T.I.M.E Stories
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Can you spend the last time unit on a test or action when the time marker is on 1?
The rulebook's Mission Failure section moves the team to the Mission Failed (TU) card at zero, and the TU-spending sequence confirms it.
- T.I.M.E Stories rulebook · Rulebook · Mission Failure
- T.I.M.E Stories rulebook · Rulebook · Spend Temporal Units (TU) and Act
- Jordan Kane · Community · 2015-10-23
- nosferrari · Community · 2015-10-23disagrees
No. The run ends as soon as the time marker reaches zero, and you read the Mission Failed card. Some players allow leniency, but the rules as written end the run.