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Ultimate Werewolf: Urban Legends

Expansion for Ultimate WerewolfExpansion for Ultimate Werewolf: Compact EditionExpansion for Ultimate Werewolf: Ultimate Edition

Ultimate Werewolf: Urban Legends Rulebook

Table of Contents

Table of Contents

  • Roles
    • Sasquatch
    • Nostradamus
    • Bloody Mary
    • Leprechaun
    • Chupacabra
    • Wolf Man

Roles

Each role is listed with its printed card text. The number printed in the bottom-left corner of each card and the timing icon printed in the bottom-right corner are reproduced as printed.

Sasquatch

You are on the villager team unless a day ends without a lynch. Then you switch teams to the werewolves.

Timing icon: round moon labelled "After Switch"

Printed value: -2

Nostradamus

The first night, predict which team will win. If you are alive at the end of the game and predicted accurately, you win.

Timing icon: crescent moon

Printed value: +1

Bloody Mary

If you die, each night kill either a Villager if you were lynched or a Werewolf if you were attacked.

Timing icon: round moon labelled "After death"

Printed value: +1

Leprechaun

Each night, you may redirect the werewolves' attack to a player sitting next to their target.

Timing icon: round moon

Printed value: +5

Chupacabra

Each night, choose a player. If that player is a werewolf he dies. If the werewolves are dead, you kill any other player.

Timing icon: round moon

Printed value: +4

Wolf Man

You wake with the other Werewolves each night, but the Seer sees you as a Villager.

Timing icon: round moon

Printed value: -9