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Theseus: The Dark Orbit – Space Station Cards thumbnail

Theseus: The Dark Orbit – Space Station Cards

Expansion for Theseus: The Dark Orbit

Theseus: The Dark Orbit – Space Station Cards Rulebook

Table of Contents

Table of Contents

  • Setup
  • Common Space Station Cards
    • Elevator
    • Toxic Fumes
    • Destroyed Corridor
    • Escape Pod
    • Blackout
    • Crater
    • Cargo Hold Exploration
    • Air Lock
    • Critters
    • Smoke and Fire

Setup

Common cards do not belong to any faction. Common Action cards are activated by any player, Common Special cards and Module cards operate in favor of each player. Any player can use Common Shortcut cards, while Common Traps damage each player.

Common cards are meant to diversify the gameplay, and their use significantly changes the situation in the sector from the very beginning of the game, forcing players to change their usual strategies. These cards are designed for experienced players who already know the game well and want to try something different and more challenging.

When players want to use the Common cards, they should shuffle them, draw one or two and place them in any of the 3 Common sectors (not the Faction sectors) in the game. It's up to the players to decide how many cards they use and where to place them.

Common Space Station Cards

Elevator

Transfers you to any sector

Toxic Fumes

You receive 3 wounds

Destroyed Corridor

Receive 2 wounds in exchange for installing a card from your deck

Escape Pod

You can receive 5 wounds to immediately end the game

Blackout

If a Malfunction is placed here, all Attacks are twice as strong

Crater

You use up 2 more Move points here

Cargo Hold Exploration

Receive 1 wound in exchange for 3 Upgrade tokens

Air Lock

Switch places of 2 installed cards

Critters

2 wounds during enemy Onslaught

Smoke and Fire

If a Malfunction is placed here, all units move two times slower