RulesPal
Chat
Rulebook
The Red Dragon Inn: Allies – Zariah the Summoner thumbnail

The Red Dragon Inn: Allies – Zariah the Summoner

Expansion for The Red Dragon InnExpansion for The Red Dragon Inn 2Expansion for The Red Dragon Inn 3Expansion for The Red Dragon Inn 4Expansion for The Red Dragon Inn 5: The Character TroveExpansion for The Red Dragon Inn 6: Villains

The Red Dragon Inn: Allies – Zariah the Summoner Rulebook

Table of Contents

Table of Contents

  • Setup
  • Summons
  • Chimera
    • Fortitude attack
    • Card power-up

Setup

Place the oversize Chimera card near your player mat face down (i.e. with the gray side up). Place the three summon tokens off to the side.

Summons

Some of Zariah's cards have a summon icon in their textbox. When one of these cards resolves, put the token for the indicated summon onto the corresponding spot on your face-down Chimera card. Do this after all other effects on the card have been carried out.

Example: During a Round of Gambling, Zariah plays "Scrappy! Those aren't for lions!" to take control of the Round. After the card resolves, she puts her Scrappy token onto her face-down Chimera card.

Scrappy! Those aren't for lions! (Cheating) Take control of a Round of Gambling. Summon icon: Scrappy.

Some cards have all three summon icons in their textbox. When one of these cards resolves, you may place a single summon token of your choice.

  • If you would place a summon that is already on your Chimera card, nothing happens.
  • If you would place a summon, but your Chimera card is face up, nothing happens.
  • If a card that would place a summon is Negated, you do not place that summon.

If your Chimera card holds all three summon tokens, immediately remove those tokens and flip the Chimera card over. The mighty creature is now ready to do your bidding!

With friends like these, I feel sorry for my enemies! (Action) Pick another player. They lose 2 Fortitude. Chimera: Instead, they lose 2 Fortitude, gain 1 Alcohol Content and pay you 1 Gold. Summon icons: Scrappy, Bandit and Amber.

Chimera

The Chimera gives you your choice of effect: a Fortitude attack or a card power-up. You use one of these effects by dispelling the Chimera (i.e. turning it face down).

Printed on the Chimera card: Action – Dispel Chimera, then pick a player. They lose 3 Fortitude. – OR – Dispel Chimera to activate a Chimera effect on a card you play from your hand.

Fortitude attack

During your Action Phase, you may dispel Chimera to make a player lose 3 Fortitude. This counts as your Action for the turn, so you may not do this and play an Action Card during the same Action Phase. The targeted player may reduce, redirect, Ignore or otherwise affect that Fortitude loss as though it came from an Action Card. That player may also use a "hit back" card to attack Zariah after losing Fortitude from the Chimera.

Card power-up

Some of Zariah's cards have a better effect listed after the word "Chimera:". When you play one of these cards, you may choose to dispel Chimera. If you do, the card has its powered-up effect rather than its normal one. Note that you may only use the powered-up effect by dispelling Chimera - simply having the Chimera in play is not enough.

After dispelling Chimera for a card power-up, you will get to place the appropriate summon when that card resolves.

Nice hustle, Bandit! (Action) Pick a player. They must pay you 1 Gold. Chimera: Instead, they lose 1 Fortitude, pay you 2 Gold and discard the top card of their Drink Me! Pile. Summon icon: Bandit.

Example: Zariah has a face-up Chimera in play. She plays "Nice hustle, Bandit!" targeting Zot and dispelling Chimera. Zot loses 1 Fortitude, pays Zariah 2 Gold and discards the top card on his Drink Me! Pile. Zariah then places her Bandit token on her now-face-down Chimera card.

A summon icon is not linked to a card's "Chimera:" effect. Place the appropriate summon on your face-down Chimera card after the card resolves, regardless of whether you chose the card's normal effect or its "Chimera:" effect.

If you choose to dispel Chimera, you must do so before knowing whether any other player will respond to your play. If you dispel Chimera, but a player Negates, Ignores or otherwise affects the resulting card, you do not get your Chimera back.