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The Order of Vampire Hunters: Brith Expansion thumbnail

The Order of Vampire Hunters: Brith Expansion

Expansion for The Order of Vampire Hunters

The Order of Vampire Hunters: Brith Expansion Rulebook

Table of Contents

Table of Contents

  • Contents
  • Adding Brith to Your Hunts
  • Game Play
  • Ranged Vampire Attacks

Contents

  • 2 Highly Detailed Plastic Miniatures:
    • Brith
    • Burst Brith
  • 2 Vampire ID Cards
  • 1 Rule Sheet

Adding Brith to Your Hunts

Brith can be added to any Hunt that includes an Elder Vampire.

To randomly spawn Brith, add the Brith Vampire ID Card to the other Elder Vampire ID Cards and place the Burst Brith Card within easy reach. When the Brith Vampire ID Card is drawn, the Brith miniature comes into play.

For Hunts that place Elders in the Den during setup, simply place the Brith miniature in the correct location and put the Brith ID Card in your playing area.

Game Play

Brith plays like any other Elder Vampire, until it is reduced to 0 Health. Follow the Elder rules normally, for example drawing cards from the Elder Influence deck when Brith is Attacked.

When Brith is reduced to 0 Health Points, it is not Destroyed like other Elders. Start by following the normal rules for Destroying a Vampire: end the Attack, ignore any unassigned Hits, discard Wound Tokens assigned to Brith and take the Focus reward shown on the Brith ID Card. But instead of simply removing Brith, replace the miniature and ID Card with the Burst Brith game components.

Burst Brith continues the battle and is Destroyed like any another Elder.

Ranged Vampire Attacks

Burst Brith has a Ranged Attack that modifies many existing cards that cause Vampires to Move and Attack. However, it is easy to interpret existing cards with the new Ranged Attack rules.

  • Vampire Ranged Attacks follow the same rules as Hunter Ranged Attacks, for example using the LOS markers on the Map Tiles.
  • If the Vampire is already in a position to Attack the target indicated on the card, do not move the Vampire.
  • If the Vampire is not in position to Attack, follow the normal movement rules on the card, typically moving the Vampire along the shortest path to the target. However, stop moving the Vampire as soon as they can legally Attack. This will often mean the Vampire stops short and uses their Ranged Attack.

Figure 1 shows how 1 Vampire Activation Card is resolved for Burst Brith starting in 2 different positions. (Figure 1: Vampire Ranged Attack examples.)

  1. Burst Brith is already in position to Attack Magenta, and so does not move.
  2. Burst Brith stops short and makes a Ranged Attack through the Open Door.