Uprising: Allies of Azuhl
Uprising: Allies of Azuhl Rulebook
Table of Contents
Table of Contents
Ally Cards
Altruist
ALWAYS When you flip a hex, another player may resolve the effects. Other players may do the same choosing you.
Tenacious Defender
ALWAYS When you build Walls and/or Towers, you can also build them on other players' Havens.
Blood for Blood
ALWAYS Remove 1 of your Basic or Elite Units from the game, to return another player's Basic or Elite Unit from the Graveyard to a hex with no enemy Units.
Fifty-Fifty
ALWAYS Flip this, to roll 1 brown die with a star face and predict the outcome. If you were right, add the die/dice to another player's roll.
Wrath of the Titan
ALWAYS Discard 1 Bane, to add its effect to another player's combat.
Once per combat
Artificer
ALWAYS Flip this, to give 1 of your Items to another player, even if they could not use it.
Shepherd's Bounty
ACTIONS When you would gain resources, you may give ALL to another player instead.
Fenced Goods
ALWAYS Flip this, when any Items would be discarded from the Market, to buy 1 for its Salt cost and give it to any other player, who could use it.
Marauders
ACTIONS You may use the Command Action to move another player's Units and Heros, and they may command yours.
Nethersea Voyage
ALWAYS Discard any 1 of your Quests, to add its bonus die to another player's roll outside of combat.
Once per roll
Hold the Line
ALWAYS Flip this, when a player suffers a negative effect from a Quest, Legion or Horde to suffer it yourself instead.
Aspect of Night
ALWAYS Discard this, to place your Hero on an explored hex with a Horde or Legion, adjacent to another player's Haven or Units.
Imperial Fortification
ALWAYS You may remove 1 of your Units from play to place 1 Wall and Tower on another player's haven.
Reparations
ALWAYS When you flip a feat, you may give the effect to another player.
Omnipresence
ALWAYS You can use your Items in another player's combat.
On your Hero's hex
Oathbreaker's Will
ALWAYS Pay 1 Salt to exchange 1 die of another player with a purple die in a roll outside of combat.
Before rolling
Once per roll
Pathfinder
ALWAYS You may flip your feats, to give their effects to an adjacent hero.
Ruler of the Wastes
ACTIONS Discard this, to place any Units and/or Hero of another player in an explored empty Ice Waste.
Wisdom
ALWAYS If you solve a Quest, you may give ALL effects and rewards to another player.
Torrent of the Than
ALWAYS Flip a Druid, another player may reroll up to 2 dice.
OR
Place 1 red gem on your Quest Action to flip a Druid faceup.