T.I.M.E Stories FAQ
445 questions players ask · Updated Nov 11, 2026 · Full rulebook
General
- Can you take notes or photograph items during a T.I.M.E Stories game?
- Is T.I.M.E Stories a legacy game that permanently alters its components?
- Can Time Stories be played with two players?
- Can T.I.M.E Stories be played solo?
- Do the T.I.M.E Stories scenarios and expansions have to be played in release order?
- Can you skip Asylum and start with The Marcy Case?
- Can you play the Blue Cycle scenarios without completing the White Cycle first?
- Can you replay a completed scenario?
- Do you need the base game to play an expansion?
- Are encounter cards turned face up so the whole team sees them?
- Can players show or read their scenario cards to the other players?
- What changed between the first and second edition of the base game rules?
- Does a companion who is not an agent, such as Jules, cost TU when the group moves?
- When a card calls for a group decision, such as a ritual, can each agent choose separately?
Set-Up and Materials
- Where do the item cards and the mission success and failure cards go on the board?
- What are the codex spaces on the base board for?
- Do the blank-side and skull-side shields need separate supplies at set-up?
- Are the extra shield cardboard pieces from the punch-outs used at set-up?
- Can you switch to a different receptacle for the second or later run?
- Can players look at the back of receptacle cards before choosing which receptacle to play?
- In a two-player game where each player controls two receptacles, how many pawns do you use?
- Can three players play the base game, and how many characters does each player control?
- Can Time Stories be played with five players?
- Can the number of players change between runs or sessions?
- Why does a scenario start at a given TU, and does it change with player count?
- Are location cards laid out picture side up, and what is on their backs?
- What does the statistics line on the opening card mean for a character who lacks one of those statistics?
- Can you play German scenarios with an English base game?
- Do you have to move to each base card in the starting location to read it?
Anatomy of a Deck and Time Captain
- When a card tells you to reveal another card, does it replace the card you are on?
- If a test result says to reveal a card immediately, what happens to the defeated opponent's card?
- Can you spend X to do Y on a card when you come back to it later?
- Once a card is revealed and read, is it turned back over, and can you re-read it later?
- If you lack the receptacle a sealed card needs, can you open it?
- What do the yellow '!' and trash-can icons on location cards mean?
- Is there a master list of the characteristic symbols, such as deftness?
- How do you set up the base cards when the game begins?
- When do players choose their receptacles at the start of the base game?
- What are the values on the faces of the Time Captain die?
- Can the Time Captain spend another TU for a second action in the same location?
- Does a permanent life point loss lower a character's maximum, and can a character ever exceed their starting life points?
- How do you restore the card order after a deck is knocked over?
Overview of a Run
- Does the run end as soon as the time marker reaches 0 while the team is still acting?
- Must players declare their actions in advance, and can a player change their mind?
- Can a T.I.M.E Stories scenario be completed in a single run?
- Does discussing the plan with the team cost a time unit?
- What can each agent do with one time unit?
- Can players take notes during a run?
- Within one time unit, can agents act in any order and react to each other's results?
- Which actions cost no time unit, such as taking an item or following a card instruction?
- What is the order of play after the team finishes its actions in a time unit?
- What carries over from one run to the next, and what resets?
- Do defeated enemies come back in later runs of the same scenario?
- Does entering a location, placing pawns and reading its cards cost a time unit?
- Does one time unit cover a whole team's tests and moves, or is it spent per agent?
- Does moving to another space in the same location cost a time unit?
- Can an agent move to a space and attempt its test in the same time unit?
- Can you tell the other agents what a card says, or show it to them?
- Can you switch receptacles during a run?
- What is a run in T.I.M.E Stories, and how many runs do you need?
- Can the number of players, or who plays, change between runs?
- How does Eugene's extra time unit work when he moves alone?
- Can you choose where a run starts?
- Is there a time limit for studying a card, and can you look at it again?
- Is reaching a dead-end location with no clue a success or a failure?
- If one agent loses time alone, does it come off the group's time track?
- In the Asylum, does the third run have unlimited time units?
- In what order do things happen when a group enters a location?
- What is the difference between a location and a space?
Location Change
- Does changing location cost time units even when a card forces the move?
- Does leaving a red-named location cost extra time, and does entering one?
- How many time units does a location change cost?
- Can the group travel straight to any location on the plan, skipping the ones in between?
- Can the group leave a location without entering it or taking any action?
- When a location has an exclamation-point space, must an agent go there?
- Must all agents be on a four-pawn card before it can be read?
- Can you enter a card marked with a no-entry sign just because a card tells you to do what it says?
- If a card says to go straight to another location, can you do something else first?
- Does revealing a card that replaces yours cost time units?
- When a card reveals another card, do later arrivals see the revealed card?
- Does a card's effect on reveal trigger again for later visitors?
- When a test reveals a fight, do you fight at once or on a later time unit?
- In the Asylum's Catacombs (Location 17), must you move through each card in turn, and does each move cost TU?
- In the Asylum, what does the pink token change on Location 17?
- Can you leave a card with a lock before its test is defeated?
- Does an unfinished test reset when the team changes location?
- Can another agent come help someone on a locked card, and can an agent wait out a locked test by doing nothing?
- In the Asylum, can the party pass card 123 without a test, since it has no lock symbol?
- Can another agent move onto a space and hand over items before a combat roll on Dormitory card E?
- Can you go back to a location you have already left?
- What happens if the time die roll takes the TU track past zero during a move?
- After a test is completed in a location, must agents move off the empty space?
Tests and Dice Rolls
- If you do nothing during a test with skull shields, do you still lose a life?
- If you do nothing on a test with no skull shields, do the heart, time and special shields still apply?
- Can you leave an unlocked test without taking it, and avoid its penalties?
- In Asylum, can you wait on a card that offers a choice between two tests?
- On a locked test with several agents, is the test passed by the group together or by each agent?
- Does an unfinished test reset when you leave a space, or only when you leave the location?
- If the team stays in one location, do shields removed from an unfinished test stay removed for the next agent or the next time unit?
- Can an item or weapon remove any type of shield?
- In what order are a test's shields removed?
- What happens to heart and time shields still on a test after your roll?
- If a riposte kills a receptacle, are the black shields still resolved?
- When does a riposte happen?
- Does a riposte still happen on a ranged attack?
- How many Life Points does a riposte cost?
- If the test has no skull shields, do skulls you roll count as misses?
- When several agents are on the same test, who rolls and who takes the riposte and penalties?
- Does each roll in a test cost a time unit?
- Can one agent act twice in a time unit, or spend two TU at once for more dice?
- Is there a maximum number of dice an agent can roll in one test?
- Must you roll all your dice for a test at once, or can you stop partway through?
- Can two agents on the same space both attempt one test in the same time unit?
- Can an agent who moves into a fight roll in the same time unit?
- If an enemy stands back up after being defeated, does that cost a time unit?
- If a fight has a black heart shield left, which agents lose a life?
- Is a defeated opponent removed from the run, and does it come back later?
- Do you have to place a test's shields on the board before rolling for it?
- Can an agent switch a started test to the other option on the card?
- Do shield penalties still apply once a test's last shield is removed?
- What does failing a test cost beyond the time unit you spent?
- On a shared locked card, can the other agent change plans after the dice are rolled?
- Can an agent fight without a hand weapon or firearm?
- Does solving a puzzle cost a time unit on top of moving to the card?
- In a group combat, does a riposte happen when your own dice show no skull?
- If a card says to fight and then take a token, can you take the token after losing the fight?
Death of a Receptacle
- Can a receptacle act in the same time unit it reintegrates after dying?
- Where does a dead receptacle reappear when its pawn is reached, and with how many Life Points?
- How far ahead on the time track is a dead receptacle's pawn placed?
- If the team gains time during the run, does a dead receptacle's pawn move too?
- Who can use a dead receptacle's items while it is out?
- Does a reintegrated receptacle get its items and resources back?
- Can an agent switch to a different receptacle after its receptacle dies?
- Can you play a scenario solo with only one receptacle?
- What happens if every receptacle dies at the same time?
- Can healing save a receptacle that is about to die?
- If one receptacle is dead, must the living agents wait for it to enter a whole-group card?
Items
- Must all players be able to see the item cards during a scenario?
- If you beat Dr. Hyacinth instead of talking to him, do you still get the pentagram item?
- Does taking an item from a card or from exploring a location cost a time unit?
- Can agents hand items to each other, and does handing one over cost a TU?
- Are beacons single-use, and can a used beacon be earned again or used later?
- Can you take unrevealed or unexplained beacon colours, or only the three basic types?
- Do you gain a beacon from the black cube item card in Asylum?
- Can two agents use the same item in one time unit, or use an item that changes dice rolls or stats more than once?
- When an item's usage count runs out, is the item discarded?
- Which items, map cards and plan cards stay with the team after a failed run?
- Must an Agency-marked item stay with the receptacle that held it on the next run?
- In Asylum's dormitory, what does the random item draw give you?
- If one agent collects an item from a space, can another agent collect it there later?
- When can you use an item such as meat or a cocaine needle, during a test or outside one?
- What does item 11, the Greenhouse, do, and does its location carry over to later runs?
- Do you get the tokens from an item with a barter value when you use it or when you discard it?
- Can a weapon such as the pistol remove a skull shield, and can it be used on another agent's turn?
- Can you keep the Asylum endgame bonus reward, and does opening it use it up?
- Does an item's card text override the general item rules?
- Can only the agent holding an item use it, and does it go with that agent when the group moves?
State Tokens
- Do you discard a state token after you use it?
- What is the difference between taking a state token and revealing a sealed card?
- When a sealed card is revealed in a location, what happens to the card it replaces?
- When you take or reveal a sealed card, can every agent at the table see it?
- Can you stand on a sealed card that needs a state token before you have the token?
- After arriving at a new location, can one agent get a state token that another agent needs in the same time unit?
- Does the bonus token from Asylum's hidden reward have to be used by a set time?
- Are state tokens personal to one agent or shared by the team?
- Can one state token be referenced in more than one place in the scenario?
- Can Vasil use cocaine to heal as an interrupt during a fight?
- Are state tokens kept between runs?
Mission Success and Failure
- Can players choose a different receptacle after a mission failure?
- Where are the rewards for a successful Asylum mission?
- After a beacon is used, is it destroyed, and can the team earn it again?
- Which Mission Failed card do you read when the team runs out of time, or when every agent dies?
- In Asylum's third run, is there a time limit, and does the track restart from 60 after it reaches zero?
- If every agent dies on Asylum's third run, do you reset the game or start a fourth run?
- Are beacons earned by each agent or by the whole team, and do you get one from a failed mission?
- After finishing in one run, can you pick any reward beacon, and what if that colour is used up?
- Are special reward beacons used up after one use?
- What does the promo beacon from the Easter set do?
- What are the beacons in The Marcy Case, and where are they explained?
- In Asylum, does reading the correct Mission Failed card after a second failed run give unlimited TU?
- After a purple Mission Failed card, can you take item 28 instead of starting another run?
- In Asylum's final room, does defeating the woman end the game before you can take the item?
- Does the Asylum score carry over into later scenarios?
- If a card reads like a dead end, does the mission fail and you must reset?
- Can you spend the last time unit on a test or action when the time marker is on 1?
- Can you replay a case over and over after running out of time, or is there a limit?
- After taking the item that completes the mission, can you keep exploring the location?
- Do monsters defeated earlier in a run come back after the run fails?
- After a failed run, do you keep what you learned but have to collect the items again?
- Which map pieces and placed tiles carry over to the next run?
Saving, Iconography and Rules You May Forget
- Who loses the time unit when a card shows a black or blue TU symbol, and how does a blue TU cost affect the rest of the team?
- Which cards and items does the team keep for the next run after a run ends or fails?
- Can you take notes during a run or between runs, and must you carry the item cards into a later run?
- If Dr. Hyacinth's office gets locked in Asylum, can you lose the symbol order for the rest of the scenario?
- Do you lose life on the time unit you move onto a card that has a test?
- Are the shields on an unfinished test reset when the team leaves a space but stays in the same location?
- How do you save a run partway through and resume it in another session?
- Can a different group of players continue a run that the first group started?
- Do cards set aside during a run, such as defeated enemies or cards replaced by a revealed one, come back in the next run?
- Does a grey shield apply to every type of shield, including skull and time shields?
T.I.M.E Stories: A Prophecy of DragonsExpansion
- Can gold, herbs and other resource tokens be traded between agents in Prophecy of Dragons?
- Do you keep Item 19 (the cube) after an adventure in Prophecy of Dragons?
- In Prophecy of Dragons, do both Codex decks in the mystery deck get shuffled?
- Do you have to destroy a beacon after using it in Prophecy of Dragons, and can you earn it again?
- What does the pink beacon do in Prophecy of Dragons?
- What does 'group battle' or 'group combat' mean in Prophecy of Dragons?
- In a group battle, do red skulls on unoccupied opponents trigger riposte?
- After you defeat the enemy on your space, do red skulls on unoccupied spaces still riposte against you?
- Do the locked dice from the fault still apply if you already defeated the henchmen?
- Do you need ingredients for a magic test in Prophecy of Dragons?
- Can you cast combat or other spells on a magic ability test in Prophecy of Dragons?
- Can you use magic, or a combat spell, in a fight in Prophecy of Dragons?
- What counts as a combat spell in Prophecy of Dragons, and where can it target?
- Do spells remove shields in Prophecy of Dragons?
- Can a spellcaster fight a magic opponent with innate magic without casting a spell?
- When you attack a target on an adjacent space with a ranged attack, where is the riposte checked?
- How does distance affect a ranged attack in Prophecy of Dragons?
- In Prophecy of Dragons, can a mute agent cast spells under the banquet curse?
- In Prophecy of Dragons, can teammates read a mute agent's white-background card text aloud?
- Do ripostes apply during a combat test, such as the hits roll for closing the portal?
- In the maze or sewers, do you choose the corridor before or after revealing the cards?
- How is the mission score counted for enemies defeated in Prophecy of Dragons?
- Can a receptacle attack Milyafin after freeing the agent he trapped in a sphere?
- Must a receptacle be on the same space to be affected by a spell that targets another receptacle?
- Do individual potions affect only the receptacle that uses them, and do party potions need the team on one space?
- Does it matter when a potion was used for Finnock's alchemy spell?
- Does Elora Tisyan's second ability let you reroll dice, or only cancel a roll?
- Does a duel during an encounter cost time units for the whole encounter while the other characters wait?
- Does a receptacle picture on a location card restrict who can visit that location?
- How does Rhom work when his agent takes damage, and can he be passed to avoid a hit?
- In Prophecy of Dragons location 6, do you roll your magic skill or cast the combat spells on your character cards?
- In Location 6, do magic tests against the combat encounter need combat herbs?
- If a location 6 party has no magician, does the run survive or can the party retreat?
- Does casting a spell, scroll or combat spell cost an extra time unit in Prophecy of Dragons?
- Are scrolls discarded after use, and can they be reused?
- Does a Scroll of Stasis last for the whole run, and is it discarded after casting?
- Can a potion that lets an agent do something be used on a receptacle on another space?
- Can you roll magic dice when a melee (red) combat symbol is faced?
- What does the two-hands symbol on an item mean in Prophecy of Dragons?
- How does the grappling hook's green 2 and hit symbol work?
- How do you set up when you first enter Location 9 in Prophecy of Dragons?
- Does Guillem's robbery ability cost TU, and when is a neutral token placed?
- Does using an item or potion cost a time unit in Prophecy of Dragons?
- When you open the Mysterium deck in Prophecy of Dragons, do you return your weapons and items to the box?
- For end-game scoring in Prophecy of Dragons, which defeated opponents count toward the 3 MP each?
- How do you win Prophecy of Dragons?
- In Prophecy of Dragons, can one time unit cover a test and then a move to a second test?
- How do you finish the Location 17 labyrinth in Prophecy of Dragons?
- In Prophecy of Dragons, is Item 2 unlocked by visiting the Peddler in the Castle Plaza?
- In Prophecy of Dragons, is Item 7 taken before the Thief fight starts?
- In Prophecy of Dragons, does the encounter deck work the same once the Mystery deck is in play?
- In Prophecy of Dragons, can a support spell target a receptacle off your space, and be repeated without spending TU?
- In Prophecy of Dragons, can Myram Lamm wear armour?
- In Prophecy of Dragons, can a non-magic agent damage the Royal Ghost?
- In Prophecy of Dragons, how do you resolve an encounter card and where do you discard it?
- In Prophecy of Dragons, do you lose a life point when shooting into an adjacent space with a black heart shield?
- Can you retreat from a locked card in Prophecy of Dragons, and what does it cost?
- In Prophecy of Dragons, how does Finnock's Support spell work during another agent's test?
- In Prophecy of Dragons, do skulls in a magic test still trigger a riposte?
- In Prophecy of Dragons, when a Mystery deck opens, do you discard companions you recruited earlier?
- In Prophecy of Dragons, can you use ranged skills or spells against an enemy on your own space?
- In Prophecy of Dragons, if dice are sealed, can a character still roll their full dice total?
- In Prophecy of Dragons, can you retry a robbery on the same card later in the run?
- In Prophecy of Dragons, when must an agent decide to support using Finnock's dice?
- In Prophecy of Dragons, does moving from one opponent to another in a group battle cost a TU?
- In Prophecy of Dragons, what happens when an agent dies while swimming?
- In Prophecy of Dragons, does the Location 9 put-away instruction remove the encounter where a girl asks for gold?
- What does the red Agency logo on a Prophecy of Dragons card mean?
- If you gain extra time units while your receptacle is dead, what happens to the dead receptacle's return?
- Does casting the Fireball scroll with rolled skulls trigger a riposte?
- Can a card's 'immediately go to another location' still let other agents act first?
- Do cards with the orange logo carry over when a run restarts from a checkpoint?
- Can a frozen receptacle use a beacon to free itself?
- In the final room, does a magic test that frees a trapped agent also count as defeating the boss?
- In the Labyrinth in Prophecy of Dragons, does each agent roll for a dungeon combat, agility or magic test?
- Where do the Thief's neutral tokens go after a failed robbery, and can other tokens stand in for them?
- Which card numbers belong to the Mystery deck in Prophecy of Dragons?
- Can a ranged attack hit a creature on a space the attacker has left, if the test there was already started?
- Are medallions discarded after you use them to check a card in the medallion room?
- In the portal room, can you leave a wrong portal and try another with one glyph or two?
- Does opening the Mystery Deck give a three-player team the extra 5 TU that a four-player start gets?
- When several agents must each pass a TU-shield test, does each failed roll cost the team time?
- Which gear do you keep when you transition to the Mystery Deck and later restart?
- In Prophecy of Dragons, can a sealed Dragon Inn location be entered by the thief, or do you need the key?
- In Prophecy of Dragons, who is affected by an encounter card that names specific characters?
- In Prophecy of Dragons, does leaving a red-named location cost extra TU?
- Can Lyara's special ability be used outside close combat?
- Can one agent defeat a monster and another agent then move on in the same time unit on a locked card?
- Does a ranged attack ignore the red skull shields on the enemy's card?
- Does the price set by the herb seller's Codex card last for the whole run?
- Can you sell herbs at any merchant, or only at the herb seller's card?
- Does Location 11's group battle affect every agent with remaining skulls and black shields?
- How does Location 7 work with glyphs when a tunnel is a dead end?
- Does the Crystal Ball let you look at a card on any space you could move to?
- Can Prophecy of Dragons be played with three players?
- Does a black mask symbol on a buyable item card give you the Thief's ability?
- In the Thief Trials of Prophecy of Dragons, does the whole team move when the Thief unlocks a path?
T.I.M.E Stories: Brotherhood of the CoastExpansion
- Can a character's ability that removes a pile of shields target any pile, or only the leftmost one?
- Can more than one agent support the same test in Brotherhood of the Coast?
- What does the support action do in Brotherhood of the Coast?
- Can the compass (Item 33) let you sail without drawing At Sea cards?
- In Brotherhood of the Coast location 21, which card A applies, and where do the green tokens go?
- In ship combat, do all agents' naval combat abilities apply, or only the Time Captain's?
- Does a permanent injury from an At Sea card carry into the next run?
- Do allies count as items when you keep up to three items between runs?
- On a card that lets you steal keys in one TU, do all agents roll?
- Can one character use two weapons in the same combat test?
- Does Brotherhood of the Coast change anything for a three-player game?
- Do the items kept after a failed run add up across runs?
T.I.M.E Stories: Estrella DriveExpansion
- In Estrella Drive's second run, can you place several ambushes in the same location?
- In Estrella Drive's second run, does a raid cost TU, and how many traps can you place?
- In Estrella Drive, which card A do you read when Base II C says to read the boxed text on the back of card A?
- In Estrella Drive, when can Powell's reroll token be used relative to another agent's roll?
T.I.M.E Stories: Expedition – EnduranceExpansion
- Does Expedition – Endurance require the team to run out of time units to finish?
- Which map cards stay with you after a mission failure in Expedition – Endurance?
- After a failed run in Expedition – Endurance, do you keep plan cards that lack the blue symbol?
- Do you keep an Expedition – Endurance item card for later scenarios, and can you show its contents to the other players?
- What does Fenrir's inability to read cover in Expedition – Endurance?
- Which deck does card 90 belong to in Expedition – Endurance?
- Does the Expedition – Endurance spoiler location carry over to future games?
- Can Fenrir carry other items while holding the Pack of Dogs in Expedition – Endurance?
- Can you leave the Boiler Room and return to it in the same run in Expedition – Endurance?
- Can another agent on the same space look at an item marked 'do not show to other agents' in Expedition – Endurance?
- In Expedition – Endurance, is Item 22 picked up twice if a card tells you to pick it up on a later run?
- In Expedition – Endurance Dining Room B, does 'less than 2 TU' mean one TU or two?
- Do the cold life losses continue after the agents go outside in Expedition – Endurance?
- Does the Expedition – Endurance run start with 12 TU?
- Does a three-player team get different setup or extra time in Expedition – Endurance?
- Which skill does a final battle 'fight' test use in Expedition – Endurance?
T.I.M.E Stories: Lumen FideiExpansion
- Does choosing the easy ending in Lumen Fidei affect later scenarios or the campaign ending?
- In Lumen Fidei, does a black heart shield cost an agent life on other players' turns?
- In Lumen Fidei's last location, does taking the black token skip the shields on unoccupied cards?
- Do you lose life while waiting on empty spaces in Lumen Fidei when no test remains?
- Why can't you interact with some cards in Lumen Fidei?
- In Lumen Fidei's final location, do unoccupied cards cost life if you are not taking tests?
- In Lumen Fidei, does the first run get 10 TU on top of the normal TU per player?
- In Lumen Fidei, is Location 11 solved if you cannot or decline the item exchange?
- In Lumen Fidei, can an agent pass a test without spending a TU when an ally's ability applies?
- In Lumen Fidei, can allies be passed between agents like items?
- In Lumen Fidei, how long does the effect of Item 11 last?
- In Lumen Fidei, if an agent dies with fewer than 7 TU left and then gains extra time units from a chapter, can they come back?
- In Lumen Fidei, can Jean de Graon use Powerful Slash when he moves into another agent's combat in the same TU?
- In Lumen Fidei, can a character use another character's ability more than once per turn?
- Can blue resource tokens be traded between characters in Lumen Fidei?
- Can Object 1 be traded between agents in Lumen Fidei?
- What does the red Agency symbol on Lumen Fidei item 17 mean?
T.I.M.E Stories: MadameExpansion
- Can you recover from brown penalty tokens and low time units in Madame?
- How many moves does one time unit buy in the Groves labyrinth puzzle in Madame?
- What do the black and blue time-unit icons mean on Madame puzzle cards?
- Do you need the cube cards from other sets to solve the Madame cube puzzle?
- In Madame, where does an imprint go, and does it degrade over loops?
- In Madame, how do you get to Location 18?
- In Madame, can you gain permanent time-unit bonuses, and how?
- In Madame, must the King in Location 14 end his move within reach of a female dancer?
- In Madame, does moving from Versailles to Paris during a run cost extra time?
T.I.M.E Stories: The Marcy CaseExpansion
- In The Marcy Case, can an agent fight hand-to-hand without a weapon?
- How many weapons can you use in a single test in The Marcy Case?
- Do actions on a street card cost TU in The Marcy Case?
- In The Marcy Case, do you spend a time unit when moving along the river?
- In The Marcy Case, do you repeat the river sequence when you return to the river in the same run?
- Can Trapper's yellow tokens be spent to avoid river hazards in The Marcy Case?
- Can grenades be used to spend yellow tokens on the river in The Marcy Case?
- How do the grenades in The Marcy Case work?
- How do infection tokens stack when you find more than one infected in The Marcy Case?
- Can one infected character take more than two infection tokens in The Marcy Case?
- What happens if there are more infection counters than infected characters in The Marcy Case?
- Does defeating a monster with a beacon affect the infection track in The Marcy Case?
- How do you get into the locked hotel rooms in The Marcy Case, and do you need permission as well as key ring 13?
- Are the cards in The Marcy Case numbered, and which ones are not?
- Are the locations of The Marcy Case numbered in sequence?
- Does The Marcy Case come with its own rulebook, and which rules win if a card contradicts the base rulebook?
- In The Marcy Case, are the street cards shuffled before play?
- In The Marcy Case, when are noise tokens removed from the street cards?
- When do noise tokens trigger a street card in The Marcy Case?
- Does the noise card on Codex 1 stay in play across runs in The Marcy Case?
- What does a black shield mean in The Marcy Case?
- Does an auto-riposte trigger even when no skull appears on the dice in The Marcy Case?
- Does an auto-riposte happen if you do nothing on a space with a test in The Marcy Case?
- In The Marcy Case, does the skull on an enemy's melee symbol add to the riposte count?
- How do the blue tokens work with the Gatling Gun in The Marcy Case?
- When the Gatling Gun places two Noise tokens, can the second come from the general supply?
- How many dice do you roll for a hand-to-hand fight in The Marcy Case?
- In The Marcy Case, can John Paulson attack in melee before he has a melee weapon?
- Can John Paulson search in The Marcy Case?
- Can Will Henry shoot an enemy on an adjacent space in The Marcy Case?
- Can Will Henry help with a non-combat test on an adjacent card in The Marcy Case?
- Do Will Henry's inherent shooting bonus and the Gatling Gun bonuses stack in The Marcy Case?
- Does a combat test reset when the agent who revealed it leaves the space in The Marcy Case?
- Do agents who move onto a space with a test join that test in the same TU in The Marcy Case?
- In The Marcy Case, can an item be used by an agent who is not on the space where the test is?
- When paying off the convict in Marcy Case Forest E, whose ammo and health kits are surrendered?
- Can the convict helper roll as an investigator while fighting alongside his owner in The Marcy Case?
- Does the combat die in a Marcy Case ranged attack cost one ammunition per roll?
- In The Marcy Case, does spending a black TU symbol cost the whole group time?
- Does revealing a card cost TU in The Marcy Case, such as when choosing a radio frequency?
- In The Marcy Case, does taking the items listed on a space when you enter a location cost TU?
- Must you still spend Time Units to search for an item you already know the location of in The Marcy Case?
- Does a respawning agent rejoin during a street event while the team is changing location in The Marcy Case?
- Do you keep the yellow-square marker after a failed run in The Marcy Case?
- After failing The Marcy Case by choosing the wrong woman on the roof, do you retry the run?
- Can you leave a hotel room where a zombie attacks you on sight in The Marcy Case?
- If you do not have the pink token, can you keep exploring the hotel after a location change card in The Marcy Case?
- In The Marcy Case, where does object 29 (the dog) come from?
- Are there only four characters in The Marcy Case?
- How many times can you use the Trapper in The Marcy Case?
- In The Marcy Case, where is a dead character's pawn placed on the TU track?
- In The Marcy Case, what happens if TU reaches exactly zero while changing location?
- Can an agent gain life points above the starting maximum in The Marcy Case?
- Can you use a medikit after your health drops to zero in combat in The Marcy Case?
- After a failed run, do the base card rules still apply when a failure card says to reread only some base cards?
- In The Marcy Case, is there a limit on failed runs or a third-run protocol like the Asylum's?
- In The Marcy Case, where do you restart after a critical failure on the red mission card?
- In The Marcy Case, which failed-mission card applies when you run out of TU on a later run?
- In The Marcy Case location 10B, if you pay the optional cost to avoid the fight, do you still take the reward token?
- Can you use more than one combat style in a single fight in The Marcy Case?
- If a card says to move immediately to another location, can you leave a location while a monster's padlock locks you in?
- In The Marcy Case, are the bunker door code cards shuffled and then chosen freely, or taken in a fixed order?
- When you find Item 14 in The Marcy Case, who becomes infected: the finding agent or the girl on the item?
- In The Marcy Case, when an ally used as a receptacle reaches 0 health, is it discarded?
T.I.M.E Stories: Under the MaskExpansion
- In Under the Mask, can you look at a receptacle's card before transferring into it?
- In Under the Mask, can any agent at a location transfer into a new receptacle, or only the agent on that space?
- How many blue tokens do you start with in Under the Mask, and where do they come from?
- In Under the Mask, can you enter Set-Maat directly once you hold the map piece, or do you need the permit?
- Do you need to spend a TU to barter in Under the Mask, and when can you barter?
- In Under the Mask, do you need a barque or boat to change riverside?
- What does Nefret's second ability cost in Under the Mask, and what does it do?
- In Under the Mask, once the permanent map of Set-Maat is revealed, can you move there without the Pass or Ounas?
- Why can't you use receptacles you acquired that have no ITD icon in Under the Mask?
- How many characters are there in Under the Mask?
- In Under the Mask, can Nefret's Healing raise her above her maximum health?
- In Under the Mask, can you attempt several tests on one location card, and are the plan cards placed face up?
- What does a state token on a receptacle card do in Under the Mask?
- In Under the Mask, do ITD uses replenish each run or stay a total for the whole game?
- In Under the Mask, when you start a second run, do receptacles made with ITD stay as receptacles?
- Can a yellow wing reward keep a receptacle for the next run in Under the Mask?
- In Under the Mask, when you switch characters, do gold and grain carry over with items?
- In Under the Mask, does a tunnel test that each receptacle must pass individually help only one receptacle?
- In Under the Mask, if a lock keeps you on a card, can you retry a test you failed?
- In Under the Mask, does the Medjay card flip back face down after it attacks on the West Bank?
- In Under the Mask, does Deptahankhes's Rain of Stone remove shields in left-to-right order?
- Does Under the Mask item 19's black X have a gameplay effect?
- Can Under the Mask be played with only three players?
- Are the yellow locations in Under the Mask meant to be red locations with extra TU cost?
- In Under the Mask, after completing a test on a location card, does moving to the next card cost TU?
- Is the Thotmeki Villa location red in Under the Mask?