mission and Objective cards in their respective spots.
  • Draw random Locations for each empty Location slot between them.
    • If any Locations have Reinforce: None, draw another Location and replace it.
  • Do not place an Inactive counter.
  • Soldiers may start in any Location.

Mission:

  • Any cards that would add Time to the Mission instead reduce time.
  • The "Timer", "Place" or "Maintain" keywords on any Hostile cards are not executed.
  • All Locations always Reinforce.
  • If any Hostiles are in play at the end of the Soldier Turn, the Mission ends in failure.

Holding Action Mission

Setup:

  • Place The Front and Fallback Position in the Mission and Objective respectively. You must use this Mission and Objective in-set.
  • Draw random Locations for each empty Location slot between them.
  • Do not place an Inactive counter on the Objective.
  • All Soldiers start on the Objective.

Gameplay:

  • Any cards that would add Time to the Mission instead reduce Time.
  • The "Timer", "Place" or "Maintain" keywords on any Hostile cards are not executed.
  • At the beginning of the Soldier Turn, draw a single Hostile for each Location, not including the Mission and Objective.
  • The Reinforcement Draw step is performed as normal.
  • During the Close Range step, roll a 10-sided die for each Hostile. If the number is at least 2 higher than the Entrance cost of the Location to the right, move the Hostile one Location to the right, ignoring the regular Close Range step.
  • If any Hostiles are in the Objective at the end of the Soldier Turn, the mission ends in failure.

Multiple Objectives

Setup:

  • Place Objectives in each Location # according to the Mission card.
  • Place the Inactive counter on the left-most Objective.

Gameplay:

  • When an Objective is Activated, move the Inactive counter to the next Objective to the right. (If the Activated Objective is the final Objective, return it to the supply.)
  • All of the Objectives must be completed.