Warfighter: WWII Expansion #34 – Canada #1!
Warfighter: WWII Expansion #34 – Canada #1! Rulebook
Table of Contents
Table of Contents
Expansion List: WWII Exp #34 – Canada #1
This list of expansions will tell you what rules to look at when you have that specific expansion. If you do not see a rule in this manual, check the Keywords Reference.
WWII Exp #34 - Canada #1:
- Ability Check
- Multiple Objectives
Ability Check
Soldiers with printed Keywords followed by a number and a + are abilities that can be rolled for when required, typically by a card.
These rolls are done with a ten-sided die. If the roll equals or exceeds the number printed on the Soldier's card, the roll is successful. Otherwise, the roll is a failure.
Bonuses or penalties can be provided by the Ability Check. A "-X" is a negative modifier, while "+X" is a positive modifier; add or subtract these to the result of the roll when performing the check.
If an ability check provides a Success heading, it is executed if the check is successful. If the card provides a Fail or Failure heading, it is executed if the check is failed. If the check has neither of these headings, assume the rest of the text is only executed in a Success.
Ability checks with a Success condition may be attempted by any Soldier on the Location during the Soldier Turn. This costs an Action. A Fail or Failure check is only checked once. Benefits from a Success can only be gained once.
Some ability checks may be Upgunned if the ability on the Soldier's card has a number in [square brackets] following the normal number. This provides a better chance at succeeding at the ability check.
An ability check can only be performed with Soldiers that have that ability. If a Soldier would roll a check for an ability they do not have on their card, do not roll. Instead, execute any Fail heading. If the Fail heading is a Trap, assume a 1 was rolled, and cannot be increased by any means.
Ability checks with a Failure condition on a Location are to be rolled for as soon as a Soldier enters the Location, even if the Soldier doesn't have the ability required to roll printed on their card. If a Fail ability check is added to a Soldier's Location, the check must be attempted immediately before continuing the game. The ability check is considered to automatically fail if a Soldier does not have the ability needed to perform the check.
Multiple Objectives
Setup:
- Place Objectives in each Location # according to the Mission card.
- Place the Inactive counter on the left-most Objective.
Gameplay:
- When an Objective is Activated, move the Inactive counter to the next Objective to the right. (If the Activated Objective is the final Objective, return it to the supply.)
- All of the Objectives must be completed.